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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • canadianchriscanadianchris Member Posts: 13
    My bad, I did actually die twice unlike what I said at the start of that post, but whatever ;) I can't seem to edit it now that it's been posted.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Cleric/Thief is one of my favourite combos @canadianchris - best of luck! ;)

    With all the knowledge and skill around i started cooperating with a famous Inn to formulate a special challenge that should keep up the heat. Lets hope i can convince them about the rule setting otherwise we are all doomed... More on that later! :D

    P.S. You should be able to edit posts @canadianchris - strange!

    P.P.S You can also use Pocket Plane in Abazigals Chamber @semiticgod! ;)
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @canadianchris: You should be able to edit posts by clicking on the gear icon at the upper right corner of a post (you may need to hover your mouse over it).
  • canadianchriscanadianchris Member Posts: 13


    P.S. You should be able to edit posts @canadianchris - strange!

    @canadianchris: You should be able to edit posts by clicking on the gear icon at the upper right corner of a post (you may need to hover your mouse over it).

    Thanks I just figured it out. I didn't see the gear icon previously, looks like it's hidden until you mouse over it in chrome :)
  • HarpagornisHarpagornis Member Posts: 1,658
    I have spent the last day thinking about ways to increase the difficulty but not pushing it out of space. No-Reload seems to be mandatory for any real call out but as @histamiini and @semiticgod (and maybe myself a little bit too) have shown its not "that diffcult" to beat the whole challenge - or get at least very near to it! ;)

    The main problems in my eyes are the so called OP items (maybe some skills too) that destroy the game from BG1 up to ToB.

    Here would be my personal shortlist:
    Algernons Cloak & Nymph Cloak
    Vhailors Helm
    Shield of Balduran
    Robe of Vecna
    Staff of Power
    Staff of Command
    Boots of Speed
    Protection from Undead
    Big Metal Unit

    I am sure that i have forgot somethings thanks to my headache!

    As we have seen the pure poverty concept kills nearly all classes while allowing all items leads to a lot of soft exploits and easens the challenge in a way that i dont like. Which items and/or skills would you like to get banished from the realms so we can formulate a new challenge? ;)
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    @Harpagornis
    Make the challenge wizard slayer only? :P
    Joking aside sorry that I haven't participated in a while, I hope to rejoin the challenge at some point, but I feel like before I do another no reload I need to beat SoD at least once which I haven't even gotten close too, never got further than beating the temple of Bhaal, sadly.
  • HarpagornisHarpagornis Member Posts: 1,658
    Hrhrhr @Victor_Creed_SFV! Even Wizard Slayer dual classed to Druid is still quite powerful. My good old compagnion @Vynn for instance already has played one up to Big B himself and parked him there waiting for me. Maybe he will have to wait too long.

    I would like to adopt the Wizard Slayer restrictions to all classes but then Sarevok or at least Big B will prove to be invincible for many classes. But maybe thats the way to go... :D
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Challenge name: Bane of the Wizard Slayer [Bane]

    Your character is afflicted with the bane of the Wizard Slayer and therefore unable to use any of the following items:

    - No Necklaces, Rings, Gloves/Bracers
    - No Potions except for Healing
    - No Cloaks and Girdles
    - No Wands

    Despite the description on the Wiki Wizard Slayers can use all kinds of Boots. Funny. Unlike the item description however my Wizard Slayer/Druid cannot use the Wand of Heavens. So Boots in Wands out to kill all Wizards. Thats the name of the game - no? :D
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    Seven absolutely destroyed Mae'vars guild hall, with 90 DR they had no chance. Smacked the Crypt King, smacked Pai'Na, PfU then destroyed the whole Bodhi's lair.

    Watchers Keep lv1, Mace of Distruption +2 giving protection from level drain and Vampiric Mists, I smacked everything that wasn't bolted to the floor. First four statues, smack smack smack. Next eight statues, prepared to PfM both mages with Sim, but it didn't go as planned. I got the other mage, but the other one escaped and went invisible, so I also backed out. Sim lured the three fighters to the rooms and I smacked them down. Caught two other fighters wandering the floors, and smacked them down. Tried to smack the PfM mage down, but the other mage joined the battle summoning Planetar, so I again backed down and waited it to unsummon. Then I summoned Efreeti to keep company for the mages as I smacked the golem down. Efreeti and I got the other mage lured to one of the rooms and I went invisible. Rested, came back and now with the two mages separated, Sim casting first PfM on me and then on the mage, they had no chance.

    Watchers Keep lv2, nothing too hard here, just more smacking. But before releasing Chromatic Demon, I want the Wand of Wonder. So I went to the Firkraag dungeon, smacked Ruhk down, invisbility, got the key, invisibility and smacked Tazok and others down at the end of the level. Got the key to the sewers and a lot of loot. Also Sim PfM'd Conster. Next up the dreaded Mindflayer base in Temple Sewers. :#

    @Harpagornis Sounds interesting, probably have to consider starting Eight as so. But I'm thinking doing C/M and I tested it out, you can't summon a Deva and a Planetar at the same time, not even with Simulacrum or with Projected Image. And this is pretty much the only incentive for me doing that class, is there a mod that would let summon a Deva and a Planetar at the same time with C/M? Just the two, not multiple instances.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Yeah, the revision mod also came to my mind @Arctodus. I know that i have to change rule settings otherwise i will lose interest even though Eklun still has not beaten Amelyssan. That might be the ultimate goal on the one hand but on the other i love to look at the path itself. If its lacking the fun of a real challenge its not worth the time. The Totemic Druid with poverty AND no-reload would be cool but with bad luck Big B alone would force me restart hundreds of times. Not to mention that late ToB would be a neverending nightmare. :D
  • Victor_Creed_SFVVictor_Creed_SFV Member Posts: 609
    Arctodus said:

    I have spent the last day thinking about ways to increase the difficulty but not pushing it out of space. No-Reload seems to be mandatory for any real call out but as @histamiini and @semiticgod (and maybe myself a little bit too) have shown its not "that diffcult" to beat the whole challenge - or get at least very near to it! ;)

    The main problems in my eyes are the so called OP items (maybe some skills too) that destroy the game from BG1 up to ToB.

    Here would be my personal shortlist:
    Algernons Cloak & Nymph Cloak
    Vhailors Helm
    Shield of Balduran
    Robe of Vecna
    Staff of Power
    Staff of Command
    Boots of Speed
    Protection from Undead
    Big Metal Unit

    I am sure that i have forgot somethings thanks to my headache!

    As we have seen the pure poverty concept kills nearly all classes while allowing all items leads to a lot of soft exploits and easens the challenge in a way that i dont like. Which items and/or skills would you like to get banished from the realms so we can formulate a new challenge? ;)

    You're asking for the Revisions mods, man. Lots of overpowering stuff were nerfed :

    - Carsomyr and Staff of the Magi Dispel on hit allows a save vs spell
    - Arrows of dispelling allow a save vs spell too (won't always work on mages)
    - Staff of the Magi's invisibility at will is removed
    - Scrolls of Prot from Undead give small bonuses against undeads as well as level drain immunity, but otherwise let undeads target you normally
    - Improved Haste doesn't double you APR anymore
    - Vhailor Helm and Robe of Vecna are nerfed and more difficult to find
    - etc.

    I know you said some time ago that you don't like the Revisions mod, which is totally ok, but they do create new challenges and refresh the gameplay. Maybe you should give them a try ?
    I have seen a lot of items and spells actually become op because of revisions so that mod is a two edged sword. ;)
  • HarpagornisHarpagornis Member Posts: 1,658
    I think with Bane of the Wizard Slayer my Totemic Druid can handle no-reload runs well enough to give it a try except maybe for Big B and Melissan (Abazigal and Sendai will be tricky too). @Vynn told me that he has run into a strange thing when casting Strength of One. Unlike the description it raised his hit chance in a way that he was nearly always landing Harm for unknown reasons. We will have to test this more... ;)
  • ArctodusArctodus Member Posts: 992
    @Victor_Creed_SFV I kinda disagree with your feeling. Some spells are a lot more powerful : the power of Mestil Acid Sheath was demonstrated by Chimaera with his Sorcerer and stuff like Prismatic Mantle and Tenser's Transformation are very, very good spells. However, the enemy also use it, so you have to know how to deal against these.

    In terms of items, I would say that they are generally nerfed all around. Nothing stands out as overpowered. Maybe the Greenstone Amulet, because it now gives permanent mind shield protection, but the idea was to prevent passing it around to give your whole team mind shield protection. In group play, the item is actually slightly nerfed.

    Also, since Spell Immunity is removed in favor of Dispelling Screen, which absorbs a single dispel before vanishing, you just can't make you immune to dispel outright anymore. When a bunch of Balors are throwing dispels at you, there's a good chance that you'll have to say goodbye to your buffs. (I know, I lost a no-reload run against Irenicus in hell because of that).

    All in all, I'd say that the Revisions mod makes you "work" more. They don't make the games perfectly balanced (whatever that may mean), because that's impossible for a d&d in IE game. They do close plenty of huge gaps, though. However, I'm fully confident that if you guys would play with it, you'd find plenty of new gaps that would break the challenge again ! :D
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Nice to see you are still trying @Grond0. Personally i never bothered with Sirenes or the wolves but i might agree that farming Ankhegs is not the biggest fun in the long run! :D

    I also never tried to go for level 7 Wizard Slayer as the THAC0 of a level 10 Druid is not "that bad" (indeed the same as a level 7 Fighter). With GM in Scimitars or even shapeshifting into bear you can dish out a lot of damage in between your little Nymphs. However: With your reluctance to drink healing potions the extra HP might come in handy! ;)
  • Grond0Grond0 Member Posts: 7,456

    Nice to see you are still trying @Grond0. Personally i never bothered with Sirenes or the wolves but i might agree that farming Ankhegs is not the biggest fun in the long run! :D

    I also never tried to go for level 7 Wizard Slayer as the THAC0 of a level 10 Druid is not "that bad" (indeed the same as a level 7 Fighter). With GM in Scimitars or even shapeshifting into bear you can dish out a lot of damage in between your little Nymphs. However: With your reluctance to drink healing potions the extra HP might come in handy! ;)

    I don't allow farming of XP - otherwise gaining it wouldn't take long at all thanks to rest ambushes in the Lighthouse area (the problems with sirines occur when you have several invisible ones moving around, but a single one spawning when you rest isn't really a danger).

    The advantage of level 7 isn't just the HPs (though you're right that's definitely an issue), but the extra 0.5 APR as well
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    Did Seven finally crack the Mindflayer base in Temple Sewers? Sim PfM, 2x Mind Focusing, 5 Intelligence Potions, 90 DR and Gww massacred everybody in the place, finally a good method of leveling down these places, well almost. Because Alhoon had a cure for my intelligence buffing, and his dispels took that away as soon as I stepped onto the last room. So I quickly grabbed the loot, and ran away like a chicken, again. Someday I'll stomp and burn that place to the ground, you just wait and see.

    Chromatic Demon, Sim PfM, Efreeti and released it. With Sim I could spam WoW twice in a round, and after few rounds Chromatic Demon turned into a Stone Demon, permanently.


    Lets see what the random function prepared us in the Maze level.
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    Okey Wand of Wonder just got an upgrade. Thought it had 50/50 chance of petrificating target before agroing it, but because Lightning Bolt has a casting time which you can cancel, you can petrificate every non hostile target who isn't immune to it, without any risk. :D

  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Searching for some fresh experience i decided to start with another old love: The Avenger! For this one i will combine Bane of the Wizard Slayer and no-Reload. It will be interesting to see how much the added spells and shapeshifting forms can compensate for the loss of spirit summons. At the moment i am rather conident as playing Druids has become my second nature. However: Without things like the basilisk XP loop Krell will at least have to work a little bit more for his levelups. ;)

    P.S. My playstyle seems to be a little different to yours @Grond0 so APR is not a big factor for me as i tend not to rush into the middle of the heat (yeah, i am a chicken!). :D

    P.P.S. I am so lucky that wands are not allowed any longer thanks to the Bane of the Wizard Slayer. I will have to add this one to my OP-item-list @histamiini. :D
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Isnt that the same like abusing the WoL trick to multiply effects @histamiini?

    Or is just that they wont go hostile? However: Looks a bit cheesy no? :D
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    @Harpagornis Honestly I think it's just slightly above average item. o:)

    Post edited by histamiini on
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    After making some Dragon Statues, Seven stopped by the Planar Prison, Sim PfM, 93 DR, invisibility and juggernaut dwarf landed on the middle of the poor mob. And I smacked everybody that moved down, and they could do nothing, even the Warden and Yuanti mages. Honestly after that I started to feel slightly op, 2 hours of 93 DR, PfM and -7,-7,-3,-8,-6 saves, I mean what can ever kill me?

    Took the trip to Brynnlaw and killed Perth the Adept for the Wardstone and Book of Infinite Spells, time to put test on that Farsight trick on the last battle that @Harpagornis spilled the beans. :)
  • histamiinihistamiini Member Posts: 1,473
    @semiticgod Hmm, thanks for the warning, I've to see if I'll just do it old fashioned way and test it out afterwards.
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