The first time I played BG2 I was really annoyed when I discovered that somewhere 'off-screen' my whole party had been ambushed and abducted. I remember sitting there thinking "How the hell did that happen? How come I didn't put up a fight?"
So I was really hoping that SoD would address this. And before I played it I was pretty sure I knew how it would be done. Me and my party would have defeated the Big Boss and the adventure would seemingly be over. We would have one more map to travel to so I would click on that and expect to get there. But we would never reach our destination because the doom-laden words: "You have been waylaid by enemies and must defend yourself," would come booming out and we would find ourselves in the middle of a path like this:
Only it wouldn't be bandits surrounding me it would be a whole host of enemies that I couldn't possibly hope to defeat. But I would of course fight them, hoping against hope to win even though I knew it was futile. And somewhere over the din of battle I would hear Irenicus's voice shouting: "I want them taken alive!".
It would be a titanic struggle (and I would of course earn experience for every enemy I managed to kill so the fight would have some meaning and replay value). But one by one me and my comrades would be beaten unconscious until everyone of us was out of the fight. And then, and only then, Irenicus would reveal himself. He would stride out onto the battlefield, where the corpses would be lying in mounds around me, and say: "Now you are mine child of Bhaal!"
And the screen would go blood red and the music would swell forth and a voice would say: "To be continued in Baldur's Gate II: Shadows of Amn."
Anyway, that's what I thought was going to happen.
I was a bit disappointed to be honest.