Justify Sarevok in a good party?
EnterHaerDalis
Member Posts: 813
Playing an Undead Hunter with a party of righteous mates consisting of Aerie (will be more than mates soon), Sir Anomen Delryn, Nalia de'Arnise, Mazzy Fentan and Valygar Corthala. We are obviously law abiding citizens and try to be strapping representatives for the forces of good across Faerun.
Sarevok Anchev has appeared in the Pocket Plane and is trying to sell his case to join my party. He vows to swear an oath but what I want to know is if, at all possible, how do you justify his cause? Are his heinous acts forgivable?
I need a solid argument. I am torn between role playing and simply wanting his raw power under my command.
Thoughts?
Sarevok Anchev has appeared in the Pocket Plane and is trying to sell his case to join my party. He vows to swear an oath but what I want to know is if, at all possible, how do you justify his cause? Are his heinous acts forgivable?
I need a solid argument. I am torn between role playing and simply wanting his raw power under my command.
Thoughts?
1
Comments
Perhaps you believe you could change him by showing him your mercy. Perhaps you think he still can be saved.
Is everything black or white for him? In other words once bad, always bad. There is a lovely Pirates of the Caribbean quote on the topic:
Jack Sparrow: Though it seems enough to condemn him.
Norrington: Indeed.
Or is he more of second chance/always see good in people?
If it's the former then taking Sarevok would be out of question. However, if it's the latter, then you can definitely take your half-brother with you =D
I find it easy to justify.. even if you do play a paladin, you're at your wits end as to what is actually going on.
Sarevok is very knowledgeable about what's in store for you and can help you.
I'd never forgive him for what he has done, but as the prophecy reaches it's climax chances are you'd feel like your need of his skills and knowledge temporarily outweighs his crimes.
This might not be the optimal choice for a paladin.. but neither is working with, and even paying, shadow thieves.
For evil and neutral protagonist, you can choose whatever reason you like..
I tend to think of it in terms of a movie: if you have got a group of people involved in an enterprise there is no way they will all be after the same thing (at least not if the movie is any good). They will all have their own agendas and that's what keeps it interesting.
Personally I never take him RP wise, not because of the attempt to start the war and all the Bhaal stuff, but because of the dopplegangers. And what happened in Candlekeep.
Unforgiveable.
Plus you are blackmailed/forced to revive him by the game.
The only thing I could think of is that your long term plan was to hand him over to the BG authorities to stand trial for his crimes. So they could kill him again but this time publicly in the town square.
If you are righteous then you should be conscious of the fact that you are not the only person he has wronged and that it shouldn't be just up to you as to whether he is forgiven. He left a lot of dead people in his wake, they deserve justice just as much as you.
That said, the others have made as good arguments as can be made for bringing him, such as redemption, using his raw power, etc... It's your fantasy game - if you want him around, bring him and enjoy! I've done the same thing in the past.
One thing to consider: in pre-EE BG2, he complained constantly when in a party with high rep. I don't know if the EEs have toned this down, but I remember finding him unplayable in a good party due to the amount of complaining - and this even after
You know he has more knowledge of your situation than anyone else, at least anyone else you have access to ask about it, that alone makes him invaluable. By this point you have a pretty good idea that it's basically you and a small number of hyper-powerful Bhaalspawns, the rest of which seem to be causing untold carnage and suffering, seems like a non-issue to essentially Geas the most knowledgeable resource you can find into not betraying you and helping clean up the mess he pretty much started.
For me the problem is in resurrecting him. But that you can not avoid.
You could even make the argument that the essence of Bhaal influenced his actions/made him insane and he shouldn't be held accountable for what he did under its influence.
You have experienced the Dukes and Councils, their politics, their praise first of the new Duke Sarevok, shortly followed by replacing him with yourself as the next hero. Just before you were kicked out as well for the *faked* Skie issue.
Even as a most lawful paladin, the time is now that you are beyond (or above) those representatives of *law and order*. Your experience up to that point have made you your own legal authority. Whether you take it in the end or not, you are one within reach of godhood.
The Sarevok you now face does not scare you. You can control him any time, Use him, play his warder, try to redeem him. Do not seek any justification for your decisions anywhere else but inside yourself. You are in a position where all others seek guidance from you. Your companions risk their life for you daily and trust on your right decisions. You carry the burden of an ever growing responsibility.
Sarevok returning is one of the tests you face throughout ToB. The enemy in the end are neither the Five nor Melissan but the enemy inside. The enemy is weakness because if you become weak now, Bhaal will triumph. Strength or power in this context is not to be understood as something negative (nor positive as it is), it is the ability to shape things. This includes the change to something better or worse, whatever, but you have the power to do it.
Is it lonely up there? Maybe it's what achieving godhood will be like. Nobody takes decisions for you or can justify your deeds, only you can.
This is represented on smaller scale by the Commander Brage near Nashkel.
The way I see it, even if you don't trust your old pal, that knowledge he sits on could be valuable enough to keep him at your side.
I'm sorry that you feel that way, old man...
Sarevok will be watched closely.
Ifin I get to ToB again after SoD I might think differently about bro as I usually leave SoD feeling pretty well betrayed by the rulers there.
Cast your gaze down, take a sombre tone and utter the following: my god, you have put me in an impossible position. Verily, he deserves death, but he is also my brother. I will keep him close, for that is the way he causes the least evil.
Lo and behold, you have just been gifted with a halo. (No bonuses.)
There is plenty of precedent, starting with the phrase "the enemy of my enemy is my friend..." (at the risk of invoking Godwins...) the allies in WWII were a textbook example, everybody knew Stalin was a bad guy, and perhaps they even feared him, but he wasn't as big of a problem as the Axis / Germany represented. Suddenly Stalin becomes "Uncle Joe" and we're best friends - at least until the war is over...
From a fantasy perspective, I'm reminded of Steel Brightblade & the Knights of Takhisis in the Dragonlance book Dragons of Summer Flame. Likewise any number of WoW expansions have focused on a larger enemy than just the standard conflict of Horde vs Alliance - and former enemies have to find a way to cooperate...
Lastly - turning Saravok away could also be a tricky thing - it could be seen as a sin of pride that leads to refusing his help. If nothing else keeping him close allows you to keep an eye on him.
It is a bitter pill to swallow. But I think the answer is clear.
Who gets to judge this?
Charname because he turns out useful?
But how does that effect whether he is "redeemed" in the opinion of somebody who's father/mother/lover/child ect. has been killed by his actions?