Barbarian vs Dwarven Defender
vladpen
Member Posts: 88
The differences between these two classes have been discussed years ago, but I don't want to resurrect those threads just to make this one point.
The Barbarian's job is to charge ahead and reliably do a lot of burst damage. This is why he gets increased movement speed and nigh-unstoppable rage. He can't do his job if he just gets backstabbed to death by the opponents he runs past, so he gets immunity to backstab; he also can't do his job if he's frail, so he gets damage reduction abilities. But his job is not tanking, it's assault, everything else follows from that. Both classes are good both on offense and defense, but they're optimized for different jobs, so you can just choose on that basis--assault or tanking?
The Barbarian's job is to charge ahead and reliably do a lot of burst damage. This is why he gets increased movement speed and nigh-unstoppable rage. He can't do his job if he just gets backstabbed to death by the opponents he runs past, so he gets immunity to backstab; he also can't do his job if he's frail, so he gets damage reduction abilities. But his job is not tanking, it's assault, everything else follows from that. Both classes are good both on offense and defense, but they're optimized for different jobs, so you can just choose on that basis--assault or tanking?
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I've used the dwarven defender maybe once ever so I can't say much for how good it is but towards the end of SoA I felt it was starting to lose steam. I'm not much of a pure-fighter player but the barbarian is one of the few classes I enjoy playing.
Combining the simulacrum spell of Vhailor's Helm with a protection from magic scroll and other protection scrolls (simulacrum can cast these scrolls at the DD) brings you very close to immortality for a decent period of time. Defensive stance allows you to invest more bhaal spawn skills points in offensive abilities like Greater Whirlwind Attacks.
And you can do things like that without starting to sweat:
(Follow the trace of armors to find the DD. )
@Artemius_I
How do you get 85% with a Barbarian?
80%, not 85%, I was wrong. Hardiness (40%) + Barbarian resistances (20%) + Defender of Easthaven (20%). I recalled DoE giving 25%, not 20%.
I think part of the reason I prefer the barbarian is because I don't play solo. The barbarian's immunities are more valuable when resources such as potions have to be shared around. Generally, I have a barbarian dual-wield with a mage buffing them with Improved Haste and use Critical Strike + Hardiness instead of GWW.
That being said, I wanna see a buddy cop movie set in Faerun with the b the book veteran Dwarven Defender and a the new hot blooded half orc Barbarian.
In BG2, the gap widens, since the benefits from physical damage resistance are exponential, making the Defender of Easthaven more useful for the Dwarven Defender, and since saving throws can render immunities increasingly unnecessary. By the end of ToB, the Dwarven Defender even has the offensive advantage, as Hardiness is weaker and more short-lived than Defensive Stance, and the Dwarven Defender can therefore invest more HLAs in Whirlwind Attack. Plus, the end-game Dwarven Defender still has 100% more staying power than the Barbarian, since we're looking at 80% resistance vs. 90% resistance (the former suffers twice as much damage as the latter).
I still find Barbarians to be more fun. I don't mind overpowered kits per se, but the Dwarven Defender's power comes off as intentional: "Let's create a class that's always better at tanking than anyone else." My favorite tanks have weaknesses that I have to compensate for.
Then I have grievously overestimated the Dwarven Defender. He's barely any better than an unkitted thief!
Then, DD can almost be as versatile as Barbarians, but still have preferred weapon types.
Plus the whole concept of th dwarven defender is great for an RP run, but that probably says more about my own tastes than anything.
For example, you might want to be able to use bows and slings, in addition with axes and hammers. You can take down a dragon's defense with arrows dispelling then deal him big damage with a sling from a distance.
Let just say you play an evil DD ; having 2 pips in maces for the MoD can be really helpful to kill undeads. To resume : more specializations offer more possibilities.
All in all, it's true it doesn't change much, but High Mastery is kinda underwhelming, so you might just want other proficiencies...