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SoD story discussion

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Comments

  • jasteyjastey Member Posts: 262
    ThacoBell said:

    Why would a single court case in Baldur's Gate have any impact on politics in Amn? Especially since, if you defend yourself well enough, your sentence is controversial enough to cause riots in BG, since half the population want you dead and the other half want you pardoned. Especially since half the Dukes try to downplay everything and let you out to keep the peace. I don't see why news of that would reach Amn.

    There is a child of an evil diety who is told to try to be reborn by bis offspring who causes such riots in one oft the lands that such measures have to be taken and that should be of no interest to authorities in other parts?
    In my opinion, the point that this would be of no interest in Amn is contradicted by what you listed yourself (sorry, not trying to pick a fight).

    And don't geht me started about that trial, because the PC has to defend himself, if he did the right things this will give the ending you described, if you don't, you get the "PC is evil murderer" ending which, if your PC weren't up to that point, will make you one since you have to fight your way out through several FF soldiers including wasting Corwin.
    So, the all-mistrusted PC who is accused of murder and who suddenly all want to see dead is supposed to defend himself to get support of some of the Dukes. This is not well done: either the PC is dividing people's opinions, then there should be defenders for his innocence, or he should be mistrusted by all, then what he says for his defence should not matter. The way it is scripted it screws the endscene were my modest paladin was chased out as an evil murderer with a lot of blood on her hands until she got out of the sewers and no possibility to *not* go that path.
    (And yes, of course she could have defended herself, but roleplaying a paladin of actions, not words, and definitely not self-defence, this really was a bummer - let her fall and be executed if she is not capable to talk for herself, if you want, but being freed by an assassin with no game choice than to kill your way out - please.)
    Skatan
  • ThacoBellThacoBell Member Posts: 2,043
    You always have the choice not to kill your way out. Your actions have an impact on how people see you. Choosing not to defend yourself in court is tantamount to a confession.
    Skatan
  • jasteyjastey Member Posts: 262
    No, it's not. Duke Eltan says something like that a lot of points have been weighted and then the PC is asked whether he wants to say something for himself, with one of the reply options being "I trust in your judgement" or something the like (iirc). Sorry for beging dumb but I did believe what was said.

    And for the assassin ending -all the guards are already killed when the cell door is opened. Of course you can try not to kill anyone on your way out but you also don't get the explanation that there are riots because of you. The assassin ending gives you nothing about the controversy the PC's capture spread. It's just "the guards are murdered, now fight your way out alone, and oh - by some very strange incident all of your belongings werde put on that table over there".
    It's very unsatisfactory and way too much drama if you play a good-aligned PC. Pointing the finger at the player because he didn't know how the ending scenes are triggered is too short sighted. This is an oversight of the devs, and it led to a very frustrating gaming experience.
    ThacoBellSkatan
  • ThacoBellThacoBell Member Posts: 2,043
  • semiticgodsemiticgod Member, Moderator Posts: 5,402
    There's a basic problem here that will always plague any interquel story.

    If Siege of Dragonspear is too big in scope, then people will wonder why BG2 doesn't retroactively reference the events of SoD, because those events should have far-reaching effects. But BG2 always left that story untold, and rewriting the BG2 plot to mesh with SoD would upset even more people.

    If Siege of Dragonspear wasn't large in scope, then it would feel like a boring letdown in comparison to the massive, earthshaking plots of BG1, BG2, and ToB.

    SoD was the first option. They told an epic story on the scale of the other games, at the cost of raising the question why nobody talks about Caelar in BG2 (which predates her by 15 years). The alternative was telling a story that nobody in BG2 would think was worth talking about.

    For an interquel, or for a prequel, either nothing meaningful happened, or the events are too meaningful not to be referenced in the layer stories.
    ThacoBellJuliusBorisovSkatanArtona
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 722
    @semiticgod

    Events can feel very significant to the player and still be confined to a small group that is affected.

    For instance, the Unseeing Eye quest in BG2. That feels very significant when playing, you do a lot of good and stop something nasty. But overall the effects are confined.
    As is Windspear. Big deal killing Firkrag, freeing the child, righting the wrongs done to GW and apart from the RH being informed it goes no further.

    SOD didn't just attempt epic, it tried to outdo BG2 in scale of significance. The story of Charname and Irenicus didn't actually have much to do with Athkatla/Sword Coast/BG in the end. And the final confrontation was set somewhere so that all that we had experienced up to that point, didn't have to change.

    If the gameplay is interesting and the personal story is compelling, I don't think players are so concerned with always feeling like they are at the center of the known universe.
    To a large extent that's pretty much how people live their lives.

    TOB gets us back on track to the "epic".
    semiticgodSkatan
  • typo_tillytypo_tilly Member Posts: 4,827
    It was a resource limit, I think. They just didn't have enough time or money to create new dialogue, quests, and new areas(? maybe) required from joining the crusade. :/ Andrew Foley mentioned something about this.
    JuliusBorisovSkatanAndrewFoley
  • typo_tillytypo_tilly Member Posts: 4,827
    edited April 20
    Not that I dislike the story, but I would have been fine with a bigger TotSC. More plains, more islands, more dungeons. I like exploring.
    OrlonKronsteenAndreaColomboSkatanUnderstandMouseMagic
  • Ludwig_IILudwig_II Member Posts: 2
    Thanks typo_tilly, I didn't know that.

    It's kinda disappointing, but I can understand.
    JuliusBorisovtypo_tilly
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