I need to think about this. For a while, it should be available as a seperate mod. Not because I don't like it, but because I know the mod is being translated. If this is to be implemented, then it would be later, when I get the .tra files. I hope that's fine with you @badungu
I once mentioned Wilson is being translated and... yep, the new language option is here! Wilson is now available in Polish! Some typos were found in the original text, so there are some minor corrections in English language, too. Grab the new version!
Translation was prepared by Stars of Mystra (BorekUTD, Cahir, Christoff, memory, morgan). Thanks, everyone!
So I grabbed this on a whim earlier this week, as Wilson was the only NPC I had never used. Gotta say, I am really enjoying this mod. Almost every interaction gets at least a chuckle from me.
Quick question about the duck quest in SoA. Will I encounter them along the main path, or I have to go retread every dungeon I've already visited to track them down?
They may appear in different dungeons. They always come in groups of three. You have to kill 12 Corrupted Ducklings but there are 7 different dungeons where they may appear. So you must find 4 out of 7 groups. But yeah, there is a chance you visitd some of those places. In case you had some problems finding them:
EXTEND_BOTTOM ~AR0404.bcs~ ~WilsonChronicles/baf/ducklings/AR0404.baf~ // Spawn Corrupted Ducklings in Sewers beneath Coronet EXTEND_BOTTOM ~AR0701.bcs~ ~WilsonChronicles/baf/ducklings/AR0701.baf~ // Spawn Corrupted Ducklings in Sewers EXTEND_BOTTOM ~AR0802.bcs~ ~WilsonChronicles/baf/ducklings/AR0802.baf~ // Spawn Corrupted Ducklings in Graveyard Tomb EXTEND_BOTTOM ~AR1202.bcs~ ~WilsonChronicles/baf/ducklings/AR1202.baf~ // Spawn Corrupted Ducklings in Firkraag's Maze EXTEND_BOTTOM ~AR1514.bcs~ ~WilsonChronicles/baf/ducklings/AR1514.baf~ // Spawn Corrupted Ducklings in Bodhi's Lair EXTEND_BOTTOM ~AR2100.bcs~ ~WilsonChronicles/baf/ducklings/AR2100.baf~ // Spawn Corrupted Ducklings in Underdark EXTEND_BOTTOM ~AR0204.bcs~ ~WilsonChronicles/baf/ducklings/AR0204.baf~ // Spawn Corrupted Ducklings in Amaunator Temple Exterior
Sorry if this was answered previously, but I was curious if Wilson has or if there are any plans for crossmod banter? Mainly with your other NPCs, such as Petsy or Will, but really with any other NPC mods as well. The more Bear Banter, the better!
Those released later already have talks out there. Just no news were published, because I consider it a normal banters rather than some crossmod content. Will always had talks with Wilson. It's the same with my new Skie mod (Skie: The Cost of One Girl's Soul). When Verr BG2 is public, the first version will already include talks with Wilson. It's hard to say if I'll ever add new talks to my older NPCs.
@Dawglicious Wilson is a BeamDog NPC, so not every mod NPC having banters with him will call it crossmod banter. For example, my Ajantis BGII mod (v15 - in testing) and my Solaufein (still mostly in German) have banters with Wilson.
Awesome, thank you both for the responses! I hadn't really considered that he is a default EE NPC, and therefore recent or updated mods may include content for Wilson.
I testes it a week ago and it worked, so I guess some mod conflict or you could have installed after you already started a new game and maybe the creature file was already loaded and wasn't modified. Original Wilson could use less items than the one in the mod. IIRC he is now also able to use necklaces while original game also never allowed that.
I think it's best to use original 2.0+ versions with this mod. Many changes were introduced in 2.0 engine and many maintained EE mods will assume you are using an up-to-date game.
Folks, any discussion of piracy is not allowed on this forum. Please re-read the site rules stated at the top of every page. 3. No Piracy. Any discussion of piracy is not allowed, including, but not limited to encouraging to pirate games for any reason, sharing links to illegal copies of video games, cracks, and key generators.
@djinn Your fine, thanks for the heads up on the site. It's still always best to flag a post or PM a moderator anytime piracy or any other rules violation is mentioned. We'll take it from there. The issue is resolved.
Everyone please carry on with the excellent Wilson Chronicles as before.
Comments
Translation was prepared by Stars of Mystra (BorekUTD, Cahir, Christoff, memory, morgan). Thanks, everyone!
But yeah, there is a chance you visitd some of those places. In case you had some problems finding them:
EXTEND_BOTTOM ~AR0404.bcs~ ~WilsonChronicles/baf/ducklings/AR0404.baf~ // Spawn Corrupted Ducklings in Sewers beneath Coronet
EXTEND_BOTTOM ~AR0701.bcs~ ~WilsonChronicles/baf/ducklings/AR0701.baf~ // Spawn Corrupted Ducklings in Sewers
EXTEND_BOTTOM ~AR0802.bcs~ ~WilsonChronicles/baf/ducklings/AR0802.baf~ // Spawn Corrupted Ducklings in Graveyard Tomb
EXTEND_BOTTOM ~AR1202.bcs~ ~WilsonChronicles/baf/ducklings/AR1202.baf~ // Spawn Corrupted Ducklings in Firkraag's Maze
EXTEND_BOTTOM ~AR1514.bcs~ ~WilsonChronicles/baf/ducklings/AR1514.baf~ // Spawn Corrupted Ducklings in Bodhi's Lair
EXTEND_BOTTOM ~AR2100.bcs~ ~WilsonChronicles/baf/ducklings/AR2100.baf~ // Spawn Corrupted Ducklings in Underdark
EXTEND_BOTTOM ~AR0204.bcs~ ~WilsonChronicles/baf/ducklings/AR0204.baf~ // Spawn Corrupted Ducklings in Amaunator Temple Exterior
Would also like to point out that I completely adore this little mini-mod and could never have had Wilson in my party without it
EDIT: The problem can be avoided through using the console with
C:SetGlobal("L#WilsonSarevokTOB","GLOBAL",1) in order to avoid the dialogue.
3. No Piracy.
Any discussion of piracy is not allowed, including, but not limited to encouraging to pirate games for any reason, sharing links to illegal copies of video games, cracks, and key generators.
-Site Staff
Sorry, nothing I can do with this problem.
Everyone please carry on with the excellent Wilson Chronicles as before.