How do you normally beat Firkraag?
inkblowout
Member Posts: 49
Well I finally defeated Firkraag after 3 hours I think... (Thank god, he was tough.)
I kinda semi-cheesed it to beat him. Used wand of cloudkill (only the wand with 6 shots) so I softed him up and he was still in 3/5 bars of health. And still even then he destroyed me most the time. So here is what I did...
My Party (Who was hasted 100% of the time)
CHARNAME (Paladin) - Melee & Tank & Healer (It was most effective when Firkraag was targetting CHARNAME most of the time so I just attack while I'm constantly healing myself and the others can just lay on the hits.
Keldorn - Melee & Dispelled Firkraag
Anomen - Melee
Viconia - Dispelled Firkraag & provided buffs and heals and attacking once in a while
Hear Dalis - Magic Missle/On and off Melee as well with default swords and buffed his CON up
Jan Jansen - Magic Missle and ranged attack with piecing arrows.
Once Firkraag was 1 bar left. Everyone rushed in with haste and he didn't stand a chance. Keldorn was the only one that died which broke my rule. But Firkraag was really hard and just killing him was good enough. I restored Keldorn, Got the Carsomyr sword for myself and I was glad.
How do you guys normally beat him? I know some people have done it so easily with level 12 character/solo and I'm just in shock because Firkraag was hard.
I kinda semi-cheesed it to beat him. Used wand of cloudkill (only the wand with 6 shots) so I softed him up and he was still in 3/5 bars of health. And still even then he destroyed me most the time. So here is what I did...
My Party (Who was hasted 100% of the time)
CHARNAME (Paladin) - Melee & Tank & Healer (It was most effective when Firkraag was targetting CHARNAME most of the time so I just attack while I'm constantly healing myself and the others can just lay on the hits.
Keldorn - Melee & Dispelled Firkraag
Anomen - Melee
Viconia - Dispelled Firkraag & provided buffs and heals and attacking once in a while
Hear Dalis - Magic Missle/On and off Melee as well with default swords and buffed his CON up
Jan Jansen - Magic Missle and ranged attack with piecing arrows.
Once Firkraag was 1 bar left. Everyone rushed in with haste and he didn't stand a chance. Keldorn was the only one that died which broke my rule. But Firkraag was really hard and just killing him was good enough. I restored Keldorn, Got the Carsomyr sword for myself and I was glad.
How do you guys normally beat him? I know some people have done it so easily with level 12 character/solo and I'm just in shock because Firkraag was hard.
4
Comments
Overall, it looks like you did well. Firkraag can be a real pain in the gluteus sometimes.
wand of monster summoning
breach
repeat step 2 until he stops using abilities
haste
hit him to death.
try to micro manage your party so that your people aren't standing next to each other and are positioned to put as much distance between each other just in case firkraag uses an area of effect that you might not like. You don't want your whole group to have haste taken away.
So breach obviously, then lower magic resistance a few times (at least 3 I'd say), then feeblemind or emotion or rigid thinking ect.
Then he just stands there and you can mess around.
I like to have every NPC with at least one "big kill" to their name on the record so after rendering him harmless, I decide which NPC gets to kill him off. Everybody gets a dragon kill eventually, it's good for party morale.
But I never melee dragons, they are far too big, so well done.
Tank with a properly protected character, either a mage hybrid of some kind (shield against dispels is a must) or a high-damage-reduction dwarven defender (dragon scripting doesn't seem to break off focus at the usual 75% DR threshold).
Everyone MUST be protected against fire in some way (potion, scroll, etc.).
Then just tank and spank, the classical way. Reposition if and when needed (usually wing buffet is not used on the tank). Dispel protections with Breach as required, refresh buffs on yourself as they run out/are consumed.
It's not always harder settings or loads of mods that can make a fight interesting, I rather try something different each time around, never any routine.
One of the things that made the Infinity Engine games great was the replayability. Nowadays this is expected, but "back in the day" it was unusual. And to this day I find it interesting how people use strategies I'd never think of, like having Jan cast Ghoul Touch, Web, and Polymorph Self into a sword spider on a contingency.
Problem solved.
I always think he would be more interesting if he could offer more quests for the opportunistic employee.
After that setup, everyone hits him as hard as possible to do maximum damage before his wings attack and stoneskins kick in (non-LoB Firkraag is killable that way). Usually he won't go down that easy, so fighters do heavy lifting, while mages lower his magic resistance and then bombard him with magic missiles. If needs arise, cleric casts another remove fear, and mage throw in additional haste.
Of course, much depends on party, but this is the drill in most cases.
My favourite is using just arcane spells, pre-buff with remove fear, prot.fire, stoneskin, Spell Immunity Adjuration.
Robe of Vecna and Amulet of power extremely handy for casting speed reduction.
Improved Alacrity
Luck
Lower Resistance x 2/3 depending on level
Greater malison
Skull Trap until dead
Darts + Oil of Speed to take down the Stoneskin faster.
Lots of potions of extra healing and/or regeneration.
Solo would be tougher, since you are greatly limited. How does a mage fight himself out of Sendai's lair?
I actually spend most of my fights deliberately conserving spells by this point, because there's so many great items horded that you can usually get past the majority of stuff by simply using a mix of potions, scrolls and items like wands, of which you'll have way, way more than you could possibly need by mid-TOB.
Pure single class mage/sorcerer would have to cast more though, usually i'll have at least 1 other class to use whilst i conserve my spells for the big bads, but by that point in TOB i'd be level 50 as a mage and abusing wish rest via PI and PI in general to let me cast my entire spell list for 1 7th level slot. For a solo Mage you become brokenly powerful in chapter 2 if you do all side quests, although you do need to do the majority of Watchers Keep to get the scroll of Wish from the gambling Demon with the DoMT. Watchers Keep is definitely a challenge for a solo mage at times though, make no mistake.
I once tried a mage(or was it cleric/mage?) solo but the maze in wk level 3 just seems impossible. And I had scs installed then, which means the rob of vecna was in wk level 4, so I basically gave up before trying.
PI is really effective in saving spell slots but I don't use wish spells that often. I usually send a project image to do all the fighting, and when I run out of PIs I'll just, well, sleep.
So a scroll of Wish might not be necessary and perhaps I can simply skip wk if I can buy the robe in Amn & get my 8 million elsewhere...?
*noticing the title about Firkraag*
Ohhhh but we are just too far off the topic...
Rinse and repeat until all traps are placed.
"Hey Firry, your mother is a hamster and your father smells of elderberries!"
Red circle - Death...
Also summons are always a good way.
Traps and Coulds are the usual, best way.
So have your mage memorize two limited wish spells. Prior to battle make sure you are hasted and that if your mage's wisdom is less than 14 that you take a potion of insight. Cast limited wish, choose one time spell, choose "I wish to be anything I desire" which will cast shapechange on yourself. Then cast limited wish a second time, choose one time spell, choose "I wish for control over time" which will cast time stop. Then simply transform into a mind flayer, attack Firkraag, hit him 4 times, and he is dead.
Edit: Oh and Lower Resistance, Greater Malison, Breach, etc to make him easier to hit.