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Give me a class

Wandering_RangerWandering_Ranger Member Posts: 175
So after having various discussions in other threads and getting different points of views, I have decided to leave it to the community (as another user did) to choose my class for me. I will attempt to solo the game (though it is not a no-reload challenge, it is just something I want to do in my free time for fun).

I have compiled a shortlist of classes that I have never really played much of before, OR classes that are traditionally considered a challenge to solo with.

Feel free to leave any additional comments if you like. Thanks for your help!

THIS POLL IS NOW CLOSED. JESTER HAS WON WITH 8 VOTES.
  1. Give me a class51 votes
    1. Wizard Slayer
        3.92%
    2. Barbarian
      15.69%
    3. Beastmaster
        9.80%
    4. Undead Hunter
        5.88%
    5. Shapeshifter
      13.73%
    6. Cleric (unkitted)
        5.88%
    7. Jester
      15.69%
    8. Bounty Hunter
        9.80%
    9. Shadow Dancer
      11.76%
    10. Transmuter
        7.84%
Post edited by Wandering_Ranger on
JuliusBorisovBorcololienCrevsDaakTarlugn
«1

Comments

  • BorcoBorco Member Posts: 325
    Transmuters, as they can take you beyond your (I mean mine) comfort zone. I'd consider a "specialized" sorcerer instead of a specialist mage though.

    Have fun!
    Wandering_RangerCrevsDaak
  • argent77argent77 Member Posts: 3,431
    I would suggest to try out the new Shaman class which is probably a good challenge, but since it's not included in the poll I settled for Beast Master instead.
    CrevsDaakKurona
  • CrevsDaakCrevsDaak Member Posts: 7,155
    I think of all the Thief kits, BH is probably one of the best ones to solo the game with (although it's not easy. It's complicated BUT it's super rewarding), and IMO it's a fun kit.
    Wandering_RangerAerakar
  • KuronaKurona Member Posts: 881
    Barbarians are one of the easiest solo characters due to their ability to shrug off most game-ending effects and their eventual damage resistance so they're out.

    Bards are also a popular and easy choice because they're so versatile between arcane casting, Use Any Item and HLA traps.

    So I'd go with Beastmaster. Their odd weapon restrictions make the usual solo warrior options unavailable and force you to use less conventional equipment. They can have a familiar too, which isn't revolutionary but can help.
    Wandering_RangerCrevsDaak
  • cbones9889cbones9889 Member, Mobile Tester Posts: 41
    The shapeshifter gives you a different type of character that you can play during each stage of the game. Assuming you are attempting a trilogy run.

    Melee - BG
    Melee/Control/summoner -- Siege
    Melee again with Greater Wolf

    Summoner with minimal Melee - BG2

    But by the end game your summons will be doing the heavy lifting in the fights.
    Wandering_RangerCrevsDaak
  • Wandering_RangerWandering_Ranger Member Posts: 175
    Well, the poll caps out at 10, so I couldn't put in several more such as Shaman, Monk, Diviner, or Enchanter.

    I decided to cut my losses and just present these ten. Thank you to everyone for your inputs so far! Keep it coming!
    CrevsDaak
  • DevardKrownDevardKrown Member Posts: 421
    for a Solo run with the classes you provided, probably the Bounty Hunter.

    First level all in lockpick after that split it between Move Silently and Set Traps.

    +You can sneak and pick most of the fights then you feel like them
    +no locked door/chest is safe = more loot , better gear since you just have to equip only one char.
    +normal thief traps are deadly , add BH one and you are mental (one shooting bosses n stuff)
    + Use any Item , in high levels you can run around in Plate with a helmet staff of the magi , spam fireball wands and drop all the scrolls your riches can buy.

    - you are theifing scum !
    Wandering_RangerCrevsDaakAerakar
  • Wandering_RangerWandering_Ranger Member Posts: 175
    I must say, both from an RP perspective and a gameplay one, you guys are really selling me on the Bounty Hunter!
    [Deleted User]CrevsDaakAerakar
  • DJKajuruDJKajuru Member Posts: 3,300
    From the Complete Wizard's Handbook:

    "According to a transmuter, the only constant in the
    universe is change; concepts of good and evil are relative, dependent on existing conditions, and
    seldom permanent. Forces of good and evil are constantly at work on neutrality, but since good
    causes less disruption than evil, good is preferable. Consequently, many transmuters are of
    good alignments.
    Eager to explore the world around them, transmuters are willing members of adventuring
    parties. They are loyal followers but reluctant leaders, since they have trouble making decisions
    based on instinct alone. Although loyal to their friends, they seldom establish close relationships.
    Married transmuters are few"

    Isn't that a cool concept ?
    Wandering_RangerCrevsDaak
  • The user and all related content has been deleted.
    CrevsDaak
  • CrevsDaakCrevsDaak Member Posts: 7,155

    I must say, both from an RP perspective and a gameplay one, you guys are really selling me on the Bounty Hunter!

    That's why I suggested it. Bounty Hunters are awesome!
    Wandering_RangerAerakar
  • Wandering_RangerWandering_Ranger Member Posts: 175
    @thespace Thanks, I'll take that into account.
    [Deleted User]
  • DanacmDanacm Member Posts: 950
    The barbarian and shapesifter leads now :D lol Barbariaj is so easy, why are in the list?
  • Wandering_RangerWandering_Ranger Member Posts: 175
    "I have compiled a shortlist of classes that I have never really played much of before, OR classes that are traditionally considered a challenge to solo with."
  • OlvynChuruOlvynChuru Member Posts: 3,075
    One fun thing to do is to play as a specialized mage who starts knowing every spell from their school (using EEKeeper maybe) but isn't allowed to learn spells from any other school. I did this with a conjurer in Icewind Dale and it was a lot of fun.
  • DetectiveMittensDetectiveMittens Member Posts: 235
    Grand Mastery in Darts.

    Need I say more?
    semiticgoddess
  • Balrog99Balrog99 Member Posts: 7,367
    edited March 2017
    Never played a Beastmaster before. It would likely be pretty challenging considering the weapon and armour restrictions. It could be fun to see how the summons and stealth can be used to advantage though. TOB will likely be a nightmare on the minus side...
  • Jirayia2Jirayia2 Member Posts: 18
    Go for Shapeshifter, you can transform in Werewolf and Great Werewolf at level 13! And he deals magic damage, so you dont need weapons, armors, you hit -20 AC no problem, and you can summon like 5 Fire/Earth golems + few Nymphes, and you all just roll in like a tank, best druid option.
    [Deleted User]
  • TarlugnTarlugn Member Posts: 207
    Barbarian

    My favorite class, sincerely. Survival of the fittest, when being quite formidable, becomes a joyride.
    [Deleted User]Aerakar
  • Wandering_RangerWandering_Ranger Member Posts: 175
    Jirayia2 said:

    Go for Shapeshifter, you can transform in Werewolf and Great Werewolf at level 13! And he deals magic damage, so you dont need weapons, armors, you hit -20 AC no problem, and you can summon like 5 Fire/Earth golems + few Nymphes, and you all just roll in like a tank, best druid option.

    Werewolf claws are +1 weapons, GW are +2. I wish they fixed this and made them +3 as they should be, but he does indeed need weapons to hit some things in the game - the claws just don't cut it in certain situations!
  • DevardKrownDevardKrown Member Posts: 421

    Jirayia2 said:

    Go for Shapeshifter, you can transform in Werewolf and Great Werewolf at level 13! And he deals magic damage, so you dont need weapons, armors, you hit -20 AC no problem, and you can summon like 5 Fire/Earth golems + few Nymphes, and you all just roll in like a tank, best druid option.

    Werewolf claws are +1 weapons, GW are +2. I wish they fixed this and made them +3 as they should be, but he does indeed need weapons to hit some things in the game - the claws just don't cut it in certain situations!
    thats why you go with the Bounty hunter ! Staffs are easy to get +3 in BG and +4 right in BG2 of the start , later on +6 staff of the ram and staff of the magi with UAI ...never was a stick so potent... well almost..#lvl2mage/fighter to ruin your day.
    CrevsDaakAerakar
  • Wandering_RangerWandering_Ranger Member Posts: 175
    Well, currently Shapeshifter and Barbarian are leading the race. Though, if we count thespace's change of heart, then bounty hunter is only one vote behind at this stage.
    CrevsDaak
  • OlvynChuruOlvynChuru Member Posts: 3,075

    The most interesting classes, for me, are the ones that don't play like the others. They're the ones with weird and quirky abilities--not bigger bonuses (Kensai) or bigger limitations (Beastmaster), but abilities that require a different playstyle.

    Well, the Kensai DOES require a different playstyle. If you're using a regular, decently armored fighter and you encounter a river with a bunch of kobold archers on the other side, your fighter wades through, enduring all the arrows until he or she reaches the kobolds and kills them. On the other hand, if you're using a Kensai and you encounter the same situation, since your AC is terrible, the kobolds turn you into a pincushion.
  • DanacmDanacm Member Posts: 950

    The most interesting classes, for me, are the ones that don't play like the others. They're the ones with weird and quirky abilities--not bigger bonuses (Kensai) or bigger limitations (Beastmaster), but abilities that require a different playstyle.

    Bounty Hunters don't just do one thing. They switch from backstabbing to trap setting to archery in the same battle, and their Maze traps in particular open up a lot of weird tactical options that other classes simply do not get.

    A thief class should strike from the shadows and attack indirectly. Most thieves play more or less like that, but the Bounty Hunter is the very essence of that playstyle. Playing a Bounty Hunter feels right in a way that other classes do not.

    It just fits.

    A thief is always different playstyle than a mage, a fighter, a cleric. The point why i dont like some classes is rest spamming, to need rest every minor encounter because your very very limited resource potential. After a while it becomes boring for me.
  • Wandering_RangerWandering_Ranger Member Posts: 175
    edited March 2017

    The most interesting classes, for me, are the ones that don't play like the others. They're the ones with weird and quirky abilities--not bigger bonuses (Kensai) or bigger limitations (Beastmaster), but abilities that require a different playstyle.

    Bounty Hunters don't just do one thing. They switch from backstabbing to trap setting to archery in the same battle, and their Maze traps in particular open up a lot of weird tactical options that other classes simply do not get.

    A thief class should strike from the shadows and attack indirectly. Most thieves play more or less like that, but the Bounty Hunter is the very essence of that playstyle. Playing a Bounty Hunter feels right in a way that other classes do not.

    It just fits.

    I agree with this, and disagree with the poster who said that Kensai does have a different playstyle. It doesn't. It has exactly the same approach as any fighting class: hack and slash. Certainly, because of the fact it can't wear armour, the style is different, but this does not by itself give you a totally unique experience. Kensai have no "tricks" up their sleeve. They are not versatile. They are just more aggressive fighters with less defensive capabilities. That's it. They are different in degree, not in kind.

    They simply cannot do the bunch of things named here that the Bounty Hunter can. A Shapeshifter is similar to the BH in this way. In one battle, you may start as a werewolf, then change because you simply can't go toe-to-toe with an overly powerful monster. So you summon an ally. Or you heal. Or you cast some defensive spell like Ironskins and another defensive spell on top of it (like aura of flaming death/glove of blades), which means that everytime they hit you, they take damage (but you take none due to Ironskins). You thus wear them down over time. Some situations require a swarm of insects, while others may require the more delicate touch of a nymph. Others still the more brute approach of bears or elementals, while others might require a storm of vengeance, or nature's beauty. Tonnes of different and unique approaches which keep you on your toes.

    This is the kind of thing any reasonable person means when they say "versatile."

    Mages I would not put in as a versatile class in the same sense that BH or shapeshifter is, simply because they are way overpowered. A mage can have total immunity to weapons, summon absolutely obscene stuff like Mordekainen's sword (immune to like, everything), and Planetar, which can just about solo dragons. They can polymorph into a mustard jelly and shrug off mages just by sitting there and waiting for the mage to use up their spells. So mages are indeed versatile, but in a way that requires zero thought and just using the same tactics again and again in every fight.

    Shapeshifters and Bounty Hunters actually require unique approaches to each fight, and no two fights are ever the same. They are different in both degree and kind.
    Post edited by Wandering_Ranger on
    JuliusBorisovThacoBellsemiticgoddess
  • iNtuiNtu Member Posts: 37


    Mages I would not put in as a versatile class in the same sense that BH or shapeshifter is, simply because they are way overpowered. A mage can have total immunity to weapons, summon absolutely obscene stuff like Mordekainen's sword (immune to like, everything), and Planetar, which can just about solo dragons. They can polymorph into a mustard jelly and shrug off mages just by sitting there and waiting for the mage to use up their spells. So mages are indeed versatile, but in a way that requires zero thought and just using the same tactics again and again in every fight.

    Shapeshifters and Bounty Hunters actually require unique approaches to each fight, and no two fights are ever the same. They are different in both degree and kind.

    If mages are more versatile and offer wider variety of choices then they surely have more ways to approach each fight, IF THEY CHOSE TO DO SO :D

    Yes, you can say that being overpowered does make you lazy, but if you wish to play differently - you can!
    What stops you? It gets too complicated and tiresome? Who's fault is that? Mages or yours?

    It is down to you - your choices limit the variety of approaches.

    When you play shapeshifter or bh - the game gets harder, so you're forced to find different solutions to many fights, yet it still gets repetitive. Once you obtain the experience from dealing with certain situations - you will repeat the successful tactic next time you encounter familiar situation. So, don't say it doesn't get repetitive. Mages on the other hand (if they only wished to do so) could play it out in more ways, deciding not to go for overpowered spells and each time deal with a situation in a different manner, using different spells, consciously and deliberately weakening their resolve.

    When you play less versatile class and at some point learn ways around different situations - eventually all becomes repetitive, using same tactics over and over - you can't leave that cage. The only difference here is time consumption :)
  • iNtuiNtu Member Posts: 37
    And yeah, better don't get me started on 'zero thought', I could easily prove to you that it can be applied to every situation, based on experience gained.
  • Wandering_RangerWandering_Ranger Member Posts: 175
    edited March 2017
    You seem not to have read my point finely enough. It is quite nuanced, so perhaps that is why you have missed what I actually said.

    I said "Mages I would not put in as a versatile class in the same sense that BH or shapeshifter is"

    In other words, I never said they weren't versatile. What I said was they weren't versatile in the SAME SENSE as a BH or SS. This is because mages use identical or near-identical methods in each fight (and their spells are so overpowered that it does not require much thought).

    BH or shapeshifter are hugely versatile in not only their skillsets and approaches to each situation, but in the fact they have to use tonnes of different abilities in tonnes of different orders (based on the situation).

    Neither of them have overly powerful stuff (especially SS), so they have to really think properly. While you may find a generic "winning formula," it's hard to see exactly the same tactics being used for every fight, which is what mages are reduced to at higher levels, making them a snore-fest.

    Please read more carefully next time to prevent yourself being wrong, especially if you are going to come across so aggressively in your point.
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