Actually, now that I really put some thought into this, I think it might be interesting to have a completely new character join your party instead of Clara. If Hexxat kills Clara, Hexxat joins. If you save Clara, she gives you an in with her connections and somebody else joins (brother, mentor, etc). So either way, your "quest reward" is a new character that isn't her.
Not that I'm expecting this to happen. But it was an interesting idea that I wanted to put into the universe.
Actually, now that I really put some thought into this, I think it might be interesting to have a completely new character join your party instead of Clara. If Hexxat kills Clara, Hexxat joins. If you save Clara, she gives you an in with her connections and somebody else joins (brother, mentor, etc). So either way, your "quest reward" is a new character that isn't her.
Not that I'm expecting this to happen. But it was an interesting idea that I wanted to put into the universe.
I dunno, I think I like the idea that Clara, having hit rock bottom, has a new lease on life (literally) and can, with the help of CHARNAME, take some control of her life. Not exactly a Horatio Alger story, but still.
Well, the initial plan was to let you save Clara and then have her leave permanently since we're focused on Mazzy at the moment (and probably Hexxat later). Anything more than that is already a bonus.
If Clara actually gets banters and such will depend on how much time we have and if someone else works out. Otherwise, you'll have a perfectly playable but quiet thief. Dialogue is more likely than any complicated quests since it doesn't seem that hard to add a few more interjections.
Would she start out by thanking you for rescuing her and then, when you seem to be about to dismiss her, offer up a tale of woe calculated to make you feel sorry for her and take her along to protect her? That would be cool. I would enjoy writing that interaction.
Would she start out by thanking you for rescuing her and then, when you seem to be about to dismiss her, offer up a tale of woe calculated to make you feel sorry for her and take her along to protect her? That would be cool. I would enjoy writing that interaction.
So you want to turn Clara into Nalia before Nalia learned magic? Or Aerie as a thief?
Well,I don't think anybody would recognize Nally little Nalia without the attitude, but, yeah, pretty much. She doesn't have the stats to dual into mage IIRC
What about a twist that Clara is somewhat evil too? Maybe you find out that Hexxat killing her is justified because Clara is secretly some kind of badass who slaughtered Hexxat's entire family.
Then you could give Clara sweet stats and abilities like she must have had before she was mesmerized.
does int hexxat drink clara's blood when she murders her? maybe that slowly turns her into a vampire and that could be her story arc.
Please for the love of God/Gods and all that's holy/unholy/atheist/agnostic (take your pick)
No more vampires. Especially not in BG2.
It cannot work and it will never work in a game where a high level cleric can simply blow them to smithereens. They are useless in the BG world, they are cannon fodder, not special, not stronger, pathetic and mewling. When Bodhi chases you in Spellhold ( SCS Bodhi hunts you in Spellhold) she runs away if you have high level Anomen, and tries to crawl up the walls.
Kind of funny when she's meant to be this big bad, damn useful when you are ambushed whilst fighting something else.
I suppose you could do it as a running joke. A new NPC who behaves like Oompa the exploding ogre from Nashkell Carnival. Send them into a mob, take cover and explode them.
does int hexxat drink clara's blood when she murders her? maybe that slowly turns her into a vampire and that could be her story arc.
Please for the love of God/Gods and all that's holy/unholy/atheist/agnostic (take your pick)
No more vampires. Especially not in BG2.
It cannot work and it will never work in a game where a high level cleric can simply blow them to smithereens. They are useless in the BG world, they are cannon fodder, not special, not stronger, pathetic and mewling. When Bodhi chases you in Spellhold ( SCS Bodhi hunts you in Spellhold) she runs away if you have high level Anomen, and tries to crawl up the walls.
Kind of funny when she's meant to be this big bad, damn useful when you are ambushed whilst fighting something else.
I suppose you could do it as a running joke. A new NPC who behaves like Oompa the exploding ogre from Nashkell Carnival. Send them into a mob, take cover and explode them.
Oh sure, be a spoilsport. I suppose next you're going to shoot down my "Korax as a recruitable NPC in BG2" mod idea...
I want to say it was something like unfinished business that put Bodhi into chasing you in spellhold origionally. But so many mods have been rolled into others for EE i'm still trying to make sense of it all. Not to mention the ones resurrecting things all on their own. It could have been Tactics too. But it was always hilarious what you could do to her with a high level Anomen or Viconia when you did have her installed. One of the mods actually made her immune to Turn Undead because of it. Neither one could quite chunk her but you really took all of the intensity and threat out of the encounters with her as you went through spellhold.
How bout CHARNAME can whip her tail right there, drink Hexxat's blood and add it to CHARNAME's Bhaalspawn powers. Let the Bhaalpower within shape that nassy ol vamp blood into something interesting, like summoning powers or something. Derned ol bity got to many characters killt in that daggone quest of hers when first starting out runs with her. In lieu of that though, being able to choose between Clara and 'Hexyou' would be a welcome change.
Ok so the plan as it stands (and has been written and is being edited/coded):
Hexxat kills Clara as normal. Many of your party members have an issue with this and want to kill the Vampire. Three of them (Mazzy, Keldorn, and Valygar) are willing to kill you to do it, the others who hate Hexxat will back down if you side with her (though a few will leave and won't rejoin if she's in your party, or some might leave permanently). All the evil people and most of the neutral people will tolerate Hexxat.
If you kill Hexxat while still in Dragomir's tomb then she retreats into her casket inside Dragomir's Respite (the bag). If she hasn't given you the bag yet then she drops it. If she's not in your party (or you remove her from your party) while there you have the option of burning the casket which also destroys the bag, but it frees Clara's life-force so you can raise her, and Clara joins your party as a level 3 Shadowdancer (dead).
When you raise Clara there's a dialogue. She thanks you, she also realizes she hasn't paid her dues to the Shadow Thieves in however long she's been enchanted. You can take her (or meet her) to Renal to fix that, you can tell her that the Thieves are your enemy (if they are), tell her Renal Bloodscalp is dead (if he is), you can give her some money, or you can just send her on her way.
If you send her on her way and the Thieves are not hostile then she sets up shop in the inn at the docks to prey on sailors and the like and you can find her there. If the Thieves are hostile then she begs to stay with you since they'll consider her a traitor (since she was with you) and you have some options. If she leaves when the thieves are hostile or destroyed she goes to the city gates tavern instead (safer as it's farther from the docks and closer to guards).
If you had the enchanted Clara (Fake Hexxat) in your party at any point when seeing Renal Bloodscalp there's a conversation and he allows Clara to work with you (without realizing that she's enchanted) in which you can inform Clara that she's already ok on dues and the like. He assumes she's going to Dragomir's tomb to rob it and you're helping her.
And that's all we're doing with her at the moment. She'll have leaving dialogue and rejoining dialogue as well, and we're adding in interjections for her in our Mazzy mod the same way we do with other characters commenting in the scenes we're adding (we add comments for fake Hexxat too).
We'll probably expand on Clara after the Mazzy mod when we're doing Hexxat, but as I said before we're happy to have one or more people write up stuff for Clara while we're busy and either you can code it or we'll code. If we code it, it has to be dialogues though. I'm not doing anything complicated since it's too time consuming (I can do complicated dialogues, but nothing like cut scenes or anything that I'm not familiar with as it'll eat up hours of testing and recoding in the learning process of doing it, and I'd rather finish what we're working on now.)
Her basic character is she's young, relatively scared, doesn't like fighting as she's not experienced at it and has never killed anyone, and has generally no moral compass other than a strong desire not to die and to steal/scam her way into continued not dying. She has basic use of a short bow and dagger (thief work and life as a farmer hunting small game).
Her backstory in the game is she was a farmer's daughter, came to work as an actress, and couldn't find work at that so she ended up selling sex. The Shadow Thieves run all the sex-work in the city so she quickly ended up in contact with them and an old thief saw some promise in her and taught her the basics, but her only real skill so far is in fleeing and hiding when things go wrong (since she's a level 3 Shadow Dancer and all her points so far are in stealth). You can of course give her points in other things as she levels up; she levels up very quickly.
And when it's finished and is coded as part of our Mazzy Mod I'll let you all know. I finally finished coding various things for Mazzy working up until getting Edwin, so I can code our Mazzy/Edwin conversations (we have four so far that are edited to current satisfaction) and test those and then I'll finish coding Clara. So a week or so if everything goes well.
@BCaesar Awesome. That is pretty close to what I was thinking of, so I am really looking forward to this. Let me know if you want any testing or just a sounding board for ideas.
I will look forward to playing a mod like that. I just took Clara/Hex to the High Forest and she was great finding and disarming the traps. I would love to take her as described through the game. Thanks for all your hard work
Once we get the first part of Clara posted as part of our Mazzy mod (which should hopefully be soon), we could always use testing on that. I have a lot of mods installed but not all of them and we're really trying not to break anything.
You shouldn't actually need Mazzy in your party to get Clara if I'm understanding @BCaesar 's coding right, so you could ignore the rest of the mod if you wanted.
@WarChiefZeke As BCaesar said earlier, if you do want to write for Clara, we certainly wouldn't mind it . We should have her saveable pretty soon so you can see our general characterization and then go from there. We've been adding responses for Clara to our additional Mazzy events but not much else so you should be safe to add interjections/banters/a friendship to canon if you want.
Though I should mention, I prefer to have at least 3 CN (ideally around 5) responses if given the choice to talk. They don't all have to go to different threads of the conversation but I like options that are more interesting than just good/evil/neutral. That (and commas) are what I'm most likely to edit in.
Ok an update. I got a little behind schedule due to various higher priorities that showed up to take my time in the real world. But I've now finished coding our Mazzy-Edwin dialogues, added my journal entries, and done everything else that was on the immediate to-do list for our All Things Mazzy mod.
So the next thing is to finish adding Clara, and once I've got a fully working and bug-free Clara with a biography, join and leaving scripts and dialogues and all those little parts that need to be created, I will make an update to the mod (it's been a while since my last one) and let you all know here as well.
The dialogue is all finished and edited enough for me to code it (like everything else it will continue to be edited in the future) so all that's left to do is the actual coding, and I already have the basics of the character coded (she already joins and is playable, I just don't have her dialogue and leaving-rejoining scripts done).
Is there any in game justification that mentions the shadow thieves running the pleasure trade? I do not think madame nin is part of the shadow thieves for instance and I do not recall encounters elsewhere. Also, if she can farm and hunt she would not need to sell herself, she could sell small game or stolen items.
Other than that I would welcome Clara, I found her more intriguing than hexxat
Is there any in game justification that mentions the shadow thieves running the pleasure trade? I do not think madame nin is part of the shadow thieves for instance and I do not recall encounters elsewhere. Also, if she can farm and hunt she would not need to sell herself, she could sell small game or stolen items.
Other than that I would welcome Clara, I found her more intriguing than hexxat
Agree totally. I hate to seem shallow, but her portrait is too good to waste on a place-holding character! Consider the other EE portraits. Even Neera's isn't all that great, to rank with Viconia's, say.
First off, update. I finally finished the coding for killing and staking Hexxat and rescuing Clara. It was a little complex since Hexxat is both invulnerable (she can't get below 1 HP normally when not in your party other than the first fight. She only dies when scripted to) and she regenerates so I had to run a bunch of scripts to make it all work. I've tested it numerous time and it all seems to work with one exception: If you talk to Hexxat and don't fight her, and you have Dragomir's cloak and talk to her a 2nd time in the tomb, and then get her to join your party, and then remove her immediately before she gives you her bag, and then kill her when she's not in your party before she escapes the area then the bag won't drop and you won't be able to raise Clara. But other than that you should be ok.
I fixed a bug where sometimes Hexxat didn't kill Clara (which I noticed when testing it over and over). Now if it bugs and Hexxat talks to you with Clara still being alive there's a script that makes Clara die automatically. Also I fixed a bug where you couldn't kill Hexxat when she was neutral in the copper coronet. So you can kill her there to raise Clara if you don't do it in the tomb.
So next is coding the dialogue for when you first raise Clara and then her leaving and rejoining dialogue. The files are all created already and the dialogue is all finished being written and it's edited enough for me to code it, so it's just waiting on that. I know how to do everything needed to code that dialogue so it shouldn't take me long, but who knows. Life has a way of intervening when I say silly things like that.
Is there any in game justification that mentions the shadow thieves running the pleasure trade? I do not think madame nin is part of the shadow thieves for instance and I do not recall encounters elsewhere. Also, if she can farm and hunt she would not need to sell herself, she could sell small game or stolen items.
Other than that I would welcome Clara, I found her more intriguing than hexxat
Clara being a prostitute turned thief is from the game. Hexxat's description of her is, "Her name was Clara. She was nobody. Raised on a farm, came to Athkatla to be an actress. Ended up working on her back until an old thief took pity on her and taught her the craft. She wasn't bad at it, either. Not great, but passably skilled."
That's all we know about her, so that's what we ran with. She's a level 3 shadow dancer when you raise her who also enjoys being a con-artist as an outlet for her acting desires, which doesn't affect her class at all but it gave us interesting things to do with her dialogue. Her points are all in stealth to start, but she's only level 3 and will level up quickly so you can move her in other directions as a thief if you want.
You're correct about Madame Nin. She is part of the slavers. The Shadow Thieves do smuggle slaves (you can do it if you have the Thief Stronghold) but they're a different organization. As for the Shadow Thieves and prostitution I figured they control the normal non-slave prostitution in the city as I believe all of the street-whores are in the docks or bridge district and the Shadow Thieves are based in the docks and you find Shadow Thieves in the bridge district, which means that if anyone is controlling the prostitutes it would be them. Plus it would be rather unusual for a large organized crime group just to let all that money go by and not run the girls in their area (especially given that they control everything else).
Two quotes from docks harlots:
"Ye'll not find the guards anywhere in the docks, me dear. The Shadow Thieves run this part o' the city, they does."
"I pities the girls that works for Mae'Var, I does. He's a sadistic man, he is. I wouldn't put up with that." Attalus said:Agree totally. I hate to seem shallow, but her portrait is too good to waste on a place-holding character! Consider the other EE portraits. Even Neera's isn't all that great, to rank with Viconia's, say.
Well she's going to start as a minor character at first, but she can always be developed more later as we (and other people) have time and write stuff for her. Just because she comes from a common background doesn't mean she has to be uninteresting.
Well she's going to start as a minor character at first, but she can always be developed more later as we (and other people) have time and write stuff for her. Just because she comes from a common background doesn't mean she has to be uninteresting.
I'm cool with that. I find NPC quests are annoying, especially in the early part of Chapter 2. I tried to finesse Nalia's kidnapping by not letting her talk to Isea Roenall at the funeral, but no joy, she acts like you never took her to her daddy's funeral at all. And in that exasperated voice of hers, too
Just a quick update. Clara is just about playable but @BCaesar got sick and is in the middle of moving, so it may be a bit longer before we can actually post the updated mod.
So far Clara doesn't have any kind of quest (beyond the one to get her) but we have been adding banters with other characters here and there, which will keep her from being completely mute. Hopefully she'll fit in with the canon NPCs better that way.
That's about it at the moment - I think BCaesar answered most of the other questions in his post above. Feel free to keep throwing out ideas while you wait. We can't promise we'll use them, but brainstorming never hurts.
Tell @BCaesar that we hope that his move and healing go quickly. Not for selfish reasons, just that somebody that interesting shouldn't be hors de combat
Hi folks. Just dropped in to say that we really are still working on this mod. However, along with moving, BCaesar is also having another child at the moment so life is a little chaotic. We will get back to coding as soon as we can.
If topic title is still a thing, there is one change I would love to see for Clara - VA. Not full VA (she did not have in the first place) - but one liners, calls or whatever it's called. Clara/Hexxat was under influence of a vampire. Real Clara was going to become an actress and managed to work as a courtesan - I'd say her manner of speech had to be different back then.
Not sure if we'll manage voice acting. It doesn't seem likely since keeping Clara alive isn't the main focus of our mod. It's more of a side effect
This is mostly just my 'still not dead, not sure when we'll have the time to finish up the last bit of Clara' post. BCaesar's kid was born 8/3 and he is very cute. But babies tend to take a lot of time.
Not sure if we'll manage voice acting. It doesn't seem likely since keeping Clara alive isn't the main focus of our mod. It's more of a side effect
This is mostly just my 'still not dead, not sure when we'll have the time to finish up the last bit of Clara' post. BCaesar's kid was born 8/3 and he is very cute. But babies tend to take a lot of time.
Oh, but I thought someone volunteered to write the full Clara character (with romance and what's not) under your supervision to include as party member? Or did I mistake it with another mod? Do not think so.
Comments
Not that I'm expecting this to happen. But it was an interesting idea that I wanted to put into the universe.
Then you could give Clara sweet stats and abilities like she must have had before she was mesmerized.
No more vampires.
Especially not in BG2.
It cannot work and it will never work in a game where a high level cleric can simply blow them to smithereens.
They are useless in the BG world, they are cannon fodder, not special, not stronger, pathetic and mewling.
When Bodhi chases you in Spellhold ( SCS Bodhi hunts you in Spellhold) she runs away if you have high level Anomen, and tries to crawl up the walls.
Kind of funny when she's meant to be this big bad, damn useful when you are ambushed whilst fighting something else.
I suppose you could do it as a running joke. A new NPC who behaves like Oompa the exploding ogre from Nashkell Carnival. Send them into a mob, take cover and explode them.
but I agree. just no more vampires.
In lieu of that though, being able to choose between Clara and 'Hexyou' would be a welcome change.
Hexxat kills Clara as normal. Many of your party members have an issue with this and want to kill the Vampire. Three of them (Mazzy, Keldorn, and Valygar) are willing to kill you to do it, the others who hate Hexxat will back down if you side with her (though a few will leave and won't rejoin if she's in your party, or some might leave permanently). All the evil people and most of the neutral people will tolerate Hexxat.
If you kill Hexxat while still in Dragomir's tomb then she retreats into her casket inside Dragomir's Respite (the bag). If she hasn't given you the bag yet then she drops it. If she's not in your party (or you remove her from your party) while there you have the option of burning the casket which also destroys the bag, but it frees Clara's life-force so you can raise her, and Clara joins your party as a level 3 Shadowdancer (dead).
When you raise Clara there's a dialogue. She thanks you, she also realizes she hasn't paid her dues to the Shadow Thieves in however long she's been enchanted. You can take her (or meet her) to Renal to fix that, you can tell her that the Thieves are your enemy (if they are), tell her Renal Bloodscalp is dead (if he is), you can give her some money, or you can just send her on her way.
If you send her on her way and the Thieves are not hostile then she sets up shop in the inn at the docks to prey on sailors and the like and you can find her there. If the Thieves are hostile then she begs to stay with you since they'll consider her a traitor (since she was with you) and you have some options. If she leaves when the thieves are hostile or destroyed she goes to the city gates tavern instead (safer as it's farther from the docks and closer to guards).
If you had the enchanted Clara (Fake Hexxat) in your party at any point when seeing Renal Bloodscalp there's a conversation and he allows Clara to work with you (without realizing that she's enchanted) in which you can inform Clara that she's already ok on dues and the like. He assumes she's going to Dragomir's tomb to rob it and you're helping her.
And that's all we're doing with her at the moment. She'll have leaving dialogue and rejoining dialogue as well, and we're adding in interjections for her in our Mazzy mod the same way we do with other characters commenting in the scenes we're adding (we add comments for fake Hexxat too).
We'll probably expand on Clara after the Mazzy mod when we're doing Hexxat, but as I said before we're happy to have one or more people write up stuff for Clara while we're busy and either you can code it or we'll code. If we code it, it has to be dialogues though. I'm not doing anything complicated since it's too time consuming (I can do complicated dialogues, but nothing like cut scenes or anything that I'm not familiar with as it'll eat up hours of testing and recoding in the learning process of doing it, and I'd rather finish what we're working on now.)
Her basic character is she's young, relatively scared, doesn't like fighting as she's not experienced at it and has never killed anyone, and has generally no moral compass other than a strong desire not to die and to steal/scam her way into continued not dying. She has basic use of a short bow and dagger (thief work and life as a farmer hunting small game).
Her backstory in the game is she was a farmer's daughter, came to work as an actress, and couldn't find work at that so she ended up selling sex. The Shadow Thieves run all the sex-work in the city so she quickly ended up in contact with them and an old thief saw some promise in her and taught her the basics, but her only real skill so far is in fleeing and hiding when things go wrong (since she's a level 3 Shadow Dancer and all her points so far are in stealth). You can of course give her points in other things as she levels up; she levels up very quickly.
And when it's finished and is coded as part of our Mazzy Mod I'll let you all know. I finally finished coding various things for Mazzy working up until getting Edwin, so I can code our Mazzy/Edwin conversations (we have four so far that are edited to current satisfaction) and test those and then I'll finish coding Clara. So a week or so if everything goes well.
Once we get the first part of Clara posted as part of our Mazzy mod (which should hopefully be soon), we could always use testing on that. I have a lot of mods installed but not all of them and we're really trying not to break anything.
You shouldn't actually need Mazzy in your party to get Clara if I'm understanding @BCaesar 's coding right, so you could ignore the rest of the mod if you wanted.
@WarChiefZeke As BCaesar said earlier, if you do want to write for Clara, we certainly wouldn't mind it . We should have her saveable pretty soon so you can see our general characterization and then go from there. We've been adding responses for Clara to our additional Mazzy events but not much else so you should be safe to add interjections/banters/a friendship to canon if you want.
Though I should mention, I prefer to have at least 3 CN (ideally around 5) responses if given the choice to talk. They don't all have to go to different threads of the conversation but I like options that are more interesting than just good/evil/neutral. That (and commas) are what I'm most likely to edit in.
So the next thing is to finish adding Clara, and once I've got a fully working and bug-free Clara with a biography, join and leaving scripts and dialogues and all those little parts that need to be created, I will make an update to the mod (it's been a while since my last one) and let you all know here as well.
The dialogue is all finished and edited enough for me to code it (like everything else it will continue to be edited in the future) so all that's left to do is the actual coding, and I already have the basics of the character coded (she already joins and is playable, I just don't have her dialogue and leaving-rejoining scripts done).
Also, if she can farm and hunt she would not need to sell herself, she could sell small game or stolen items.
Other than that I would welcome Clara, I found her more intriguing than hexxat
I fixed a bug where sometimes Hexxat didn't kill Clara (which I noticed when testing it over and over). Now if it bugs and Hexxat talks to you with Clara still being alive there's a script that makes Clara die automatically. Also I fixed a bug where you couldn't kill Hexxat when she was neutral in the copper coronet. So you can kill her there to raise Clara if you don't do it in the tomb.
So next is coding the dialogue for when you first raise Clara and then her leaving and rejoining dialogue. The files are all created already and the dialogue is all finished being written and it's edited enough for me to code it, so it's just waiting on that. I know how to do everything needed to code that dialogue so it shouldn't take me long, but who knows. Life has a way of intervening when I say silly things like that.
Now to answer questions:
Clara being a prostitute turned thief is from the game. Hexxat's description of her is, "Her name was Clara. She was nobody. Raised on a farm, came to Athkatla to be an actress. Ended up working on her back until an old thief took pity on her and taught her the craft. She wasn't bad at it, either. Not great, but passably skilled."
That's all we know about her, so that's what we ran with. She's a level 3 shadow dancer when you raise her who also enjoys being a con-artist as an outlet for her acting desires, which doesn't affect her class at all but it gave us interesting things to do with her dialogue. Her points are all in stealth to start, but she's only level 3 and will level up quickly so you can move her in other directions as a thief if you want.
You're correct about Madame Nin. She is part of the slavers. The Shadow Thieves do smuggle slaves (you can do it if you have the Thief Stronghold) but they're a different organization. As for the Shadow Thieves and prostitution I figured they control the normal non-slave prostitution in the city as I believe all of the street-whores are in the docks or bridge district and the Shadow Thieves are based in the docks and you find Shadow Thieves in the bridge district, which means that if anyone is controlling the prostitutes it would be them. Plus it would be rather unusual for a large organized crime group just to let all that money go by and not run the girls in their area (especially given that they control everything else).
Two quotes from docks harlots:
"Ye'll not find the guards anywhere in the docks, me dear. The Shadow Thieves run this part o' the city, they does."
"I pities the girls that works for Mae'Var, I does. He's a sadistic man, he is. I wouldn't put up with that." Attalus said:Agree totally. I hate to seem shallow, but her portrait is too good to waste on a place-holding character! Consider the other EE portraits. Even Neera's isn't all that great, to rank with Viconia's, say.
Well she's going to start as a minor character at first, but she can always be developed more later as we (and other people) have time and write stuff for her. Just because she comes from a common background doesn't mean she has to be uninteresting.
So far Clara doesn't have any kind of quest (beyond the one to get her) but we have been adding banters with other characters here and there, which will keep her from being completely mute. Hopefully she'll fit in with the canon NPCs better that way.
That's about it at the moment - I think BCaesar answered most of the other questions in his post above. Feel free to keep throwing out ideas while you wait. We can't promise we'll use them, but brainstorming never hurts.
Would it be possible to use something from that great collection of sound-sets for "new" Clara? https://forums.beamdog.com/discussion/38319/mods-awesome-soundsets-mods-master-thread-custom-soundsets-for-bgee-bg2ee-and-iwdee
This is mostly just my 'still not dead, not sure when we'll have the time to finish up the last bit of Clara' post. BCaesar's kid was born 8/3 and he is very cute. But babies tend to take a lot of time.