What version of BG2: EE I need to avoid Posion Weapon nerf?
Benny89
Member Posts: 6
Hi,
I am old-school player that is against nerfing anything in Single Player games and I am to jump again after 8 years to BG again. EE of course. I wanted to play Blackguard or Assassin but friend warned me that poision weapon was nerfed at some point.
So which version of BG2:EE I need to avoid this nerf and play with original Poison Weapon?
Thanks for help for old grumpy man
I am old-school player that is against nerfing anything in Single Player games and I am to jump again after 8 years to BG again. EE of course. I wanted to play Blackguard or Assassin but friend warned me that poision weapon was nerfed at some point.
So which version of BG2:EE I need to avoid this nerf and play with original Poison Weapon?
Thanks for help for old grumpy man
0
Comments
Use the latest version of the game (as there're a lot of bugs fixed in it, if compared to 1.3) and just try this mod by @Tresset - https://forums.beamdog.com/discussion/48441/original-poison-weapon-ability-for-bg1-ee-and-bg2-ee. You will have Poision Weapon as you remember it.
Also- it was not nerfed in BG:EE, right? Only in BG2?
And thanks for mod link, I will check it too
Keep in mind however that you'll also miss some of the new content that was added with V2.0+ (Shaman class for example). I strongly advise that you use the mod instead, but then again, do as you want
Is it possible for you guys to consider implementing a slightly better version for the Assassin? I think the nerf was good for the Blackguard, but it seems a bit weak for the assassin at lower levels.
Tressets mod works as well though.
As for further tweaking this ability, let's wait closer to 2.5, to understand possibilities and the scope of patching.
Another option could also be earlier higher back-stab multiples.
The Poison weapon ability has been changed during the 2.0 beta. You can read the discussion between players and developers on this subject in https://forums.beamdog.com/discussion/48418/poison-weapon. There were changes in tweaking this ability in different beta builds.
You can find out reasons for the changes here and here.
If you have constructive feedback on how exactly to improve the existing version of this ability, feel free to create a Feature Request on http://support.baldursgate.com/.
Really, if the community creates feature request(s) on Redmine for the Poison Weapon ability, it will greatly increase chances of something being done about it. But I repeat: we can't comment on any feature before the patching process is about to start, and no promises can be given.
Mod here: https://forums.beamdog.com/discussion/64119/kit-rework-way-of-the-assassin-v1-1
Of course, once you let your assassin use something like the Tuigan Bow to get 3 shots per round the stacking gets a little crazy.
I mean for SP RPGs there are always mods, save editors, Cheat Engines, Cheats in game etc. I see no point of nerfing anything in Single Player games. Even this mod. Why even nerf if people will just install mod to make it same as pre-nerf again. Wasn't it easier to just make a mod that nerf it and allow those who want to have BG weaker use it? I don't see sense here
Also was old Posion Weapon really as powerful as some of most broken builds in BG2 or even purce Sorcerer?- I don't think so . There are still combos that makes game trivial even after 20 years- so what? . And that is why this game is still awesome. Till this day I did not play all strongest combos. It is "role playing game", not Dark Souls.
I will use mod, but honestly I am supprised after so many years seeing that even such old game as BG have to suffer from new age "balanced" single player RPGs
Thanks all for help!
Why, yes. Not as a pure assassin, but as a blackguard or even a Assassin=>Mage it certainly was on just about the same power level as these "broken builds". Even SCS mages had no way of defending themselves against Gesen+Arrow of Detonation+Poison Weapon sent from a (Vhailor Helm) Simulacrum