I don't think I have seen a thread like this so far (only about headcanons for very specific topics), so let's do this.
First of all, let me explain what a headcanon actually is, for all you folks who's brains have not have been implanted with internet parasites like mine has.
Not a headcanon:Source: xkcd
So here are some of my headcanons.
I have mentioned some of these before in other threads, but as as said above, I like having a thread for all of them.
Uh, also a warning, a lot of these are about genetics and sex/conceiving :V 1. Half-elves/ Half-orcs are about as fertile as most hybrid animals
(i.e. mules, ligers, etc.) meaning they are under most circumstances they are sterile (magic means can help against this, of course). This opens to a few interesting roleplaying possibilities where for example the parents object to their kid marrying a half-elf because they wouldn't have grandchildren or about a promiscuous half-orcs making for ideal prostitutes because they can't get preggers/ can't get their clients preggers. (This topic was discussed in detail in this thread
, if you are interested.)2. Elves can only conceive if they share a soul-bond
with their partner. This one is inspired by the comic series ElfQuest. There are of course magic workarounds, but most elves will only fall in love with someone they have a sould-bond with anyway. This is the reason to why Toril is not completely overrun by elves even though they probably spend a lot of time in their long lives with getting it on. The notable exception to this are drow, who have evolved so far away from the elven ways, that they conceive like most other humanoids (their self-destructive ways keep their numbers in check).3.1 Bhaalspawn only inherit genes from their mothers.
The idea is that Bhaal only gave part of his soul (you know the thing they call the 'taint' and 'instinct' in the game). I just can't picture Bhaal as being creative enough to come up with a completely distinguished body for every person he impregnated, so instead the changing was just cosmetical to assure body compatibilty. This is to explain as to why the different Bhaalspawn can share little to no similarities to each other or Bhaal. (I got the idea when reasearching the above mentioned half-elf fertility thing >.>)
I like this idea so much, because this way CHARNAME will automatically bear an uncanny resemblance to their mother, which ads an extra angle (especially to female CHARNAME). Imagine Gorion's growing grief over seeing his beloved child more and more turning into the spitting image of his former lover and later in ToB Charname seing their mother for the first time and their shock of them looking like twins. Yay, drama!3.2 Alternatively, Bhaal may have borrowed other people's bodies
via possession to get the deed done. Which could actually lead to certain Bhaalspawn also being actual siblings on a genetical level. Think Bhaal possessing one of his male priests to shag all the female ones in the same temple. Oh, the chaffing 4. Halflings are hobbits.
I don't like it that with every re-working of the system/ setting halflings move further and further away from their original form, which are the good ol' inhabitants of the Shire. If it hadn't been for the Tolkien Company (?) sueing TSR back when, they would probably still be hobbits to this day. So what does that mean? Halflings tend to be chubby (thanks to their eating habits), have large hairy feet, almost never wear shoes, can have any natural hair colour (not just black like for Lightfoot Halflings) and usually have curly hair. Oh yeah, that also means that Halflings don't have a natural affinity to be rogues, most will take a good book and a cup of tea in their living room over wandering and exploring any day.5. Accents/ dialects, architechture and fashion based on this list.
And then some. I personally like to immagine the city of Baldur's Gate with a strong dutch vibe, for example. Of course the languages are pre-determined, but people would have an accent based on what ever real world country/ region fits the best. Takes away a lot of the homogeny the Realms tend to have and just makes it a bit more lively. Plus, accents are fun!6. Mulhorand, Unther and what-not are not populated by descendants of real world people.
So apparently the lore states that at one point a portal between the real world - our world - and Toril was opened and a bunch of anciant Egyptians came through and made their home on Faerûn. Stuff like this is why FR also shares some religious stuff with our world, effectively implying that Tyr, Horus and co. are real
gods, which annoys my inner atheist and hurts my immersion in the setting. It's dumb and I hate it. I prefer my settings to either be exclusively fantasy or fantasy adaptations of ther real world. Not some wishy-washy in between.
Well, I probably forgot some, but here you go.
Please post your own headcanons and discuss! BG, IWD, general FR, you go for it.
Always love adding up/ refining my own headcanons.