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The LoB + SCS Solo Challenge vs Bhaal´s Cataclysm

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  • Grond0Grond0 Member Posts: 7,456
    Swishy's made a bit more progress this evening. That started with charming sirines at the lighthouse before using stealth attacks to take down the golems - getting to level 8 there. For a harder challenge he then took on the Doomsayer - again using stealth attacks inside the mine site. However, his THAC0 wasn't really up to the job and it took about 250 attacks (requiring something like 8 hours of game time as the Doomsayer had a nasty habit of running round when Swishy disappeared rather than staying still). The length of time was particularly annoying when what I thought was going to be a killing blow was landed, only to find that the Doomsayer had recovered 100 HPs for the equivalent of a rest.

    After it was finally finished off Swishy went to Firewine Bridge to get Meilum's bracers to boost his attack a bit.
  • ArctodusArctodus Member Posts: 992
    Well, you don't say... I'm a bit ashamed that I didn't know that it's a different fight for evil charname ! I guess I don't play evil often enough !!
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    @Arctodus This is my first ever evil character, and I already see that I'm probably not turning back ever again. :D
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    One last test confirmed my plan for Melissan will work, though the game may crash on a successful kill. I was using Called Shot on Sendai while catching Melissan in the area of effect. Sendai died after we drained her 14 STR, knocking Melissan unconscious via Feedback, and a fraction of a second afterward, Melissan received multiple hits of the 10 magic damage that indicates a successful STR drain kill (the Better Stat Drain mod reduces HP to 1 and then deals 10 non-resistable magic damage when a critter dips below 1 STR). The game crashed, I assume because Sendai's death screwed with the kill on Melissan somehow.

    Since the Simulacrum bug means that Frisk's clone will vanish the moment Frisk takes any damage, even if it's resisted, Frisk will probably have to use Called Shot themself instead of relying on a clone. We can probably avoid that crash by using a planetar as a target instead of Sendai or another low-STR member of the Five, but if it persists, I'll count it as a victory. As long as Melissan is dead, the game is won; I don't care if the game crashes.

    Even so, I'd still reload and kill Melissan without STR drain, just because I want to see the credits roll.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    I'm worried about those Mordenkainen's Disjunction spells. Does anyone know how to block them? Because if Spell Shield and SI: Abjuration can't block it in my install, I don't know what could.
  • EnuhalEnuhal Member, Moderator Posts: 1,057
    Congratulations on your success @semiticgod !
  • Grond0Grond0 Member Posts: 7,456
    Glad to see Frisk triumphing @semiticgod. I'll look forward to seeing a sampling of your 4,500 screenshots in due course :p.
  • ArctodusArctodus Member Posts: 992
    @semiticgod Well, I'll raise my glass (of coffee, it's morning here after all :p ) to a fitting farewell run ! One more barrier down : solo LoB with SCS and Acension, everyone !! Congrats !!
  • histamiinihistamiini Member Posts: 1,473
    @semiticgod Nicely done! I hope to follow not so distant future.

    North Forest, smacked the first mob down, skipped everything else with invisibility. Forest of Mir, PfU and smacked everything down. Marching Mountains, skipped everything with invisibility. Yaga-Shura stronghold lv1, picked everything up with 5 invisibility potions and skipped all enemies.

    Lv2, smacked the first 5 Fire Giants down, Elite versions really pack a punch with their fire damage, that goes through 120 fire resistance somehow. Had to use RoR 15 times in this level. Brimstone was lured to the door, which blocked him, and I just blasted him with arrows. Now this was painfully slow, and there was a much faster option,


    although it still took 23 rounds. Brenn smacked for Balor Claw, and Imix for the Ravager +4, picked both hearts. Nyalee was PfM'd before activating, and then I just smacked everything down.

    Yaga-Shura, smacked the first guards in the bridge, invisibility and lured Yaga-Shura away from the rest. Started smacking and he quickly left and spawned back with additional help. I was being overrun, so I went invisible and ran to the other side of the bridge, Planetar on my heels, Yaga-Shura also followed. Kited the Planetar away, Hardiness and just casually smacked Yaga-Shura dead, he could do nothing.

  • LoldrupLoldrup Member Posts: 291

    PfPoison is still not working as intended (only protects from getting poisoned)

    Has this bug been reported?
    It would be sad if it missed the 2.5 update round...
  • Grond0Grond0 Member Posts: 7,456
    @Loldrup it was definitely reported, though I haven't tested whether it now works correctly in the 2.5 beta.
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    I was just calculating damage resistances with all the items and abilities in Baldur's Gate saga.

    Slashing/Piercing/Crushing/Missile

    20/20/20/20 Dwarven Defender (or Barbarian) innate bonus
    45/45/45/45 Ascension evil bonus from last pocket plane challenge
    65/65/65/45 Defender of Easthaven
    65/65/65/70 Belt of Inertial Barrier
    65/100/65/100 Yellow Dragon Scale (Ascension)
    65/100/100/100 Roranach's Horn

    or

    68/100/68/100 Helmet of Dumathoin

    Of course I don't really need the Horn, Helmet or the Scale if I'm using Hardiness (40) or Defensive Stance (50) which gives 100 DR across the board even without them. 68 is the maximum item based slashing resistance achieved with BG2 + Ascension items, 100 for others.

    Now what's interesting is that if I was using all the items (EET) I could actually achieve item based 100 slashing resistance.

    20/20/20/20 Dwarven Defender (or Barbarian) innate bonus
    45/45/45/45 Ascension evil bonus from last pocket plane challenge
    65/65/65/45 Defender of Easthaven
    65/65/65/70 Belt of Inertial Barrier
    70/70/70/75 Cloak of the Gargoyle (SoD)
    75/70/70/75 Kendra's Chain (SoD)
    85/70/70/75 Stalwart Scales (SoD)
    100/85/70/90 The Guardian Devil (SoD)

    So basically Dwarven Defender could swap items based on enemy to get 100 item based damage resistance, the same applies to Barbarian. I can't do it now because I didn't pick some of those items up, but for someone who plans doing EET item run, that's something to think of.
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Thats stuff for legends which will be extolled by the most famous Bards throughout Faerun @semiticgod! ;)

    As @histamiini will follow soon for sure the next level of this challenge will be definetely Bane of the Wizard Slayer. Big B will then became even more of a bottleneck and with all the restrictions smacking at your face this will need some time to break it down - at least on no-reload-runs! :D

    But on the other hand i can already see level-1-Noober-runs approaching on the horizon. I have started planning it in the background for some time now and if i can ever find a viable way to beat Big B without reloads this game will get burned to the ground. At least up to ToB late game. With other words: I can still see a lot of fun ahead. ;)

    Keep smacking! B)
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    @Harpagornis Heh, I was just thinking yesterday Bel in the Bane challenge, and how to deal him with awful Thac0...
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    You are right @histamiini. Even the Ranger with Racial Enemy Demonic/Fell with not get above 50% hit chance (with Imp. Invisibility up its even worse) so Fractal Blade (50% dispel per hit) will be an absolute must have. My tests so far have shown that with summons (Myconids) and close combat at the beginning while switching to shoot & run afterwards it should be possible as long as luck is on your side. Thanks to my very first tries against Big B i am used to the everporting demons and with good micro you can outsmart them. It still would be a lot of work and time in this case (without invisibility) is indeed running against you... :D

    To give more Warrior classes any chance here we might put in an exceptional rule...

    Maybe something like this: Warrior classes are allowed to use +hit items (no potions) against Big B only!
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Even though i am low at time Xandra managed to reach level 7 after clearing Mutamins Garden with Korax and smacking every basilisk down who got paralyzed. Together they moved through opposition like a breeze especially after Mutamin himself got stunlocked. With PfP she smacked down all basilisks at Durlags Tower while stabbing down Battle Horrors with nearly endless out-of-stealth attacks.

    Some more quests like Tenya and Melicamp followed before Xandra reached level 7 to get another 1/2 APR. But before going for Mutamin she bought the Composite Longbow +1 and hacked down some hobgoblins to get Worn Whispers for better sneaking. Together with Drizzts equipment it was now time to go for Mulahey!

    Getting down was no problem but the Cleric himself was much more work than usual as charming or burning them down was no option thanks to the Bane of the Wizard Slayer. She first cleared the kobold group in the north before attacking Mulahey and waiting until his troops had gathered around him. Now it was all about hide & shoot until he went down "hours" later. Xandra quickly grabbed his loot and moved out again. Tranzig and the Bandit Camp is calling. Especially the last one could bring another swift end if stealth fails... :D
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Okay, i have thought about the Fighter vs Big B to-hit-problem regarding Bane of the Wizard Slayer. As i really hate to put in exceptions which would trick the curse i think its best to play it the other way round. As Wizard Slayer are allowed to put up to five points into each Weapon Proficiency it might be a good idea that each Warrior Class (Fighters, Paladins, Rangers, Monks & Swashbucklers) should be able to reach Grand Mastery too using Mods or EE-Keeper. Sounds like a compromise even though it wont fix the problem completly. On the other hand: No one has said that this challenge will be easy! :D

    What do you think guys? Is this fair enough? Or making it worse?

    However: I have forgot which mod allowed all Fighter types to reach GM - maybe someone can give me a link?
  • ArctodusArctodus Member Posts: 992
    edited January 2018
    @Harpagornis Tweaks Anthology has a component that allows grand-mastery for multiclassed fighter.

    P.S. : Sorry, misread your post. I know nothing but EEKeeper for paladins and such.
  • HarpagornisHarpagornis Member Posts: 1,658
    Ah, okay - thanks @Arctodus! Looks like the mod wont help us here which leaves open only EE-Keeper. Hhmmmm, feels not right - but what else to soften the Warrior problem a bit? My most creative servant of death @Grond0 - whats your opinion on this one? Any ideas that might help? ;)
  • Grond0Grond0 Member Posts: 7,456
    Personally I wouldn't do anything. The other classes all have their own advantages to offset the WS grand mastery - not necessarily making Belhifet himself as easy, but certainly making it easier for them to get there (I'm thinking though of no-reload of course).

    If you did want to soften the blow a bit a couple of things you could do apart from weapon proficiencies would be:
    - allow all classes to get hold of all the tomes. 19 strength for monks and swashbucklers for instance would be a big help.
    - allow the use of items that improve fighting abilities even if not usable by WS, e.g. bracers of weapon expertise.
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    AI smacked everybody in the Oasis, I just wanted to see how much this level was worth, and 144k gold was the answer, probably more than any other level in the saga. Quickly ran through Amkethran doing all but the one guest.

    Night of the Long Fangs. PfM'd Draconis and smacked him silly, after he changed I digged Soul Reaver out to test it, and after a Gww, he wasn't hitting me anymore. Poor thing.


    Smacked the Lizard Men and the Greater Wyvern. Anadramatis was funny because he doesn't have +2 weapon so he couldn't hit me. I remember my Cavalier running his haste away a long time for nothing, luckily I started tanking right away and noticed that immidiatelly. Got the Amulet of Wing Buffet, Yellow Dragon Scales and popped by Cespenar to make it to an armor. I now have 40/90/90/95 item based damage resistance.


    Kuo-Toa couldn't hit me either, man the +1 weapon resistance is good. Picked up the rope and rested before returning for the quadruble Dragon ambush.


    Casually smacked the first two.


    Sim PfM onself and then on the third Dragon, smacked down.


    Carnifex roasted me once, but after I switched to Fire Resistance rings, he had no chance. Invisibility and ran through the Eye Ball area activating the cutscene, picking up the pantaloons and the scroll. You definitely don't want to fight the creatures here. ;) Quickly visited in Amkethran to build the BMU.

    Smacked Fll'Yissetas rather than helping him because the 12 hour Improved Invisibility ring, she's pretty weak.


    Abazigals Lair, tanked the four named Wyrms, Wave +4 slayed the Salamanders and then I tanked Tamah down.


    Rested in Pocket Plane, Sim PfM and smacked Abazigals human form out. After he changed, Sim got PfM on him too. Dragon form blasted me with like 150 electric damage, before I remembered that you need Reflection Cloak against him, which I put on. After that he could do nothing than dispel, even though he spams spells like every second. Slowly grinded him, until I noticed the fear in his eyes, then I spammed quick four Gww's in a row, and down he went. You should always look for the fear in this battle. ;)


    Next up either Sendai, or Watchers Keep maze...
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    About the Bane challenge, what about allowing the unique consumables, like the Violet Potion? Could do the trick vs. Bel.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    @histamiini got a portrait!

    To be perfectly honest, it was kind of bothering me that one of the top players in the community was going around with a blank face.
  • histamiinihistamiini Member Posts: 1,473
    @semiticgod Well I tried first transparent icon which would've been even more blank. :D
  • HarpagornisHarpagornis Member Posts: 1,658
    edited January 2018
    Thanks for the input. I agree with @Grond0 that Bane of the Wizard Slayer should remain in its pure form.

    I think if we allow Violet Potion - like @histamiini voted - its up to the player if he grabs the Strength Tome for 19 Strength or use it against Big B only. Which would significantly boosts hit chance while also pushing the risk of dying thanks to Con and Dex drain. @Grond0 should like that! :D
  • histamiinihistamiini Member Posts: 1,473
    edited January 2018
    Maze, interestingly it was exactly the same layout as with Six so my old map was fine. SCS randomizes it at install? Succubus carried me to Aesgareth, Sim PfM both Aesgareth and the mage and used SoC to charm rest of the gang, and then we jumped on Aesgareth.



    But it didn't go as planned, as they almost immediatelly got uncharmed. Why is that, because dispel? Nevertheless juggernaut dwarf had no problem wasting the whole party with single go. What about Deck of Many things? :p


    Maze is easier being evil, well everything is easier being evil apparently, as I could get friendly welcome by either Ka'rashur or Tahazzar. I accepted Ka'rashurs plan, and ended it by Sim PfM and smacking him down, and then making a hasty escape.


    PfM carried with me to Tahazzar and I smacked him down. But I was still smothered and slow from the Defensive Stance so I had to fight my way out by killing five or so other enemies.


    So Seven achieved something that Six didn't have nerve to do... yet.
  • HarpagornisHarpagornis Member Posts: 1,658
    I wanna see Seven vs Demogorgon @histamiini. Chips and tea are ready! :D
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