Important: Disarmed the deadly trap in the Bugbear Cave!
Ziatar: Brakko summoned five Skels, buffed up and tried to lure Ziatar out of her room (while closing the door nearby to cut reinforcement). This time he found the right spot again from where you can shoot down the Half-Dragon without any retaliation.
Neothelid: Buffed up against its mind affecting attacks and let the Skeletons do their job. Even though it summoned three Mordi Swords this time it went down pretty fast with Brakko firing from the backline.
Akanna: Lured the Aerial Servants out of her room, closed the door and used the SW-corner to summon one Skeleton after another. Poor Akanna was not able to get a look onto Brakko and went down even before casting Sanctuary - poor priest.
Brakko grabbed the Wardstone and Kherrem´s Badge before getting out again.
On his travels he also helped a Young Green Dragon who was attacked by two Giants. Slingshots and Wand of Heaven brought them down fast enough so the young one showed Brakko a secret treasure - nice!
In Bridgefort Brakko bought all needed supplies before resigning to the Crusaders. He then used the Skeletons again to distract the Fire Elemental while shooting it down from behind. Time for heading to Coalition Camp!! Not to forget: Level 9/11 reached.
I didn't find these tables anywhere so I made one myself. Didn't add hp because I found some conflicting information about it, so I'll add those as I play it through.
When not playing a Thief-like-character i normally try to remember where the traps are and what type of damage or CC they deliver so i can buff up and negate them. Against raw damage traps like the Bugbear one i only see two options: Eat the damage or combine Boots of Speed + Oil of Speed so the trap will - maybe - not trigger at all. If you run over it in a straight line you have a ~50% chance of avoiding it. Tested it with the Bugbear trap some minutes ago. Its damage vary significantly from 4x - 1XX damage. Really crazy!
As a Mage you always can use Stoneskin to absorb raw damage traps. Or Ironskin as Druid. Works wonders!
P.S. I think there are some maps around where other players marked the traps. Maybe someone can give you a link!
I ran into a really annyoing bug with Brakko that never happened before...
Once he arrived at Coalition Camp one of the many tasks was it to help Dosia examining the strange sickness. Brakko talked to all of them before finally approaching Yestimell who turned hostile like always. Together with his Skeletons the mad man went down pretty fast so it was time talking to Dosia again. But what happened right in the moment Yestimell went down? Andrus Gath ported in and trapped Brakkos soul...
Well, well that was pure @Grond0 style - wasnt it?
And even though it must have been a bug: Dead is dead. Its back to the drawing board - no?
P.S. Tested it again. This time Yestimell went down like usual - no Andrus Gath. Should i cry?
P.P.S. CTRL+4 looks indeed a bit cheesy and feels like cheating - should be banned!
Nah, I think I'm just going to Stoneskin it, death is the best way to learn anyway. I'm starting to create the character, and I've couple questions already. Is wisdom a complete dump stat for F/M/T, and is there best alignment? It affects familiar and starting reputation I think, but UAI will make it pointless for items.
@Harpagornis, damn that's harsh man. I usually don't allow myself reloads in these scenarios either, basically because I tend to respect the "The main character has been killed" message. Was this undeniably a bug? Nothing that could have messed with any game scripts? If that's the case reloading would be a rational thing to do.
@histamiini, traps should never be a problem for your F/M/T. In BG1 you can get by with around 60 until you reach the city of Baldur's Gate. After that you might push it your find traps skill to 70 or 80. 70 in combination with a potion of perception and a Bhaal-DUHM will allow you to disarm all traps. And to be honest you won't even need find traps. With Shield (for magic missiles) Mirror Image, Minor Spell Deflection, Minor Globe of Invulnerability and Stoneskin you can trigger any trap in BG1 without suffering any damage. Some meta-knowledge regarding which trap does what comes recommended though.
As for alignment, a F/M/T is like a swiss army knife, so you won't need the familiar for anything you can't do yourself. (I've rolled a lawful neutral F/M/C because of the ferret familiar's pickpocketing skill). Still, certain famliars may help you kill stuff early on. The lawful/neutral good pseudo-dragon is fairly tanky for he early game. And the lawful evil imp can polymorph self. This allows you to cast Web and have your imp polymorph into spider to attack your held enemies with 4 APR. The mustard jelly form is useful against mages and enemies with ranged or piercing weapons. Alignment is also somewhat important in BGEE against enemy clerics. Their Unholy Blights can kill a good-aligned character on the spot. I remember my barbarian surviving more than 100 damage from Mulahey, a F/M/T doesn't have a HP pool like that. A neutral or evil character will remain unaffected by Unholy Blights. A reason to go good-aligned could be Drizzt's Twinkle scimitar. With its +2 AC bonus, it's one of the best weapons in the entire game, and a great weapon for SoD too.
@Harpagornis Damn those were some good points. The only trap I currently remember is the maze trap in Heprenaan quarters, but it's a chest which should be a red flag always I think. I was planning using Drizzt Scimitars, I always do, because they are lv 1 weapons all the way through SoD, so I'm taking the risk with Unholy Blight.
It was definetly some kind of bug. I did this fight dozens of times now and something like this never happened.
Wisdom is more or less a dumb stat and the only handicap i could remember would be the Wish spell. But Potions should fix this?!
Re Yestimell is there any possibility that you did things out of sequence this time, e.g. attacked him before he turns hostile on examination?
Re wish a F/M/T could only cast this from scroll. Given the scarcity of those scrolls, use of the spell therefore only becomes an issue if you're using either images or scroll duplication - and if you're doing that you could just use potion duplication to ensure you're never short of those.
Item duplication apparently won't work as of the v2.5 update. And having gone through BG1, SoD, and SoA with a FMT using the item duplication trick, I'd say there's no need for a Wish spell if you're duplicating items. It's much better to duplicate stuff like scrolls of Time Stop/PFMW/Spell Shield/Spell Immunity/Spell Trap/Protection from Magic/Protection from Undead, Control Circlets, Potions of Magic Shielding, and the Rift Device.
My glitch-based solo LoB run over in the no-reload thread has been a blast, but the glitches have swayed gameplay to the point that I would not consider it to be the same category as this challenge.
Yeah, i read your solo LoB run @semiticgod and was always thinking: Holy cow, thats borderline cheating.
However: It looked you had big fun and at the end its the players own choice.
Even though - *cough* - i hope no one will abuse the game in that manner playing this challenge here.
Not to forget: I did nothing unusual to Yestimell @Grond0 and only attack after he went hostile. Very strange...
I wont have much time for Xaghul today. He already skeletarized Korlasz in no time last night - even without Silence or Hold Person. Maybe the 38 damage crit from his sling was too much for her!
I also heard that @StummvonBordwehr wants to join our challenge after reading and liking posts for some time now. No?
And @histamiini will start his F/M/T today? Yes? There are interesting times ahead...
I had a couple more attempts with Frey the sorcerer, which is the character I've played this challenge with the most. Both died in typical ways when I didn't minimise risks: - the first was trying to get a sirine to use all its arrows up, but a critical hit proved fatal. - the second was running between floors against Tranzig and tried to avoid what I thought was going to be a horror by going down the stairs. Scripted enemies can chase you without interrupting their casting, but I was aiming to time my movements such that I could get back up stairs as the spell cast. Regrettably though the spell being cast wasn't horror, but vampiric touch . Like all touch spells the target only needs to be close at the point the spell starts being cast and the LoB damage from that proved fatal.
I'll have one more go and see how long I can steel myself to avoid risks ...
I rolled One, the half-elf figher/mage/thief no-reload. Damn I'm out of my depth because I don't know/remember how enemies will react to every spell. How do you guys learn spells? Is there some way around the probability risk?
I rolled One, the half-elf figher/mage/thief no-reload. Damn I'm out of my depth because I don't know/remember how enemies will react to every spell. How do you guys learn spells? Is there some way around the probability risk?
I just collect all the spells that have only one copy, drink an Int potion and learn them in one go. For spells who have several copies it doesn't really matter if you fail memorizing, just buy another and try again, if you actually get down to the last copy you will have to wait till you have collected enough spells for using a potion, but usually a spell that has 3 copies available in the shop you will be able to learn it.
Made some progress with Raven the Berserker dualed into mage and charmed and fed Mulahey, fed Nimbul to the guards and then took on Tranzig. The fight was pretty one sided as shield amulet and berserk kept us save, while the pseudo dragon ensured even if we got blinded (it actually happened) we don't lose sight. All other spells except the blind got interrupted by either a well timed MM or the pseudo dragon.
One too made some "progress". Stole some stuff from upstairs at Candlekeep, and although there was nobody in sights, guard came in and tried to take me, he got one hit before I escaped downstairs. Luckily he didn't follow. So one minute in and first lucky break. Annoyed Firebead for 300 gold, and did all the mundane tasks in Candlekeep.
Chapter 1, collection run. Diamond, Ring of Protection, Ring of Wizardy. First Gibberling scared me half death, so I desided to travel always sides of the map, so that I could make a quick escape if needed. Got first rep and scroll case from Firebead, reasoned with Marl, Ankheg Plate so I wouldn't be that vulnerable, annoyed Noober for xp, was honest with the mayor, Cloud Kill and Chromatic Orb, escorted Captain Brage for xp and gold, Wand of Frost, PfM from Hafiz, Ring of Fire Resistance and Star Sapphire.
Then when I was traveling back to Nashkel I was ambushed by Hobgoblin archers who almost gave me the second heart attack. Looked up their Thac0 and it was 14, which meant that my -5 AC vs missiles weren't enough and they had actually 5% chance to hit me. Second lucky break. So I bought Large Shield which should give me immunity against them.
Next I was starving xp, I needed just little more to first lv up so that I could get my Pick Pocket to 60 and pick pocket Algernon for his cloak, but couldn't think anything risk free work. So I desided to take a risk with Melicamp and the wolf. I kited it with Wand of Frost, it hit me once with 6 damage, but luckily I killed it with seventh hit from the wand. Took Melicamp to High Hedge and then remembered that I still have to kill a skeli. So I again looked up that they had 14 Thac0, and my -6 AC vs piercing should be enough. But again it hit me with 6 damage? How could that be? Also any advice to quick 700 xp for first level up?
Here are some more quests for easy XP @histamiini:
- Tenya and the fishermen (2.5k XP), kill Tanner and deliver the bowl - Marl (900 XP), just some peace-talking - Shoal (5000 XP), a little bit of kiting - Firebead (300 XP), some running - the Coquetle family amulet (250 XP), more running - Noober (400 XP), talk him down - Albert and Rufie (1k XP), well - running... - Drienne (200 XP), you like running? - Brage (1k XP), run to "Death" - Samuel the Deserter (500 XP), even more running - Basilisks in Mutamin's garden and if Korax does a good job all 10 plus Mutamin himself (16.8-26.1 XP), some fighting - finally!
Or you just use the infamous Basilisk-XP-loop. Min risk, max XP!
Once you got Algernons Cloak you can charm nearly anything. I like to feed Bassilus to the Hobgoblins. Or even better: Get him low and kill them all for max XP.
With Wand of Summons from the Valley of Tombs things will get even easier...
Add in some backstabs for even more fun. Or shoot them down while the summons have some fun...
Or stack traps once your skill is high enough...
Holy cow - your options as F/M/T are nearly endless...
@histamiini unlike with saving throws AC can never make you entirely safe as a critical hit always hits irrespective of THAC0.
Easy XP could include: - killing Vitiare (as soon as he goes hostile he just tries to run away). - Killing the fishermen and returning Tenya's bowl (make sure no bandits spawn just to the south). - if you know blind there are plenty of enemies that will stand still to be shot (though some will run round when blinded). - Shoal is one you shouldn't blind, but she'e easy to kite anyway for a huge 5,000 XP bonus.
Damn, i would like to play on with Xaghul but a really bad headache keeps me away. Better taking no risks - no?
However: Xaghul finished his business in Baldurs Gate and is ready for another March to Dragonspear. Lets hope he will not get death-trapped, charmed, petrified, overrun or bugged down. It has been some time since i have met Big B. Time to get another invitation...
One got rolling. Albert and Rufie got me to first lv up, and now I could pick pocket Algernon's cloak. Next I did some more xp hunts with deserter Samuel, Drienne's cat, killed Vitiare with bow, gave Hentold's dagger to the Reaver. Then I charmed guard in Friendly Arm Inn, and made it attack the Hobgoblins so I could get Joias ring. But apparently the guard was too weak and got destroyed. So I retreated to the fort, and the Hobbos came after me. Then I just kited them around when guards killed them, this was good tactic. So I lured the other Hobbo mob to the fort and guards killed them for me. This took a while.
Got another lv up and massive 4 hp boost to 17. Gave the bowl to Tenya, another level to 23 hp. Now I could tank a skeleton, got its skull and restored Melicamp. Then I decided I've suffered enough and went to petrify some Basilisks, armed with PfP and StF, I first protected myself, then charmed a lesser Basilisk and protected it. Made it attack a greater Basilisk which it pertrified, and which I turned back to flesh. This went a while and pretty smoothly until my Basilisk started meleeing the opponent and I couldn't make it attack with it's gaze anymore, and it got killed. So I decided to stop xp farming there, got to level 5/4/5 and 47 hp. Is there a way to force it to gaze?
Next I visited the lake and admired the scenery about 10 minutes after which I noticed some nice loot on the ground. Drizzt armor netted 5k gold, so it was time to buy some spells. Invisibility, MM, Mirror Image. Went to the Ghast cave being invisible and looted the Wand of Monster Summoning, and then drank invisibility potion and guickly made my escape. Armed with invisibility and WoMS I was starting to feel more secure. Neera died and she didn't need her gem bag anymore so I picked it up. Killed Silke with WoMS, she hit me with some yellow ball once, but it got saved. With the help of invisibility visited Meilum, who succumber with WoMS, got his gauntlets. Feeling pretty powerful it was time to take Bassilus down. WoMS was doing good job, until again I got shot by the yellow ball, this time it wasn't saved and I got charmed, or confused. Luckily the WoMS did it's job.
This another close call was clearly a sign that it was time to pick up the Greenstone Amulet. With the same visit I could pick pocket Dushai for his Ring of Free Action. Got third last level of 5/5/6 in Baldur's Gate, which got me lv 3 spells. But damn there's only two "hp" level ups to go and I'm still sitting at 53 hp and 3rd spell level. Suddenly not feeling that great...
Time to force Tarnesh out of my way. My plan was, Free Action, Shield for MM and Greenstone Amulet for status effects, and WoMS. And yet still something unexpected happened, as Tarnesh cast Horror against me. I was of course unaffected but my summons weren't. Only one summon remained, but he could tank Tarnesh spells out, then I joined and we killed him.
Tried snares first time ever against the fetish Ogre, why did two snares give three missile hits? Anyway it did 47 damage and WoMS finished the Ogre off. Then I tried snares again against the two Ogrillons. I put two down, then lured them in, but accidentally clicked the edge of the map and map appeared. I quickly cancelled but apparently my snares cancelled too, and I had to kite them out with a bow. I needed more umph so I bought a skull trap to give company to my snares, and replenished WoMS with 10k, ouch. Does it really cancel the snares if you click on the edge of the map?
Comments
Morentherene: Well - no!
Important: Disarmed the deadly trap in the Bugbear Cave!
Ziatar: Brakko summoned five Skels, buffed up and tried to lure Ziatar out of her room (while closing the door nearby to cut reinforcement). This time he found the right spot again from where you can shoot down the Half-Dragon without any retaliation.
Neothelid: Buffed up against its mind affecting attacks and let the Skeletons do their job. Even though it summoned three Mordi Swords this time it went down pretty fast with Brakko firing from the backline.
Akanna: Lured the Aerial Servants out of her room, closed the door and used the SW-corner to summon one Skeleton after another. Poor Akanna was not able to get a look onto Brakko and went down even before casting Sanctuary - poor priest.
Brakko grabbed the Wardstone and Kherrem´s Badge before getting out again.
On his travels he also helped a Young Green Dragon who was attacked by two Giants. Slingshots and Wand of Heaven brought them down fast enough so the young one showed Brakko a secret treasure - nice!
In Bridgefort Brakko bought all needed supplies before resigning to the Crusaders. He then used the Skeletons again to distract the Fire Elemental while shooting it down from behind. Time for heading to Coalition Camp!! Not to forget: Level 9/11 reached.
Fighter/Mage/Thief
As a Mage you always can use Stoneskin to absorb raw damage traps. Or Ironskin as Druid. Works wonders!
P.S. I think there are some maps around where other players marked the traps. Maybe someone can give you a link!
Once he arrived at Coalition Camp one of the many tasks was it to help Dosia examining the strange sickness. Brakko talked to all of them before finally approaching Yestimell who turned hostile like always. Together with his Skeletons the mad man went down pretty fast so it was time talking to Dosia again. But what happened right in the moment Yestimell went down? Andrus Gath ported in and trapped Brakkos soul...
Well, well that was pure @Grond0 style - wasnt it?
And even though it must have been a bug: Dead is dead. Its back to the drawing board - no?
P.S. Tested it again. This time Yestimell went down like usual - no Andrus Gath. Should i cry?
P.P.S. CTRL+4 looks indeed a bit cheesy and feels like cheating - should be banned!
@histamiini, traps should never be a problem for your F/M/T. In BG1 you can get by with around 60 until you reach the city of Baldur's Gate. After that you might push it your find traps skill to 70 or 80. 70 in combination with a potion of perception and a Bhaal-DUHM will allow you to disarm all traps.
And to be honest you won't even need find traps. With Shield (for magic missiles) Mirror Image, Minor Spell Deflection, Minor Globe of Invulnerability and Stoneskin you can trigger any trap in BG1 without suffering any damage. Some meta-knowledge regarding which trap does what comes recommended though.
As for alignment, a F/M/T is like a swiss army knife, so you won't need the familiar for anything you can't do yourself. (I've rolled a lawful neutral F/M/C because of the ferret familiar's pickpocketing skill). Still, certain famliars may help you kill stuff early on. The lawful/neutral good pseudo-dragon is fairly tanky for he early game. And the lawful evil imp can polymorph self. This allows you to cast Web and have your imp polymorph into spider to attack your held enemies with 4 APR. The mustard jelly form is useful against mages and enemies with ranged or piercing weapons.
Alignment is also somewhat important in BGEE against enemy clerics. Their Unholy Blights can kill a good-aligned character on the spot. I remember my barbarian surviving more than 100 damage from Mulahey, a F/M/T doesn't have a HP pool like that. A neutral or evil character will remain unaffected by Unholy Blights.
A reason to go good-aligned could be Drizzt's Twinkle scimitar. With its +2 AC bonus, it's one of the best weapons in the entire game, and a great weapon for SoD too.
Even though it was a bug reloading feels a bit false. Damn it.
Unholy Blight can be really, really painful on low-mid level and i can also remember some instakills in the past.
All alignments will work but @Blackraven gave some good starting points. At the end its personal preference - no?.
Wisdom is more or less a dumb stat and the only handicap i could remember would be the Wish spell. But Potions should fix this?!
Parked the dead-but-not-really-dead Brakko for now and will instead play on with Xaghul the Dwarven Fighter/Cleric.
Re wish a F/M/T could only cast this from scroll. Given the scarcity of those scrolls, use of the spell therefore only becomes an issue if you're using either images or scroll duplication - and if you're doing that you could just use potion duplication to ensure you're never short of those.
My glitch-based solo LoB run over in the no-reload thread has been a blast, but the glitches have swayed gameplay to the point that I would not consider it to be the same category as this challenge.
However: It looked you had big fun and at the end its the players own choice.
Even though - *cough* - i hope no one will abuse the game in that manner playing this challenge here.
Not to forget: I did nothing unusual to Yestimell @Grond0 and only attack after he went hostile. Very strange...
I wont have much time for Xaghul today. He already skeletarized Korlasz in no time last night - even without Silence or Hold Person. Maybe the 38 damage crit from his sling was too much for her!
I also heard that @StummvonBordwehr wants to join our challenge after reading and liking posts for some time now. No?
And @histamiini will start his F/M/T today? Yes? There are interesting times ahead...
- the first was trying to get a sirine to use all its arrows up, but a critical hit proved fatal.
- the second was running between floors against Tranzig and tried to avoid what I thought was going to be a horror by going down the stairs. Scripted enemies can chase you without interrupting their casting, but I was aiming to time my movements such that I could get back up stairs as the spell cast. Regrettably though the spell being cast wasn't horror, but vampiric touch . Like all touch spells the target only needs to be close at the point the spell starts being cast and the LoB damage from that proved fatal.
I'll have one more go and see how long I can steel myself to avoid risks ...
For spells who have several copies it doesn't really matter if you fail memorizing, just buy another and try again, if you actually get down to the last copy you will have to wait till you have collected enough spells for using a potion, but usually a spell that has 3 copies available in the shop you will be able to learn it.
The fight was pretty one sided as shield amulet and berserk kept us save, while the pseudo dragon ensured even if we got blinded (it actually happened) we don't lose sight.
All other spells except the blind got interrupted by either a well timed MM or the pseudo dragon.
Chapter 1, collection run. Diamond, Ring of Protection, Ring of Wizardy. First Gibberling scared me half death, so I desided to travel always sides of the map, so that I could make a quick escape if needed. Got first rep and scroll case from Firebead, reasoned with Marl, Ankheg Plate so I wouldn't be that vulnerable, annoyed Noober for xp, was honest with the mayor, Cloud Kill and Chromatic Orb, escorted Captain Brage for xp and gold, Wand of Frost, PfM from Hafiz, Ring of Fire Resistance and Star Sapphire.
Then when I was traveling back to Nashkel I was ambushed by Hobgoblin archers who almost gave me the second heart attack. Looked up their Thac0 and it was 14, which meant that my -5 AC vs missiles weren't enough and they had actually 5% chance to hit me. Second lucky break. So I bought Large Shield which should give me immunity against them.
Next I was starving xp, I needed just little more to first lv up so that I could get my Pick Pocket to 60 and pick pocket Algernon for his cloak, but couldn't think anything risk free work. So I desided to take a risk with Melicamp and the wolf. I kited it with Wand of Frost, it hit me once with 6 damage, but luckily I killed it with seventh hit from the wand. Took Melicamp to High Hedge and then remembered that I still have to kill a skeli. So I again looked up that they had 14 Thac0, and my -6 AC vs piercing should be enough. But again it hit me with 6 damage? How could that be? Also any advice to quick 700 xp for first level up?
- Tenya and the fishermen (2.5k XP), kill Tanner and deliver the bowl
- Marl (900 XP), just some peace-talking
- Shoal (5000 XP), a little bit of kiting
- Firebead (300 XP), some running
- the Coquetle family amulet (250 XP), more running
- Noober (400 XP), talk him down
- Albert and Rufie (1k XP), well - running...
- Drienne (200 XP), you like running?
- Brage (1k XP), run to "Death"
- Samuel the Deserter (500 XP), even more running
- Basilisks in Mutamin's garden and if Korax does a good job all 10 plus Mutamin himself (16.8-26.1 XP), some fighting - finally!
Or you just use the infamous Basilisk-XP-loop. Min risk, max XP!
Once you got Algernons Cloak you can charm nearly anything. I like to feed Bassilus to the Hobgoblins. Or even better: Get him low and kill them all for max XP.
With Wand of Summons from the Valley of Tombs things will get even easier...
Add in some backstabs for even more fun. Or shoot them down while the summons have some fun...
Or stack traps once your skill is high enough...
Holy cow - your options as F/M/T are nearly endless...
Easy XP could include:
- killing Vitiare (as soon as he goes hostile he just tries to run away).
- Killing the fishermen and returning Tenya's bowl (make sure no bandits spawn just to the south).
- if you know blind there are plenty of enemies that will stand still to be shot (though some will run round when blinded).
- Shoal is one you shouldn't blind, but she'e easy to kite anyway for a huge 5,000 XP bonus.
However: Xaghul finished his business in Baldurs Gate and is ready for another March to Dragonspear. Lets hope he will not get death-trapped, charmed, petrified, overrun or bugged down. It has been some time since i have met Big B. Time to get another invitation...
Good luck to our "new" starters @histamiini and @Victor_Creed_SFV! And a cool head for @Grond0! You will need it!
P.S. Helms protect you only from taking double damage via crits - not from the hit itself.
Got another lv up and massive 4 hp boost to 17. Gave the bowl to Tenya, another level to 23 hp. Now I could tank a skeleton, got its skull and restored Melicamp. Then I decided I've suffered enough and went to petrify some Basilisks, armed with PfP and StF, I first protected myself, then charmed a lesser Basilisk and protected it. Made it attack a greater Basilisk which it pertrified, and which I turned back to flesh. This went a while and pretty smoothly until my Basilisk started meleeing the opponent and I couldn't make it attack with it's gaze anymore, and it got killed. So I decided to stop xp farming there, got to level 5/4/5 and 47 hp. Is there a way to force it to gaze?
Next I visited the lake and admired the scenery about 10 minutes after which I noticed some nice loot on the ground. Drizzt armor netted 5k gold, so it was time to buy some spells. Invisibility, MM, Mirror Image. Went to the Ghast cave being invisible and looted the Wand of Monster Summoning, and then drank invisibility potion and guickly made my escape. Armed with invisibility and WoMS I was starting to feel more secure. Neera died and she didn't need her gem bag anymore so I picked it up. Killed Silke with WoMS, she hit me with some yellow ball once, but it got saved. With the help of invisibility visited Meilum, who succumber with WoMS, got his gauntlets. Feeling pretty powerful it was time to take Bassilus down. WoMS was doing good job, until again I got shot by the yellow ball, this time it wasn't saved and I got charmed, or confused. Luckily the WoMS did it's job.
This another close call was clearly a sign that it was time to pick up the Greenstone Amulet. With the same visit I could pick pocket Dushai for his Ring of Free Action. Got third last level of 5/5/6 in Baldur's Gate, which got me lv 3 spells. But damn there's only two "hp" level ups to go and I'm still sitting at 53 hp and 3rd spell level. Suddenly not feeling that great...
Charm instantly kills you, so greenstone is advised when facing mages who can charm.
Tried snares first time ever against the fetish Ogre, why did two snares give three missile hits? Anyway it did 47 damage and WoMS finished the Ogre off. Then I tried snares again against the two Ogrillons. I put two down, then lured them in, but accidentally clicked the edge of the map and map appeared. I quickly cancelled but apparently my snares cancelled too, and I had to kite them out with a bow. I needed more umph so I bought a skull trap to give company to my snares, and replenished WoMS with 10k, ouch. Does it really cancel the snares if you click on the edge of the map?
Shouldn't do, no.