What happens to stealth when you dual from ranger to thief?
Cloutier
Member Posts: 228
Does it stack or whack?
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Though for future reference this is what you can combine:
Fighter/Thief
Fighter/Mage
Fighter/Cleric
Fighter/Druid
Cleric/Mage
Cleric/Thief
Cleric/Ranger
Mage/Thief
Of course, as a human, you can have a kit for your initial class, but not your second one.
Much like when a fighter dualled to a thief puts two pips in long swords when a fighter and one pip when he is a thief, he'd have 2, not 3 when he regains his fighter levels.
You can, however, use some clever modding to roughly replicate a ranger/thief dual. One way to do it would be to tweak a low-level cleric/thief dual-class so it gets fighter-style combat bonuses and ranger spells instead of cleric spells. But getting it right would involve a LOT of tiny tweaks.
If you really want to create a Ranger/Thief for your next run, I can help you put it together.
Leaving out 4 because it is like the Baldur's Gate novels and should never be mentioned in serious discussion...
3.5 seems to be the most versatile when it comes to multi-classing. What didn't you like about it?
Between the logic of Prestige classes and the kits logic, I much prefer kits.
@ThacoBell : this is probably worthy of the Unpopular Opinion thread.
Exceptions do exist, but those prestige classes are often the ones that offer relatively few mechanical improvements and more thematic improvements for the character (Alienist for example). Barring a few truly egregious examples (I'm looking at you Planar Shepherd and Initiate of the Sevenfold Veil), most of the classes do come with drawback - although some of them are so powerful that those new abilities are well worth the drawbacks.
While there are classes, they are merely cosmetic; any character can chose any skill, provided you have the right prerequisites - which is the real snag. Skills get better dependant on your attributes, so a jack of all trades will not excell (but can still be overall more dangerous due to clever combinations).
For an opposite system, where characters are bound by their classes, I think Paper Sorcerer and Pillars of Eternity did a really good job. (And dragon age did a terrible job.)
I actually very much dislike DnD E 3.0 and forward. To many rules, to many classes, to many feats, to many of everything. It's all very chaotic, and as the sour cream on top of the rotten fruit salad, you get severly penalized for multiclassing any spellcaster (well, aside from diverging one or two levels to a warrior type to get some more weapons/armor feats).
If DA:O had been a fighting game instead of a RPG, I would call it a button mashing game.
(*) and anything below Nightmare difficulty is a joke in DA:O.
To balance it I would remove the ranger ability to cast spells and decrease number of thief skill points per level.