Give me a class
Wandering_Ranger
Member Posts: 175
So after having various discussions in other threads and getting different points of views, I have decided to leave it to the community (as another user did) to choose my class for me. I will attempt to solo the game (though it is not a no-reload challenge, it is just something I want to do in my free time for fun).
I have compiled a shortlist of classes that I have never really played much of before, OR classes that are traditionally considered a challenge to solo with.
Feel free to leave any additional comments if you like. Thanks for your help!
THIS POLL IS NOW CLOSED. JESTER HAS WON WITH 8 VOTES.
I have compiled a shortlist of classes that I have never really played much of before, OR classes that are traditionally considered a challenge to solo with.
Feel free to leave any additional comments if you like. Thanks for your help!
THIS POLL IS NOW CLOSED. JESTER HAS WON WITH 8 VOTES.
- Give me a class51 votes
- Wizard Slayer  3.92%
- Barbarian15.69%
- Beastmaster  9.80%
- Undead Hunter  5.88%
- Shapeshifter13.73%
- Cleric (unkitted)  5.88%
- Jester15.69%
- Bounty Hunter  9.80%
- Shadow Dancer11.76%
- Transmuter  7.84%
Post edited by Wandering_Ranger on
5
Comments
Have fun!
Bards are also a popular and easy choice because they're so versatile between arcane casting, Use Any Item and HLA traps.
So I'd go with Beastmaster. Their odd weapon restrictions make the usual solo warrior options unavailable and force you to use less conventional equipment. They can have a familiar too, which isn't revolutionary but can help.
Melee - BG
Melee/Control/summoner -- Siege
Melee again with Greater Wolf
Summoner with minimal Melee - BG2
But by the end game your summons will be doing the heavy lifting in the fights.
I decided to cut my losses and just present these ten. Thank you to everyone for your inputs so far! Keep it coming!
First level all in lockpick after that split it between Move Silently and Set Traps.
+You can sneak and pick most of the fights then you feel like them
+no locked door/chest is safe = more loot , better gear since you just have to equip only one char.
+normal thief traps are deadly , add BH one and you are mental (one shooting bosses n stuff)
+ Use any Item , in high levels you can run around in Plate with a helmet staff of the magi , spam fireball wands and drop all the scrolls your riches can buy.
- you are theifing scum !
"According to a transmuter, the only constant in the
universe is change; concepts of good and evil are relative, dependent on existing conditions, and
seldom permanent. Forces of good and evil are constantly at work on neutrality, but since good
causes less disruption than evil, good is preferable. Consequently, many transmuters are of
good alignments.
Eager to explore the world around them, transmuters are willing members of adventuring
parties. They are loyal followers but reluctant leaders, since they have trouble making decisions
based on instinct alone. Although loyal to their friends, they seldom establish close relationships.
Married transmuters are few"
Isn't that a cool concept ?
Need I say more?
My favorite class, sincerely. Survival of the fittest, when being quite formidable, becomes a joyride.
Bounty Hunters don't just do one thing. They switch from backstabbing to trap setting to archery in the same battle, and their Maze traps in particular open up a lot of weird tactical options that other classes simply do not get.
A thief class should strike from the shadows and attack indirectly. Most thieves play more or less like that, but the Bounty Hunter is the very essence of that playstyle. Playing a Bounty Hunter feels right in a way that other classes do not.
It just fits.
They simply cannot do the bunch of things named here that the Bounty Hunter can. A Shapeshifter is similar to the BH in this way. In one battle, you may start as a werewolf, then change because you simply can't go toe-to-toe with an overly powerful monster. So you summon an ally. Or you heal. Or you cast some defensive spell like Ironskins and another defensive spell on top of it (like aura of flaming death/glove of blades), which means that everytime they hit you, they take damage (but you take none due to Ironskins). You thus wear them down over time. Some situations require a swarm of insects, while others may require the more delicate touch of a nymph. Others still the more brute approach of bears or elementals, while others might require a storm of vengeance, or nature's beauty. Tonnes of different and unique approaches which keep you on your toes.
This is the kind of thing any reasonable person means when they say "versatile."
Mages I would not put in as a versatile class in the same sense that BH or shapeshifter is, simply because they are way overpowered. A mage can have total immunity to weapons, summon absolutely obscene stuff like Mordekainen's sword (immune to like, everything), and Planetar, which can just about solo dragons. They can polymorph into a mustard jelly and shrug off mages just by sitting there and waiting for the mage to use up their spells. So mages are indeed versatile, but in a way that requires zero thought and just using the same tactics again and again in every fight.
Shapeshifters and Bounty Hunters actually require unique approaches to each fight, and no two fights are ever the same. They are different in both degree and kind.
Yes, you can say that being overpowered does make you lazy, but if you wish to play differently - you can!
What stops you? It gets too complicated and tiresome? Who's fault is that? Mages or yours?
It is down to you - your choices limit the variety of approaches.
When you play shapeshifter or bh - the game gets harder, so you're forced to find different solutions to many fights, yet it still gets repetitive. Once you obtain the experience from dealing with certain situations - you will repeat the successful tactic next time you encounter familiar situation. So, don't say it doesn't get repetitive. Mages on the other hand (if they only wished to do so) could play it out in more ways, deciding not to go for overpowered spells and each time deal with a situation in a different manner, using different spells, consciously and deliberately weakening their resolve.
When you play less versatile class and at some point learn ways around different situations - eventually all becomes repetitive, using same tactics over and over - you can't leave that cage. The only difference here is time consumption
I said "Mages I would not put in as a versatile class in the same sense that BH or shapeshifter is"
In other words, I never said they weren't versatile. What I said was they weren't versatile in the SAME SENSE as a BH or SS. This is because mages use identical or near-identical methods in each fight (and their spells are so overpowered that it does not require much thought).
BH or shapeshifter are hugely versatile in not only their skillsets and approaches to each situation, but in the fact they have to use tonnes of different abilities in tonnes of different orders (based on the situation).
Neither of them have overly powerful stuff (especially SS), so they have to really think properly. While you may find a generic "winning formula," it's hard to see exactly the same tactics being used for every fight, which is what mages are reduced to at higher levels, making them a snore-fest.
Please read more carefully next time to prevent yourself being wrong, especially if you are going to come across so aggressively in your point.