BG2 crashes on map transition
ThacoBell
Member Posts: 12,235
I'm in chapter 2 and I cant leave the bridge district. I can enter/leave buildings, but when I go to the map and select a new map the game crashes and the beamdog client gives me this issue:
The Beamdog Client encountered an error trying to run Baldur's Gate II: Enhanced Edition (Retail). Please contact Beamdog support and mention exit code: 3221225477
I run a few mods, but I've never had this issue before. I've had random crahses, but thus is happening consistently.
The Beamdog Client encountered an error trying to run Baldur's Gate II: Enhanced Edition (Retail). Please contact Beamdog support and mention exit code: 3221225477
I run a few mods, but I've never had this issue before. I've had random crahses, but thus is happening consistently.
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Did you try C:MoveToArea("oh6010")?
- C:MoveToArea("oh6010")
- Move your party to around where the barrels stand in front of the house
- C:SetGlobal("OHN_NEERA_RENC","GLOBAL",1)
See if anything crashes this time. If not, Neera should appear, talk to you and give you the further hints to persue her quest, all globals should be fine to continue.
If it should still crash, maybe one of the effects in her teleporting in animation has a problem and we could disable them and see if it works afterwards - look for ohcut02.bcs.
Put the attacched file into your gamefolder/override
Repeat the above, i.e.
- C:MoveToArea("oh6010")
- Move your party to around where the barrels stand in front of the house
- C:SetGlobal("OHN_NEERA_RENC","GLOBAL",1)
I propose that you do the Neera scene and wait until she left the area, so that the Neera stuff is secured.
Afterwards do not leave the area via map but with
C:MoveToArea("ar0020")
Hope this is a way out. Wish I could help you with a savegame but all my installs are EET, it probably won't work if you have BG2EE.
Were you able to leave the encounter area without further issues?
Can you check your colour depth as per https://beamdog.zendesk.com/hc/en-us/articles/206729933-Windows-My-Game-Won-t-Launch-Or-Is-Crashing-On-Launch
& if it doesn't help could you zip + attach a save before leaving the area. If you can't save, use this console command to force an autosave
C:Eval('SaveGame(0)')
Thanks
Since the difference between the cutscene that crashes and the one that works is the removal of
CreateVisualEffect("SPPORTAL",[464.422])
CreateVisualEffect("SPFLESHS",[407.376])
it may just be the right thing to look for the issue there (include also the effects used in OHRcut25 for Rasaad).
A weidu.log listing the mods installed would be helpful to see if any of them might have affected those visuals.
@Gate70 I cannot seem to upload my savefile. Not sure why.
same thing happening to me on ps4. your method, alas, doesn’t work, - after the first encounter with Neera i cannot leave the ‘bridge’ area without the game crashing, no matter where i chose to fast travel. the crashes are quite annoying although i can kinda circumvent the encounter by tiptoeing around the trigger, still, would prefer everything to work ok considering there is a feature encounter with Rassad that, as i understand, also causes crashes and is unavoidable.
@JuliusBorisov @Gate70 Its been two years, when will the team fix this? Its literally game breaking.
A few workarounds for the console are described at https://www.reddit.com/r/baldursgate/comments/ebe318/bg2_bridge_district_crashing/