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Today, What Kit do you play most?

Hello Everyone,

You are all expert here or long times BG's players. Not in a powergaming thinking, but maybe the class you play more often is the strongest class for you?
So What Class do you play most these days?
And can you tell me why?
I remember in the end of the 90's, i always play a Thief or a fighter/thief without mods of course.. not a very powergaming choice but i loved backstab so much. Today, i love more the F/M style...
And you?

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Comments

  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Archer, for sure. I used to like the Archer, but not find it super amazing; most often I used to play some mage hybrid like Kensai->Mage. But lately I really have fallen in love with the Archer more and more, and I've even gone to using multiples in the same party because it is just so good.
  •  TheArtisan TheArtisan Member Posts: 3,277
    edited May 2017
    Assassin, with Blade coming close, followed by Dragon Disciple. I can't remember the last time I ever played a single class beyond those three.
  • O_BruceO_Bruce Member Posts: 2,790
    Generalist mage for well, mage and swashbucker for thief.
  • comebackhomecomebackhome Member Posts: 254
    Dwarven defender, because it is so insanely good and versatile. Pure dwarven defender or if you want to mix it up a bit and add some flavour to your playthrough EE keeper in DD kit into fighter/mage for the best damn tank you've ever witnessed.
  • WarChiefZekeWarChiefZeke Member Posts: 2,669
    Shadowdancer. Sometimes I dual into fighter or mage, often i dont.
  • ThacoBellThacoBell Member Posts: 12,235
    I multiclass 99% of the time. Love me some multiclass.
  • SomeSortSomeSort Member Posts: 859

    Archer, for sure. I used to like the Archer, but not find it super amazing; most often I used to play some mage hybrid like Kensai->Mage. But lately I really have fallen in love with the Archer more and more, and I've even gone to using multiples in the same party because it is just so good.

    The easiest run I've ever done in BG1 was Coran, Kivan, and a Shortbow-wielding Archer Charname. The rest of the party was kind of irrelevant.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    Mostly, new kits I started modding with.

    Lost Druids, pissed off and raises dead critters
    Dirgesingers, sad and sings to dead folks
    Palemasters, obsessed with becoming one with dead folks (plus his arm reminds me of my own injury)
    Ocassionally gnome or half-orc cleric/thieves, one wants everything dead and the other watches over the dead (Urdlen/Yurtrus).

    Oozemaster nice but partially broken in v2 ee. Not dead but changes into an alien mindset (a bit Lovecraftian to me). Mur'Neth subs here fairly well as an NPC
    All make for great backstories built in.
    Witchlight shamans get a shout out as well for the same reasons but has a good NPC sub.
    The Far Realm Seer will surely get a chance as well if @ulb gets it to working, (Another with definite Lovecraftian alien influence).

    As to why, uhm, looks like a necromantic/ slight alien bent, but interestingly enough, no necromancers, too plain, plus Xzar usually rides my coat tails.

    Hard to say just one, as they all get about equal play. All of these vary back n forth depending on mood or inspiration. Not much thought goes into viability, I make it work with playstyle and NPC's. All get interesting magic items to suit their class and background throughout the game.

  • SomeSortSomeSort Member Posts: 859
    Souplesse said:

    I remember in the end of the 90's, i always play a Thief or a fighter/thief without mods of course.. not a very powergaming choice but i loved backstab so much. Today, i love more the F/M style...
    And you?

    F/T was actually a *great* powergaming choice once ToB brought with it HLAs. Use Any Item, Spike Traps, *and* Greater Whirlwind, all tucked together into a little package, wrapped up with Shorty Saves, and tied with a bow.

    It's maybe my most-played character in SoA/ToB just because of the lack of viable thieves.
  • SouplesseSouplesse Member Posts: 131
    @Zaghoul
    I don't know all this modded kits! Sounds interesting. Actually I'm so stuck in bgee1 in no reload runs... i play the same part of the game over and over again! I want to play bgee2 :) (and Sod)

    @SomeSort
    Yes I agree for the F/T. I don't remember well if I was very effective... backstab with celestial fury and traps traps traps ... hehe. I remember sleeping next to all dragons again and again to set a lot of traps. I don't play like this anymore :) I was young :). And now what is you're favorite played class?



  • SomeSortSomeSort Member Posts: 859
    Souplesse said:

    Yes I agree for the F/T. I don't remember well if I was very effective... backstab with celestial fury and traps traps traps ... hehe. I remember sleeping next to all dragons again and again to set a lot of traps. I don't play like this anymore :) I was young :). And now what is you're favorite played class?

    Like I said, probably various flavors of Fighter/Thieves just to give me a viable thief other than Jan or Hexxat. If not a Fighter/Thief, then a Sorcerer just because there are no Sorcerer NPCs in BG2.

    In truth, I strive a lot for variety in my playthroughs, so "most-played" doesn't mean a lot for me. Maybe it means I've played it two or three times in my last 20 playthroughs instead of once like everything else. (Specifically, my three recent F/T run-throughs were a Dwarven F/T multi, a Wizard Slayer dual-classed to Thief at level 7, and a Swashbuckler dual-classed to Fighter at level 10.)
  • SouplesseSouplesse Member Posts: 131
    How do you play it/him? Ranged weapon? Dual in the mêlée or backstabbing ?!
  • SomeSortSomeSort Member Posts: 859
    I generally aim to minimize micromanagement, so I don't do much backstabbing. Ranged weapons really aren't that great end-game outside of a few ranged-specific classes. Mostly just melee and traps, (both setting and disarming).
  • CabushaCabusha Member Posts: 8
    Classic BG and BG2, I was all about the Paladin and later Undead Hunter. I just loved the mechanics of the class, and the always-useful immunities of the kit. Eventually I started running Mages because of how OP they were.

    Lately, I've been exploring multiclass characters. Currently running a NE Dwarven Fighter/Thief in BG2, dual wielding short swords, and am backstabbing EVERYTHING. Never realized how fun sneaky sneaky could be. He's probably one of the coolest characters I've ever run, and got an insane stat roll (93 points) in the first 20 rolls. I would have been happy with an 85...anyway, playing smart-evil, so sometimes it's the easy path, sometimes the more advantageous. Recently sided with Bodhi because of the Shadow Thieves trying to off me in the Chateau. Character is smart enough to know Bodhi's gonna be a problem, but one at a time. :-D. Also, getting to hear the evil NPC dialogue is refreshing!
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    @Souplesse It happens :) , I only do no-reload these days so it takes a bit to get used to the games again. I often find a new mod and start BG over again just to experience something new before SoD.
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 2,147
    Swashbuckler.

    Don't care for and have never bothered to backstab, and I can't stand not being able to open chests/find traps/steal myself.

    Recently been trying dual classing and finding SB/fighter fun. But I don't ever really think of the character as not being a SB, I just have to do a lot of undressing/dressing. My perfect charname would be a SB who could keep on putting pips into the same weapon. So a SB with 5 pips in katanas is the dream.
  • ZilberZilber Member Posts: 253

    Swashbuckler.

    Don't care for and have never bothered to backstab, and I can't stand not being able to open chests/find traps/steal myself.

    Recently been trying dual classing and finding SB/fighter fun. But I don't ever really think of the character as not being a SB, I just have to do a lot of undressing/dressing. My perfect charname would be a SB who could keep on putting pips into the same weapon. So a SB with 5 pips in katanas is the dream.

    I was thinking of eekeepering a swashbuckler/cleric. I think it would be just about perfect for a solo run. Swashbuckler druid would fit better if the game allowed it (daggers and scimitars).
  • HeliasHelias Member Posts: 112

    Swashbuckler.

    Don't care for and have never bothered to backstab, and I can't stand not being able to open chests/find traps/steal myself.

    Recently been trying dual classing and finding SB/fighter fun. But I don't ever really think of the character as not being a SB, I just have to do a lot of undressing/dressing. My perfect charname would be a SB who could keep on putting pips into the same weapon. So a SB with 5 pips in katanas is the dream.

    Once I discovered the power and ease-of-use of the SB dual-classed to fighter, I find it hard to play anything else. It is more deadly than a pure fighter and has enough points in lockpincking and trapfinding to handle everthing.
    With this build you can actually get your 5 points in katana.
  • SouplesseSouplesse Member Posts: 131
    edited May 2017
    Big love for the Swash here :)
    I think I never understand why exactly dual S/F is so good?! You take in consideration RogueRebalancing? Better AC and better thac0? Ok but does it make a very big difference?
    You dual at level?

    Ok you can Ram everything with Foeban and belm in each hand.
  • SomeSortSomeSort Member Posts: 859
    edited May 2017
    Souplesse said:

    Big love for the Swash here :)
    I think I never understand why exactly dual S/F is so good?! You take in consideration RogueRebalancing? Better AC and better thac0? Ok but does it make a very big difference?
    You dual at level?

    Ok you can Ram everything with Foeban and belm in each hand.

    I haven't played Rogue Rebalancing, but from its Readme the Swashbuckler changes are a straight nerf, especially when dualing to Fighter. The RR Swash loses the +THACO and +damage bonus, and to compensate gets Fighter THACO progression. This means a RR Swashie should have higher THACO and lower damage than a vanilla Swashie...

    ... but it also means if you're dual-classing to Fighter, that Fighter THACO progression is totally pointless. Because you know who else gets Fighter THACO progression? FIghters do. So you actually wind up with lower THACO *and* lower damage on that particular dual.

    (Edit to add: RR also takes away the Use Any Item HLA, which negates the biggest niche of the Swashbuckler, which was to load them up with all your best gear and make them a massive AC tank. Without UAI, even with their +7/+8 AC bonus late in the game they're barely going to wind up ahead of a generic Fighter/Thief in total AC. Really, RR isn't kind to Swashbucklers from a powergaming perspective.)

    In Vanilla BG2, most Swashbuckler duals happen at level 10, which gives you just enough skill points to max Open Locks, Find Traps, and Detect Illusions, plus it gets you one last Swashbuckler bonus to AC/THACO/Damage.

    The Swash>Fighter is amazing because it's basically a pure fighter who trades ~50 HP for 3 AC, +2 damage, +2 THACO, and the ability to disarm any trap / open any lock / dispel any illusion in the game. That's a sweet trade, and it only costs you 160k XP, which is a drop in the bucket in the long run.

    Really, the biggest disadvantage of the Swash(10)>Fighter dual is that you're locked in as a human, which means no Shorty Saves. This is a regrettable, because Shorty Saves are life. You also miss out on Thief HLAs, which is a bummer because those are amazing and the only NPCs who can get them otherwise are Jan, Haer'Dalis, and Hexxat.

    On the other hand, a shorty Fighter/Swashbuckler multi, (easily doable with mods or editors), is hella broken.
  • SkatanSkatan Member, Moderator Posts: 5,352
    Berserker, Blade and Stalker are common kits for me. The former because it is so OP, the latter two because they fit well with my two main canon chars. My new found love of Shadowdancers has made play a lot of those lately.
  • SouplesseSouplesse Member Posts: 131
    @SomeSort
    You mean a halfling Multi S/F ? ;)
  • jesterdesujesterdesu Member Posts: 373
    I play straight ranger more than anything else; it's just what I identify with, though I'd agree that it's a weak class overall when compared to others.

    These days I use some of my own mods to give the ranger lvl 4 spells and I'm thinking of giving them find traps like the monk has too, as they definitely should have that.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    Currently my favorite kit is the invoker. Recently I've been playing evocation specialists like crazy. It's SO FUN doing craptons of damage with fireballs and other spells, especially in Icewind Dale.
  • SouplesseSouplesse Member Posts: 131
    Finding traps for rangers ! I agree...
  • jesterdesujesterdesu Member Posts: 373
    Souplesse said:

    Finding traps for rangers ! I agree...

    I'd like to give them set and disable traps too but unsure how to do that without giving them all thief skills... Maybe modding the bard's pick pockets to point to disable traps instead... It's not something I've done before but I imagine it working ok on IE. Perhaps @Lord_Tansheron can tell us.
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    I'm flattered that you think of me, but I know next to nothing about modding. All I do is tweak characters using EEKeeper, but that doesn't exactly go very far beyond what classes are allowed to do in the given setup. Allowing more thieving skills for non-Thief classes would require a lot more than that.

    You may be confusing me with one of the amazing mod people. I'm more of a theory person.
  • jesterdesujesterdesu Member Posts: 373

    I'm flattered that you think of me, but I know next to nothing about modding. All I do is tweak characters using EEKeeper, but that doesn't exactly go very far beyond what classes are allowed to do in the given setup. Allowing more thieving skills for non-Thief classes would require a lot more than that.

    You may be confusing me with one of the amazing mod people. I'm more of a theory person.

    Yeah I might be confusing you for another! :)
  • RaduzielRaduziel Member Posts: 4,714
    I only play with kit mods.

    In my current play I'm using a Marksman.

    Charname as a Marksman, Coran as a Sharpshooter and Kivan as an Elven Archer.

    Pretty much "I win".
  • DrakeICNDrakeICN Member Posts: 623
    My build is a shadowdancer / shapeshifter.

    C/T multiclass kitted to shadowdancer + adds werewolf kit abilities + pick and chose the spells I like from the cleric spell list + adds UAI effect (but limit myself to theif and mage armors and scimitars and clubs).

    You see, in RL I am actually REALLY good at sneaking, I could have been a ninja in another life, and when I get really angry I turn into a monster. Also, I love dogs and dogs love me.

    I also use my RL stats;
    Str 14, dex 16*, con 15**, int 16, wis 19 and cha 18**
    * I play an elf, so I allow myself one more dex than my true value
    ** Fine, my RL con and cha isn't that high, but low con sux because of lack of HP and low cha sux for any type of party leader, and who doesn't want to be the leader of their own party?

    Then, for good measure, I also throw in 7x chevalier lay on hands, 4x blackguard drain life, and 4x blade offensive spin. I also add 2x totemic druid summon spiritual animal - I wish that there were some kind of shadow summons, like the Warlords Battlecry Illusion summon shadow, because it would fit the kit, but there isn't, so blurry anacondas will have to do.

    Now, I cant really do these things in real life, but whatever.
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