Multiplayer game with password and only one player?
ChaosRider
Member Posts: 26
What can be reason to create multiplayer game (online, not local) with password and only with one player?
IMO it's really dumb cause:
1. You have single game and (not without reason called) MULTI-player game,
2. Lags + possibility to have disconnected game,
3. Just go on local game called SINGLE-game.
4. I've seen many one player multiplayer games yesterday at evening. If you guys stop host such a games then it will be easier to set 6 player in game - think of it.
IMO it's really dumb cause:
1. You have single game and (not without reason called) MULTI-player game,
2. Lags + possibility to have disconnected game,
3. Just go on local game called SINGLE-game.
4. I've seen many one player multiplayer games yesterday at evening. If you guys stop host such a games then it will be easier to set 6 player in game - think of it.
0
Comments
So it's likely that what you're seeing are either people just starting up their games and waiting on their friends, people experiencing issues and trying to set up a proper game, or the tail-end of a session that everyone has already left, except for the host.
A vast majority of people who do play multiplayer, often don't want to have random people popping in and out of their sessions. A password is a good way to avoid that from happening. If you just pop into a game with no prior planning, you're bound to have a bad time, due to the amount of tactics required to actually move forward in the story/game.
Personally, I really don't like multiplayer in Baldur's Gate, because everyone has a different way of playing the game (and everyone thinks their way is the only way ) and it can often clash with your own play style. If you want to play multiplayer, though, there's a sub-forum dedicated to that here on the forums where you can find other people looking for groups to play with. It's not the most active board, but there are always people in and out of there, so it's worth a shot!
So it's likely that what you're seeing are either people just starting up their games and waiting on their friends, people experiencing issues and trying to set up a proper game, or the tail-end of a session that everyone has already left, except for the host.
A vast majority of people who do play multiplayer, often don't want to have random people popping in and out of their sessions. A password is a good way to avoid that from happening. If you just pop into a game with no prior planning, you're bound to have a bad time, due to the amount of tactics required to actually move forward in the story/game." - totally out off topic. Don't speak about games where you have more than one player.
If you want single game then play local... hosting one player game with password is senseless. 6 single games where it could be one game with 6 players in. Omg, one player have no more time to play, so 5 other should end it? Nope, they keep going. Och no they get new member who have only 1 lvl char (other players have 6, 7 or higher), he can use cheats to increase char lvl/experience on local, export char once again and join to them.
The games in your screenshot are likely people waiting on friends to join, after either setting something up with a predetermined group a few minutes prior, or they have an arranged time during the week where they all play together. The multiplayer in this game isn't the most stable thing in the world, either, so it's possible that some of these people are trying to work out some troubleshooting errors.
If you're looking for a game where you can pop in and out of games with no consequences, Baldur's Gate probably isn't what you're looking for. Joining/leaving games with no communication can really mess up the balance of the player's game.
This isn't Overwatch, or Call of Duty. People tend to treat the multiplayer in this game as something akin to tabletop RPGs. A group of six friends getting together to play through a campaign.
Just a few of the reasons someone would play multiplayer ALONE!
1. Inventory behavior!
Single player:
If you go into your inventory, it unpause the game.
Why is that bad ?
I dont like to be cut off from my inventory cleaning because a npc decide he want to talk to me!
Sometime* I mess around a lot and often! Its annoying to have characters become tired over a few backpack issues.
*(more like ALWAYS)
Its also bothering me when I get attacked because someone decided to walk into vision and lets say, randomly cast a fireball on my party because I move potions around or simply test combo of items to see how it would affect my party.
Multiplayer:
If you go into inventory, the paused or unpaused state REMAIN!
Why is it good ?
Because it prevent all the bad stuff from single player and give me the freedom to DECIDE if I want it paused or not.
2. Map behavior
Single player:
Paused while on map
Why is it bad ?
I like being able to walk my way toward an objective while I look for something else or simply want to place my map notes.
(This become VERY relevant in places like Baldur's Gate! You keep switching back and forth to go here and there while adding some notes on things you dont want to forget to do)
Multiplayer:
If you go on map, the paused or unpaused state REMAIN!
Why is it good ?
Because it prevent all the bad stuff from single player and give me the freedom to DECIDE if I want it paused or not.
3. Friend wanna game with you a little
Single player:
Close the game, go play something else or save and move the file to multiplayer.
Multiplayer:
You are already set! He can have a little of his BG drug as a sidekick! (Believe it or not! Once a while, its actually fun to see how others decide to play the story and what items they want to acquire quickly.)
4. Impossible NPC party
Single player:
Some party require high charisma or they kill each other and even with high charisma...
Multiplayer:
a) Do the npc quest (Ex.: Edwin), export him after, save the game, exit.
b) load the game, delete Edwin, import saved Edwin
c) He will never leave because you have a very good party
(Same apply to paladin leaving for stupid reasons)
This is particularly effective when a party member does actions under confusion that lower reputation and make everyone leave...(like a paladin leaving cause Edwin killed 3 npc with a fireball while charmed)
I prefer to pay the priest instead of reloading.
As for the "Lags + possibility to have disconnected game"
When you host a game in BG, you are the SERVER! You cannot lag or DC.
There is only data exchange if there is ANOTHER player.
My questions become:
1. Why would I play Single player knowing all the limitations it bring me ?
2. Will you call yourself dumb from now on ?
It was not my intention for it to be felt in any other way.
The end of my post was more of a way to make him think about how he posted about it.
If he tell himself : "No, Im not dumb! I simply did not have the information!".
I totally agree and he hopefully realize that it is better to ask then judge!
Either way, I hope it will help him understand why some use multiplayer "solo".
@ChaosRider Hope you see as I meant it!