I personally think expansions should focus on BG2 and not BG1 because...
MakeAthkatlaGrtAgain
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because... low-level AD&D characters were not as interesting as high level ones.
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I have a feeling the Bhaalspawn Saga is over. It will be interesting to find out what the new project is.
Doing spells for battles makes them elaborate and detailed. Like slay a dragon, you must time a timestop, improved alicary, and recast both when they expire while casting lower resist, then greater malison, and finally finger of death. It's like something out of Burn Notice when Adam Weston defeats people using elaborate stuff like power tools engineering something.
Fighting with swords itself is a very difficult and detailed practice, but games usually just make it like chop-chop-chop.
If you based it on player levels, then SoD is actually just about the right fit, much like early BG2 (which is also widely considered the best part of the saga). Most people seem to think that D&D gets interesting around level 7, and stops being interesting around level 15. That's when you get the most interesting spells. Low-level spells aren't as cool, and high-level spells tend to just be stronger versions of Fireball and the like.
Before 7, you're basically just a commoner. After level 15, you're basically just a god.
Maybe they can squeeze it righ between soa's end and tob's beginning, telling your adventures in restored Suldenesselar and the aftermath of SoA, but ultimately, it would have a very limited scope. Cramming another epic like SoD there would not work and seem silly.
But I really had high hopes for future bg2 dlcs for new npcs and quests. Dragon age:origins had it and it was nice, if you wanted more gameplay you could get it for a price.
Well, I wouldn't mind to pay a few bucks for an official new npc (complete with quests/areas/romance) for bg2 for a dlc. Especially if it is a male, non-evil, male romanceable npc with a charming portrait.
Similiarly, a big dungeon like Watcher's Keep may be worth it, too. But sprouting new, big and epic dungeon is harder work, and it has to make sense in the bg2 universe. Afterall, WK has the epitome of epicness and evilness. How can you top that?
Luckily, the mod scene offers some very good npcs and quest mods. For free. Still, I would have loved official new content as dlcs from Beamdog.
it's just a shame that the additions are so fragmental, tied to certain followers but if you add it up together it's a lot of stuff
Or low level adventures in Athkatla expanding on the backstory of the minor npc characters there.
- meaningful evil paths for all quests
- additional, handcrafted non-violent solutions for the whole of the main campaign and some of the bigger sidequests
- integrated UB
- Legacy of Bhaal mode (the real thing like in SoD)
- xp rebalancing (because of all the additions)
- some large open areas (doesn't have to be that much in them)
- Enhanced graphics as faithful as possible to the original game's.
- PvP multiplayer.
- Softcoded AoE projectiles.
- Expanded party size limit.
- Good pathfinding.
What I mean is, there's no connection from WK to the rest of the game. It's there, you clear it and that's it, you got your items and your XP and that's all folks. Durlag's Tower, in the other hand, has two quests (the dagger and the lost adventurer) and one of them culminates in an epic battle following the completion of said quest.
Also, WK can even be completed in more than a single way... And it changes almost nothing! WK is like a campaign on it's own.
/WK rant
But I agree, the protagonist has no good reason to go there, unlike Durlag's Tower, which I usually play whilst the protagonist is on the run from the Flaming Fist.
The resources spent on WK would have been better spent on improving ToB. And it inspired that other great waste of resources, the Endless Paths in PoE.
But I like both they both give different experiences so I think both would be the best way.
I honestly think starting at level 1 again in a different campaign would but gaining experience very fast so you have hlas by the end of i would be the coolest experience
Of course we need good writing. Not just tons of combat with no plot.
Also sometimes people criticize certain types of these games for being anachronistic. That is, it was it brought in too much culture from the time it was written. Like if you look at the history of cultures in Europe, 2000 years was the start of the Roman Empire and that seems long. But what if we go back 10,000 or 20,000 or 30,000 or 40,000 years. They had totally different cultures than anything we think of. They generally worshiped an earth-related mother goddess of fertility and shamanism was the main religion, but they had all kinds of changes in art over the time. These fantasy games should be from a completely non-modern perspective were you see how people in a totally different setting viewed everything. Like if you read old folk tales passed down from thousands of years, people had a completely different view of the world. So that's what I mean by good writing, where you see how everyone had a completely different perspective than the world you're from.
The planescape setting is really good and could use some games. Also there's a non-AD&D game system, White Wolf's Old World of Darkness. They made Vampire The Masquerade Bloodlines but didn't make anymore. Not many games in this setting were made but the tabletop games were popular.
And for graphics, no first person stuff that gives motion sickness.
I'm really glad they made SoD, I love that game, but there's nothing more to expand. There's no expansion possible between BG1 and SoD, SoD and SoA, SoA and ToB, and an expansion post-ToB would be utterly nonsensical.
They could make an in-game expansion á-lá TotSC, sure, but that would throw the balance of the games right out the window, and they're already big enough as it is.
And IWD expansion though... I'm more than down for that.
Or a Black Pits 3 for IWD, that'd be nice too. There's also Vampire The Masquerade Redemption, but that game is crap.
Bloodlines is great though.