Hello all. Ratatoskr and I are currently working on a Mazzy expansion mod (All Things Mazzy
), but in several months when that's done we are planning on tackling Hexxat.
So we were wondering what would you like to see changed or added? I probably won't spend much time trying to fix all the bugs with her. If there's a bug you can report it to Beamdog and hopefully they'll fix it in the next patch (I already reported a bug with her stupid Casket).
The Hexxat mod will have some things already (since they're being put in our Mazzy mod and will be copied into the Hexxat mod as well just with script so they only install once if you have both mods):
1)More people responding to Hexxat drinking Clara and some (like Mazzy or Keldorn) turning hostile and others either leaving, or joining Mazzy and Keldorn if they choose to fight. (Some people leave and you can get them again if you don't have Hexxat, some leave forever, and some won't fight on their own but will join Mazzy and/or Keldorn if they're there and turn hostile).
2) If you kill Hexxat then you can raise Clara (she rejoins your party dead). She's a level 3 Shadowdancer (we're saying she was only a high level before because Hexxat was controlling her. Otherwise her story doesn't really warrant a high level since she's just some peasant turned prostitute turned mediocre thief. But she'll level up fast.) I don't plan on doing much with the Clara NPC in our Mazzy mod as we're busy with Mazzy, but we needed a good resolution for that quest to fit with Mazzy as her character didn't seem like it would be ok with Clara just being eaten and Hexxat joining.
3) In the mod Mazzy and her will also have a scene after Hexxat sneaks out the first night to go drink some peasant girl which Hexxat admits when caught sneaking back in (she's really open about her daily murdering and feeding in all the in-game dialogue). Mazzy objects, which leads to more confrontation. Other than that we're not doing much with Hexxat in this mod since Mazzy and Hexxat are basically incompatible. For Mazzy, Hexxat is just a monster to be destroyed.
4) We have a continuation of Korgan/Hexxat's first banter which involves several more conversations that we felt were more Korganlike. It went in a weird direction and evolves into a strange, somewhat disturbing friendship, but we like it anyways.
5) We plan more expansion of Edwin attempting to get a hold of and use Hexxat's cloak for his own magic, along with her Casque (one of Edwin's life-goals is working out a spell of permanent mental domination so he can create an army of mind-controlled slaves to permanently travel with him).
So as I said, we will be doing a Hexxat mod in the next six months or so, so whatever else you want to see changed/added to that let me know. The more specific the better. Saying "I want more dialogue options when talking with Hexxat" is fine, but if you have specific conversations that really got on your nerves let us know since we'll track them down first when modding. For compatibility reasons I don't plan on destroying and rewriting any of Hexxat's conversations (no matter how much I'm tempted to do so sometimes), but I'm happy to add to a conversation in a compatibility-friendly way, like by giving the PC additional responses that can then take the conversation in a different direction.
Also if anyone wants to take on the writing for Clara (either now or later) let us know. We're always open to working with a 3rd person on writing provided you want to take her in the same direction we do, and you're willing to let us both edit what you write. We'll be as annoying editing your stuff as we are with each other. I'm happy to code any dialogues and add them into the mod, provided you don't give me any complicated quests or cutscenes to code (they take too much time to code and test given how inexperienced I am, and I'm busy coding Mazzy). But I've got coding dialogues down, so I can code them quickly no matter how convoluted.