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Ascension for BG2:EE

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  • ThacoBellThacoBell Member Posts: 12,235
    edited January 2019
    Never mind, I did a stupid.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    CamDawg said:

    Now, I've got a working version with the latest DS package and everything installs without errors/warnings on both my latest BG2EE nightly (2.6 dev build), oBG2 w/Fixpack, and an EET game built from RC 11.2 (latest EET) and the latest retail SoD and BG2EE (2.5). For you folks who are getting warnings, e.g.

    WARNING: cannot find block matching [ascension/tougher/abazigal/baf/ABAZDRAG_o1.baf]
    This is because the mod still uses REPLACE_BCS_BLOCK or R_B_B, an ancient way to find-and-replace blocks in a script. If you encounter these, you can help me stamp these out by opening up the SETUP-ASCENSION.DEBUG and finding these warnings and seeing what file it's patching. From the warning, just look down until you find a line mentioning the copy, something like
    WARNING: cannot find block matching [ascension/tougher/abazigal/baf/ABAZDRAG_o1.baf]
    [ascension/tougher/abazigal/baf/ABAZDRAG_o3.baf] loaded, 438 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_n3.baf] loaded, 2263 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_o4.baf] loaded, 196 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_n4.baf] loaded, 223 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_o5.baf] loaded, 517 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_n5.baf] loaded, 559 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_o6.baf] loaded, 602 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_n6.baf] loaded, 621 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_o7.baf] loaded, 618 bytes
    [ascension/tougher/abazigal/baf/ABAZDRAG_n7.baf] loaded, 1487 bytes
    Copied [ABAZDRAG.bcs] to [override/ABAZDRAG.bcs]
    That 'Copied ...' line tells you what file it failed to patch, and that's the file I need you to post/send to me (along with the DEBUG) so I can determine how the specific R_B_B is failing.
    Just going to quote myself from the previous page so it doesn't get lost with the 1.7.2 announcement.

    JuliusBorisovSage
  • SageSage Member Posts: 28
    Ah you lot are really working on this! Thank you so much. :D
  • DrAzTiKDrAzTiK Member Posts: 50
    thanks you very much because ascension is a must have mod !
  • rossbach451rossbach451 Member Posts: 166
    edited January 2019
    OK, I just got 1.7.2, and had an undefined string error. I do not have any mods installed yet, could use some advice please!
    Post edited by rossbach451 on
  • ArthasArthas Member Posts: 1,091
    I would like to extract only the part of the mod that is related to the slayer tweaks + ravager transformation.

    Would that be easy?
  • ALIENALIEN Member Posts: 1,270
    @rossbach451 Can't reproduce, make sure that you extracted it properly.
  • rossbach451rossbach451 Member Posts: 166
    ALIEN said:
    @rossbach451 Can't reproduce, make sure that you extracted it properly.
    I will double check. Thanks for the message.
  • DrAzTiKDrAzTiK Member Posts: 50
    edited February 2019
    Hi guys,

    I have Sarevok in my team and sword of chaos +2. Sarevok doen't react and I don't get the +4 version of sword of chaos.

    EDIT: false alarm, on an clean installation, it does work correctly so the problem doesn't come from ascension.

    Do you know how sarevok check sword of chaos +2, witch script does he use ?
    Post edited by DrAzTiK on
  • ktgreyktgrey Member Posts: 2
    BG2EE 2.5.16.6 and Ascension 1.7.2 installed. I noticed that Balthazar (ally) wasn't regenerating from Injured state in the downtime between the final battles, and after doing some more testing with Ctrl-Q it turned out that Bodhi, the Fallen Solars, and Jon Irenicus weren't regenerating either.

    Near Infinity showed that they all have innate effects on them for regeneration.

    I saw a post at https://forums.beamdog.com/discussion/32329/adding-a-regeneration-affect-with-ee-keeper-or-why-wont-this-work which said that "hp regeneration would sometimes act funky and not work if you set it to instant/permanent" in classic BG2. It suggested making the effect "delayed/permanent with a 1 sec duration".

    I'm on EE, but trying this for Balthazar fixed his regeneration. In addition to Jon Irenicus, Balthazar, Bodhi, and Fallen Solar, final battle versions of Yaga-Shura and Abazigal also need to be modified, assuming this is a valid fix.

    I also encountered an issue with Balthazar just standing around and not fighting even when I order him to attack, and Balthazar would sometimes say the post-initial battle dialogue about the pools too early, while the fighting was still going, and sometimes he would not say it at all.

    I tried uninstalling BG2 and starting over with a clean install with just Ascension, and could reproduce the non-working regeneration and Balthazar AI issues.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    @ktgrey Do you have a save from before the issues occur? The regen bug is an easy fix; the scripting one will be easier to find if I can see it in game.
  • ktgreyktgrey Member Posts: 2
    Save is attached. My save is a little messed up due to too much installing, uninstalling, reinstalling, etc. of mods, but that shouldn't affect Balthazar.

    BTW, I have a minor suggestion for Balthazar's AI: he is scripted to use Chant (Flip Resistances) if the nearest enemy has 5 or more attacks per round. This is normally a good decision, but in SCS, Irenicus and Sendai have Melf's Minute Meteors or Energy Blades, which gives them 5 APR. This causes Balthazar to swap out his MR if you send him into melee range of Irenicus, which is suicidal.

    From a read of Melissan's SCS script, it appears the AI can check thac0 and AC, so an additional conditional attached to the >4 APR check would fix this.
  • DavidWDavidW Member Posts: 823
    I think it’s a bad idea at this late stage to be editing Ascension to fix AI suboptmality (bugs are different) especially if it’s to allow for other mods. Ultimately this is my fault for doing an only-partial rewrite of Ascension’s AI in SCS given that it’s fairly interconnected. I’ll take it under advisement.
    JuliusBorisovALIEN
  • ALIENALIEN Member Posts: 1,270
    DavidW wrote: »
    I think it’s a bad idea at this late stage to be editing Ascension to fix AI suboptmality (bugs are different) especially if it’s to allow for other mods. Ultimately this is my fault for doing an only-partial rewrite of Ascension’s AI in SCS given that it’s fairly interconnected. I’ll take it under advisement.

    While this is true, Ascension will welcome changes which could benefit other mods in terms of compatibility etc
  • DavidWDavidW Member Posts: 823
    What’s the official ownership status - do you have permission from someone to make changes? If so, I have some thoughts - but I would be more minimal in the absence of official approval.
  • JediMindTrixJediMindTrix Member Posts: 305
    edited February 2019
    Cuv & later Jcompton gave me their blessing to start updating Ascension to EE standards. Whiteagnus had done a small amount of work on it already, so I enlisted his help. We rolled out a version or two together, I suffered a personal tragedy and dropped out - WhiteAgnus followed later. ALIEN & Agb1 have been spearheading efforts since and are in effect, the project's current caretakers.

    That said, Cuv & Jcompton both stated to me that Ascension belongs to the community & we're free to do what we will with it.
    ALIEN
  • ALIENALIEN Member Posts: 1,270
    Thanks for such detailed clarification. @DavidW I hope that this answers you question, I'm curious about what you have on you mind :smile: ( dreaming about difficultly slider)
  • DavidWDavidW Member Posts: 823
    Yep, that’s helpful.

    I have some things in mind (you can observe that I’ve forked the repo; ask me again in a few days) but they’re mostly not about tweaking the AI - the SCS ascension components are already my conception of those tweaks, and in the meantime Ascension is a very coherent realization of a certain conception of how to do IE AI and beyond bug fixes, I’d hate to change it.

    That said, Balthazar’s script - finbalth - is shared between hostile and friendly Balth, so there’s a good case for addressing the issue ktgrey raises as a bug - after all, the player can cast MMM too.
  • DavidWDavidW Member Posts: 823
    Oh, and Ascension is already quite responsive to the difficulty slider.
  • ALIENALIEN Member Posts: 1,270
    @DavidW
    ask me again in a few days
    Just checking if those two commits which you made are ready for Pull Request? (AFAIK, you are busy with RL)
  • DavidWDavidW Member Posts: 823
    No, definitely not. They're setup for a larger set of edits that I'm still working on. (Getting there... but as you say, RL has been a bit busy later.)
  • David77David77 Member Posts: 30
    Any idea how to get the final boss of TOB to stop teleporting 'on' to my solo sorc's circle.
    The mods installed are ascension + SCS 32 and the boss in question 'teleports without error' onto my green circle with their red so their kind of ontop on each other and my character is stuck and cannot move.
    Any help much appreciated in advance :) thanks for great forum.
  • BluncyBluncy Member Posts: 1
    The difficulty seems over the top on Core rules?

    I always played with Ascension for roleplaying reasons so it was great to find this EE version, but while stable (for me) the difficulty level needs work. The original version was tough but most of the community could beat it when buckling down, even with tougher bosses. This version seems to be for the hardcore / cheese tactics crowd.

    I have installed base ascension (no improved bosses) and the only other mod is Tweaks v8, playing on core rules and all party members are over level 30. Starting the final round with some summons and simulacrums (I have not removed the summon cap). AR makes no difference and my fighters are regularly killed in 3 hits even with hardiness - potions aren't enough and healers cant keep up. I can usually manage to take out two foes at which point the final boss joins in and it becomes ridiculous. Is the boss entrance timed or after a set number of kills?

    This being a playthrough from the start (of BG1) on core rules I'm not keen on adjusting the slider now.
  • megamike15megamike15 Member Posts: 2,666
    edited March 2019
    at this point i have just giving up on using ascension altogether. every single time i do a run of bg 2 with it installed it breaks at the end with out fail.

    it's really annoying when you get to the last boss and make your final choices and then game just breaks on you. the final boss getting back up forcing you to talk to the solar again just to skip all the text again. or my recent issue with imoen getting a no vaild response option causing me to not get the ending. [ altho this one might be a case of it being incompatible with imoen's romance mod. but the former happens every single time.]

    i know people love this mod but after all the frsutrastion i deal with it. i'm just gonna say screw it and tell you to avoid it.

    edit: i think i know what caused the no valid response link issue. i have both Tashia and this mod installed and forgot about the conflict they had and also never installed the fix pack. so this one may be on me.

    sadly this means my playthrough is pretty much dead as the bug makes it so i can't see the epilogues.

    edit: sorry for how i sounded in the initial post. this happened at like 4 in the morning and i had been playing bg 2 for like 30 hours and got very angry when this happened.

    edit; then it turns out unpatched tashia was what was causing the final boss to get back up. so i really want to apologize it was my error that caused my issues with ascension not the mod itself.
    Post edited by megamike15 on
  • DrAzTiKDrAzTiK Member Posts: 50
    edited March 2019
    I copy/past the text because I have exactely the same bug with the last version of ascension.

    2 embarassing other bugs :

    - it is impossible to get access to the 3 pools in final battle, there is no bridge bettwen the big platform and the pools. So I have to do Ctrl+j to get access to the pools.


    -After Ctrl+j to all three pools , fighting demons at each one, and then grabbing the essence from each, nothing happens. My party justs sits there, no Melissan. Is there a variable or event I can instigate to push the story forward ? ( I copy/past from another player but I have exactly the same bug)

    It would be worth to lknow where the problem comes from I think. Any idea how I can figure it out ?
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6
    ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6
    ~ASCENSION/ASCENSION.TP2~ #2 #0 // Ascension: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #103 // Restored Bhaalspawn Powers by David Gaider: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #1 // Tougher Abazigal: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #2 // Demogorgon Originel (optionnel, ToB requis): 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #3 // Tougher Gromnir: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #4 // Tougher Illasera: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #5 // Tougher Yaga-Shura: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #104 // Extended Epilogues for original Bioware NPCs by shawne: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #105 // Extended Epilogues for additional Beamdog NPCs by shawne: 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #101 // Ascension Core (ToB requis): 1.7.2
    ~ASCENSION/ASCENSION.TP2~ #2 #102 // Ascension Portraits - Balthazar by Cuv ( Alternate Design ): 1.7.2
    ~ARTAPORT/ARTAPORT.TP2~ #0 #0 // Change portraits in BG2:EE: 2.0
    ~ARTAPORT/ARTAPORT.TP2~ #0 #4 // Add portraits for non-joinable NPCs in BG2:EE: 2.0
    ~ARTAPORT/ARTAPORT.TP2~ #0 #5 // Restore BG1:EE NPC portraits: 2.0
    ~ARTAPORT/ARTAPORT.TP2~ #0 #1180 // Add portrait for Edwina: 2.0
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #0 // Core Component: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #250 // Amelioration du Roi de la crypte, par Kensai Ryu: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #370 // Amelioration de la Couronne de Cuivre, par Kensai Ryu: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #410 // Les Monts de la Marche de Mike Barnes: v0.73 alpha 2016022103
    ~EETACT2/SETUP-EETACT2.TP2~ #3 #450 // Trolls Rationalises: v0.73 alpha 2016022103
    ~BUTCHERY/BUTCHERY.TP2~ #1 #10 // Revisions par DrAzTiK du combat contre Tazok et DigDag: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #20 // Reequilibrage de certaines creatures generiques (orques et ogres): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #30 // Reequilibrage de Tazok et de DigDag: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #40 // Rencontre avec Groumf et Bourrinos devant le donjon de Firkraag: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #50 // Rencontre avec Groumf et Bourrinos a Brynnlaw: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #60 // Rencontre avec Groumf et Bourrinos dans les tréfonds Obscurs: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #70 // Combat de Sarevok necrophage revisité: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #71 // Realocation du groupe de Samia dans le donjon se firkraag: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #72 // Musiques de combats: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #78 // DrAzTIK creatures: v4 beta
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
    ~RE/SETUP-RE.TP2~ #2 #0 // Reactions d'Aerie, Anomen, Jaheira et Viconia aux Rencontres: v12
    ~RE/SETUP-RE.TP2~ #2 #1 // Tempetes et Eclairs, par berelinde (Seigneure des Tempêtes Ada, contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #2 // La Magie d'Aimi, par berelinde (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #3 // Les Doigts Agiles d'Anishai, par cmorgan: v12
    ~RE/SETUP-RE.TP2~ #2 #4 // Une Soiree en Compagnie d'Aran, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #5 // Les Desirs de Bjornin, par jastey (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #6 // La Tentation de Bodhi, par Kulyok (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #7 // A Franc-Marche avec la Maitresse de Guilde Busya, par magrat: v12
    ~RE/SETUP-RE.TP2~ #2 #8 // Le Cambion Joueur, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #9 // Les Dons de Chanelle, par cmorgan (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #10 // Une Nuit avec Coran, par magrat: v12
    ~RE/SETUP-RE.TP2~ #2 #11 // L'Epreuve de Cyric, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #12 // Un Rendez-Vous avec un Seigneur Pirate, par Kulyok (Desharik, contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #13 // La Dryade Esseulee, par Kulyok (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #14 // La Douceur d'Edwin, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #15 // Les Exploits d'Eldoth, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #16 // Une Romance avec Elhan, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #17 // Le Gros Gourdin de Firkraag: v12
    ~RE/SETUP-RE.TP2~ #2 #18 // Le Contrat de Gaelan, par Evaine Dian: v12
    ~RE/SETUP-RE.TP2~ #2 #19 // Une Promenade avec Garren Lancevent, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #20 // Haer'Dalis, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #21 // Le Coeur d'Hendak, par jastey: v12
    ~RE/SETUP-RE.TP2~ #2 #22 // Ilona, une Fille de Marchand, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #23 // Les Fascinations de Jarlaxle, par Catseye: v12
    ~RE/SETUP-RE.TP2~ #2 #24 // Une Nuit avec Lais a Imnesvale, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #25 // La Promesse de Laran, par berelinde (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #26 // Le Chant d'Amour de Logan, Lord Coprith, par Ajnos: v12
    ~RE/SETUP-RE.TP2~ #2 #27 // Mekrath et la Nymphologie, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #28 // Les Marchandises Speciales de Mira, par berelinde: v12
    ~RE/SETUP-RE.TP2~ #2 #29 // Le Retour de Noober, par cmorgan: v12
    ~RE/SETUP-RE.TP2~ #2 #30 // Rebecca la Bohemienne, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #31 // Renal Bloodscalp : une Dangereuse Affaire, par cmorgan (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #32 // La Specialite du Vieux Ribald, par Evaine Dian: v12
    ~RE/SETUP-RE.TP2~ #2 #33 // Sire Ryan Trawl, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #34 // Saemon, un Pirate, par Kulyok (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #35 // Le Reve de Sendai, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #36 // Sheri D'Avignon, la Barde, par cmorgan (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #37 // Solaufein et la Chambre des Plaisirs, par jastey: v12
    ~RE/SETUP-RE.TP2~ #2 #38 // La Recompense de Phaere, par berelinde (Talak, esclave sexuel, contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #39 // Recherches Magiques avec Teos, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #40 // Un Flirt avec Yoshimo, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #41 // Les Peurs d'Isabelle, par gertjanvh (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #42 // Au Secours d'Anne, par gertjanvh (contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #43 // La Reine Ellesime, par Domi: v12
    ~RE/SETUP-RE.TP2~ #2 #44 // La Romance de Valygar, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #45 // Une Repetition avec Chandra, par Western Paladin: v12
    ~RE/SETUP-RE.TP2~ #2 #46 // Goldander Blackenrock : Apres la Fete, par magrat: v12
    ~RE/SETUP-RE.TP2~ #2 #47 // Une Conversation avc Viekang, par magrat: v12
    ~RE/SETUP-RE.TP2~ #2 #48 // Bravoure ou Folie ? par Aeryn (Sarevok, contenu adulte): v12
    ~RE/SETUP-RE.TP2~ #2 #49 // A Cause de la Lune, par Aeryn (Cernd): v12
    ~RE/SETUP-RE.TP2~ #2 #50 // La Confession de Cernick, par Cal Jones: v12
    ~RE/SETUP-RE.TP2~ #2 #51 // Romance avec Valygar - Trône de Bhaal, par Kulyok: v12
    ~RE/SETUP-RE.TP2~ #2 #52 // Minsc prend un bain, par Thimblerig: v12
    ~RE/SETUP-RE.TP2~ #2 #53 // La Vanité de Nizidramanii'yt, par Thimblerig: v12
    ~RE/SETUP-RE.TP2~ #2 #54 // Un rendez-vous nocturne, par SisterVigilante: v12
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #0 // Interaction entre les PNJs plus developpee dans SoA: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #1 // Interaction Minsc/Aerie plus developpee dans ToB: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #2 // Dialogue "retrospectif" pour Imoen dans ToB: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #3 // Dialogue au reveil pour la romance d'Anomen (de David Gaider avec des ajouts de Kulyok): V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #4 // Revision des conflits entre PNJs: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #5 // Restitution de commentaires Aerie/Jaheira/Anomen dans l'Ombreterre: V5.4
    ~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #3 #10 // Voulez-vous installer l'accelerateur de discussions ? Combien de temps souhaitez-vous entre deux discussions entre PNJs dans le jeu ? -> 45 minutes: V5.4
    ~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #6 #0 // Mod Assassinations pour Baldur's Gate II: v12
    ~SETUP-D0QUESTPACK.TP2~ #3 #6 // Alternative Harper/Xzar Plot: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #5 // Additional Shadow Thieves Content: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #7 // Extended Reynald Sequence: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #10 // Les Epreuves des Enfers Modifiees: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #11 // Oasis Amelioree II -> IO2 Dialogue & Combat Enhancement: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #17 // Further Slaver Involvement: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #19 // Nazariel The Lich: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #20 // Reward Negotiation: v3.3
    ~SETUP-D0QUESTPACK.TP2~ #3 #21 // Infernal Thievery: v3.3
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 16 (Revised V1.1.0)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 16 (Revised V1.1.0)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Cure Sleep Fix: v4 Beta 16 (Revised V1.1.0)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Mirror Image Fix: v4 Beta 16 (Revised V1.1.0)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 16 (Revised V1.1.0)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #55 // Spell Deflection blocks AoE spells: v4 Beta 16 (Revised V1.1.0)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v4 Beta 16 (Revised V1.1.0)
    ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #65 // Revised Warrior HLAs: v4 Beta 16 (Revised V1.1.0)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 10 (Revised 1.2.4)
    ~RR/SETUP-RR.TP2~ #1 #0 // Mise a jour du Combat a deux armes pour les voleurs et les bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #1 // Revisions des kits des voleurs: v4.92
    ~RR/SETUP-RR.TP2~ #1 #2 // Revisions des capacites de haut niveau du voleur: v4.92
    ~RR/SETUP-RR.TP2~ #1 #3 // Ajustements raciaux propres pour les capacites de voleur: v4.92
    ~RR/SETUP-RR.TP2~ #1 #4 // Revisions des kits des bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #5 // Revisions des capacites de haut niveau des bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #6 // Progression des sorts propre aux bardes: v4.92
    ~RR/SETUP-RR.TP2~ #1 #10 // Revisions des roublards -> Garder les potions par defaut et empecher leurs effets de se cumuler.: v4.92
    ~RR/SETUP-RR.TP2~ #1 #12 // Amelioration des Voleurs de l'Ombre: v4.92
    ~RR/SETUP-RR.TP2~ #1 #999 // Icones du style de BG2 pour le contenu de RR: v4.92
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1040 // Revised Armor -> With Movement Speed Penalties: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #3 // Allow Spellcasting in Armor -> With Casting Speed Penalties for Arcane Casters: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1101 // Allow Thieving Skills in Armor -> Stealth is Penalized by Armor and Shields: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1080 // Enchantment Doesn't Affect Speed Factor of Weapons: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Revised Backstabbing -> Thief-only Weapons: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1200 // Revised Critical Hit Aversion: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #16 // PnP Equipment for Druids -> Druids and Fighter/Druids: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V4 Beta 10 (Revised 1.2.4)
    ~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V4 Beta 10 (Revised 1.2.4)
    ~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 21
    ~KIT_REV/KIT_REV.TP2~ #0 #140 // Revised Races: Beta 21
    ~RANDOMISER/RANDOMISER.TP2~ #0 #540 // Randomise the heads of the Flail of Ages: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #1300 // Randomise items -> Mode 2: Randomise with WeiDU. No items are lost: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5005 // Beholders have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5015 // Demi-liches have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5025 // Dragons have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5035 // Elementals have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5045 // Fiends have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5055 // Golems have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5065 // Master Brains have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #5085 // Trolls have no items equipped: 7
    ~RANDOMISER/RANDOMISER.TP2~ #0 #10210 // Duergar merchants: 7
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4100 // Improved NPC customisation and management: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4170 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4190 // Make Watchers' Keep accessible between SoA and ToB (warning: this will make it inaccessible until the end of SoA): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4250 // Make spell sequencers and contingencies into innate abilities: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCS scripts and abilities: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCS scripts and abilities: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v32 RC9
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v32 RC9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #20 // Avatar de mage pour Imoen: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #60 // Animation des armes amelioree: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #180 // Recipients uniques -> Corrections uniquement: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1040 // Ameliorer les gardes d'Athkatla: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1210 // Utiliser les vitesses de deplacement de BG1 (BETA): v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1330 // Les PNJ ne peuvent pas franchir les portes: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2339 // Suppression de la limite de convocation pour les creatures normales: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2340 // Suppression de la limite de convocation des creatures celestes (Ardanis/GeN1e): v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2510 // Parchemins de sort avec restriction de niveau (Angel): v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2999 // Maximum de PV au niveau 1: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3020 // Identification de tous les objets: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3080 // Augmenter la taille de la pile de munitions -> Empilement illimite des munitions: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3090 // Augmenter la limite d'empilement des gemmes et des bijoux -> Empilement illimite des gemmes et des bijoux: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3100 // Augmenter la limite d'empilement des potions -> Empilement illimite des potions: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3110 // Augmenter la limite d'empilement des parchemins -> Empilement illimite des parchemins: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3121 // Patch du bonheur (les PNJs du groupe ne se plaignent pas de la reputation) -> Les PNJs peuvent etre en colere a propos de la reputation mais ne partent jamais (Salk): v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3123 // Les PNJs du groupe ne se battent pas: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3141 // Cinematiques et reves des chapitres 1 et 2 acceleres -> Version moins stupide: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3160 // Conserver le butin de Drizzt et desactiver Malchor Harpell: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3176 // Accelerer/ralentir les romances: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3190 // Repos possible partout (Japheth): v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3191 // Desactiver les interruptions du repos non-hostiles: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3210 // Minimum pour les stats (triche): v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3277 // Armes de jet recuperables -> 100% de chance de recuperer apres une attaque reussie, contre les ennemis seulement: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3330 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v8
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v8
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #101 // Empecher les morts-vivants squelettiques et desincarnes d'etre affectes par les attaques illithids devorant le cerveau: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #270 // Recompenses de quetes impartiales: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #239 // Script simple pour clerc/paladin: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v4.53
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v4.53
    ~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61
    ~A7-AUTOHASTE/SETUP-A7-AUTOHASTE.TP2~ #0 #0 // Increase party movement speed outside combat -> By 50 percent: 1.0
    ~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
    ~A7NOEENPCS/SETUP-A7NOEENPCS.TP2~ #1 #1 // Modifier les NPJ des Editions Ameliorees -> Desactiver tous les PNJ: v3.5
    ~TRAP_OVERHAUL/TRAP_OVERHAUL.TP2~ #0 #5 // Trap Overhaul -> Fast Trap Detection: 0.01
    ~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer les options de jeu cachees -> Toutes les options disponibles: 2.2
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #0 // No Reputation Loss from Slayer Form (Cheat): Version 1.0
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #1 // Disable Random Treasures: Version 1.0
    ~BART_TWEAKS/BART_TWEAKS.TP2~ #0 #2 // Alternative Sorcerer Spell Progression: Version 1.0
    ~BUTCHERY/BUTCHERY.TP2~ #1 #79 // boucherie Irenicus: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #81 // Boucherie dans la forêt de tethyr: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #82 // Boucherie dans la sphere planétaire: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #83 // Boucherie dans Spellhold: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #84 // Boucherie dans dans le chateau de Nalia: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #85 // Boucherie dans les collines de lancevent: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #86 // Boucherie dans les collines d'Umar: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #87 // Boucherie dans trademeet: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #88 // Boucherie dans Sulanessallar: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #90 // Boucherie de Yaga Shura amélioré: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #91 // Boucherie dans le bosquet des druides: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #92 // Boucherie dans l'antre de l'oeil aveugle: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #93 // Boucherie dans l'antre de Bodhi (before underdark): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #94 // Boucherie dans l'antre de Bodhi (after underdark): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #95 // Boucherie dans la ville sahuagin: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #96 // 2 Boucheries araignées (Pai’Na entrance and leading to Temple of the Forgotten God—Amaunator ): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #97 // Boucherie de squelettes (catacombes, umar temple entrance, spellhold): v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #98 // Davantage d'ennemis: v4 beta
    ~BUTCHERY/BUTCHERY.TP2~ #1 #99 // Cosmetic component: v4 beta
    ~XPMOD/SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%: 7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3030 // Protagonist can die: 1.7
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #0 // Comment le repos est-il simule ? -> En appuyant sur la touche D
    ~DERATS_AUTOREST/DERATS_AUTOREST.TP2~ #0 #4 // Choisissez la puissance du repos -> tous les sorts rendus + 3D8 pvs rendus + dissipation 100%
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #0 // Esquiver le Donjon d'Irenicus: 3.0
    ~SKIPCHATEAUIRENICUS/SETUP-SKIPCHATEAUIRENICUS.TP2~ #2 #101 // Gerer les PNJs court-circuites -> Uniquement les PNJs originaux: 3.0
    Post edited by DrAzTiK on
  • ThacoBellThacoBell Member Posts: 12,235
    @DrAzTiK That's still kicking around? I think its a conflict with SCS. I've never seen it in my runs ( I don't use SCS). There should be a fix posted for it in this thread somewhere, if its not alrady linked on the front page.
  • DrAzTiKDrAzTiK Member Posts: 50
    I also suspect a conflict with SCS . Humm I don't think there is any fix right now. I will speak about that with DavidW.
  • megamike15megamike15 Member Posts: 2,666
    i don't use scs either. i may have had issues due to forgetting about useing the fix pack but never once did it involve the bridges not showing up.

    it was either the last part of the ending bugging out [ forgetting to use the fix pack to patch the tashia mod]

    or the pools bugging out [ this was due to turnabout.]

  • ThacoBellThacoBell Member Posts: 12,235
    @megamike15 Are you sure about the pools and turnabout begin linked? I used turnabout in my last run and didn't have any issues.
This discussion has been closed.