Custom portrait resets after reload
lefreut
Member Posts: 1,462
***
Post edited by lefreut on
1
Comments
Just to flesh out the problem a bit more, I notice that whenever using the party creation screen, and importing character files, the first one will always show the correct portraits. The rest reset the protraits of all pregenerated characters, and indeed when using them the portraits reset whenever reloading. This did not happen on BGEE.
Gus
I also noticed you only mentioned L in the comment above. I take it the you also have the portaits with M and S in the filenames (or at least M)? I only use L ( 420 x 660) and M (210x 330) portraits.
Gus
Opened my game and changed the a couple of portraits to be the same and reproduced the problem... the portraits that were the same reverted to default, the others remained with their set portrait.
Made some copies of your pitcure and renamed them. Having f#01.bmp and f#02.bmp gave the same results (reverting portrait back to default) but having f#01L.bmp, f#01M.bmp, f#02L.bmp and f#02M.bmp had the portraits loading where they should each time I reloaded. I am guessing the the game is expecting different portraits files to be used as well as expecting L & M. I didn't try just having M in the filename but I have to disappear right no. Will try later.
Gus
Edit: OK. Tried with just M at the end of each image (deleted the L files) and reloads show the portraits where they should be. Changed the first to be the same file as the second; the second image resets to default male portrait.
I also tried the same in the game itself. Set Khalid's image to use the same filename as my CHARNAME and reloaded. Khalid's portrait became the default image.
I surmise from this that the game is expecting to use different files for each portrait and is also expecting at least the M file for each portrait.
Has this bug been reported in the readmine?
From the above and a little bit of investigation it appears to affect all portraits, custom or otherwise. Using a supplied portrait (e.g. the first female portrait) for both characters sees the second one changed on reload.
This behaviour looks a bit like the game action when you have used a NPC's original portrait (e.g. Kivan below) so there might be an intended behaviour having a wider impact.
I can't see anything reported for so if someone wants to add one we can get it into the pot.