Can't set traps in BGEE with EET install
billy_pilgrim
Member Posts: 132
I was halfway through BGI with my solo fighter/thief when I decided to put points in set snare, because its useful. Now, every time I set snare it just says set snare:charname in the dialogue box but not the succeeded/failed part which happens after you roll for success or failure. Is it possible a mod changes the way snares work or something? I'm playing on a BWS install of EET but mostly just ai and tactical challenges.
this is what it looks like in game:
I also shadowkeepered a thief with 100 set snares to see if that was the problem, as wel as loading and reloading a bunch of times, setting a snare each time to see if it worked (it didn't).
When I load a SoA game setting snares works perfectly fine, I get a success/fail roll every time.
Its probably an issue with a mod, any idea's on what it could be? I don't have that many installed..
this is what it looks like in game:
I also shadowkeepered a thief with 100 set snares to see if that was the problem, as wel as loading and reloading a bunch of times, setting a snare each time to see if it worked (it didn't).
When I load a SoA game setting snares works perfectly fine, I get a success/fail roll every time.
Its probably an issue with a mod, any idea's on what it could be? I don't have that many installed..
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E: Yep, it would seem that the level requirement is the issue - I just tested it and no traps could be set until Thief 6 (20k EXP)
http://gibberlings3.net/forums/index.php?showtopic=28819&page=1&#entry254017
Also the reason why it's not easy to change it without massive impact which needs to be carefully analysed.
Its's not a bug, it's how BG2EE works, and BG2EE is technical basis for EET...
This way you can have your button ready as soon as you backstab (or even before backstabbing), after you play with it a bit and learn how much time it needs exactly.
As a shadowdancer you can hide immediately after a backstab in this case.
I'd say this makes the character viable even for LoB.
"But Arte archers can kill without taking damage too" Yeah. Really slowly. And it doesn't work with Durlag's because Battle Horrors are immune to missile damage. And thieves level faster. With a thief Durlag's Tower becomes a huge EXP mine on the same level as the ankheg farm and basilisk area.