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The perennial question

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Comments

  • semiticgodsemiticgod Member, Moderator Posts: 7,969
    Greywolf carries Varscona, a +2 longsword that does 1 extra cold damage on hit. It's a big loss by BG1 standards, but BG1 standards are pretty low. The next-best longsword is a simple +1 weapon. It's not like losing Carsomyr or Celestial Fury in BG2.

    I wouldn't worry about it.

  • Luke93Luke93 Member Posts: 582
    edited December 2017
    Raduziel said:

    Luke93 said:

    Raduziel said:

    Luke93 said:

    I managed to kill him only thanks to the wand of frost....)

    I have some bad news for you...
    What do you mean? This is my first time with SCS....
    You probably lost the best sword in the game (excluding items from SoD or added by mods).
    No, I didn't lose that sword because I delivered the final blow with my weapons -> I got him down to the "Near Death" status with two charges of my wand of frost...

    @semiticgod I'm also using Item Revision, so Varscona +2 deals 1D4 cold damage :) ...

    semiticgodRaduziel
  • subtledoctorsubtledoctor Member Posts: 8,255
    Luke93 said:

    How's it going :) ?

    it'd be nice if you could give people feedback about playing a heavily modded game on an iPad

    I stopped playing. :(

    I was frustrated by the limitations of the NPCs available - so many people specialized in greatswords, and my only magical weapon is a hammer.

    So I coded a whole new facility in NPC_EE to reconfigure anyone's proficiencies. And I coded a whole new version of dual-wielding while I was at it. And I made a beta version of spontaneous specialist casting in Tome & Blood.

    Now I'm ready to reinstall and re-play! :)

    ThacoBelltbone1
  • subtledoctorsubtledoctor Member Posts: 8,255
    edited January 3
    I reinstalled, and rolled a Might & Guile Psionicist. But then noticed a very serious bug with MnG psionics, which needs to be addressed. And I want to slightly rebalance the system as well. So I'll get around to updating MnG at some point and maybe play a psion once SoD is released for iOS.

    Meanwhile, I rolled another Mystic Warrior. An Earth Mystic, not totally unconnected to druids, he'll use a staff and hammer and sling. Two-handed weapons are slow but powerful with the new styles system, and the nerf to dual-wielding means I won't feel underpowered.

    BUT my new pride and joy, the proficiency choice system in NPC_EE, failed with Imoen the mage/thief. Got a big fat "NO VALID REPLIES OR LINKS." So I need to figure out what the issue is there. Some to do with the .DLG, I assume.

    EDIT - should also say, I've added some more interesting mods to the mix, specifically two components from our "Low Magic World" mod
    - "Weaponized Wands" which blunts the power of wands but turns them into interesting ranged weapons for wizards.
    - A component that only allows you to equip two magical items in the amulet, cloak, gloves, belt, ring, and boots slots. This should severely limit your ability to "tank up" with magical attire, which is what makes the game easy in the late stages. And it's consistent with the rest of the world, because most enemies generally only wear 1-2 such items. I think this will add serious challenge to the late game, and make the choice of what magic items to equip really important.

    Post edited by subtledoctor on
    RaduzielContemplative_Hamster
  • AerakarAerakar Member Posts: 542
    Luke93 said:

    Raduziel said:

    Luke93 said:

    Raduziel said:

    Luke93 said:

    I managed to kill him only thanks to the wand of frost....)

    I have some bad news for you...
    What do you mean? This is my first time with SCS....
    You probably lost the best sword in the game (excluding items from SoD or added by mods).
    No, I didn't lose that sword because I delivered the final blow with my weapons -> I got him down to the "Near Death" status with two charges of my wand of frost...

    @semiticgod I'm also using Item Revision, so Varscona +2 deals 1D4 cold damage :) ...
    There is also the Harrower longsword that does +3 to undead.

    ThacoBell
  • subtledoctorsubtledoctor Member Posts: 8,255
    edited January 9
    So, I'm back in the habit. I rolled a Skald this time, to be difference from the last Blade. The Blade was strong: 3 APR and decent thac0 at level 4, dual-wielding daggers, and pretty good AC with high DEX and enchanted light armor.

    Turns out, Skalds are pretty powerful with this mod setup as well. They can specialize in one weapon by default, just like a fighter, and get a natural +1 to damage and thac0, and +1 thac0 each for STR and DEX, and +1 thac0 for SWS. And the base Skald Song does +1 damage, so at level 1 he has a 15 thac0 and +3 damage at 3/2 APR. That's stronger than most 1st level warriors. I took "Health Conditioning" as my first feat, for a +5 hp boost. That really makes me the equal of a fighter in all ways. (That will change, as fighters will catch up and surpass me in melee while I learn some magical and melodic tricks.)

    With halved XP, the super-vulnerable time at level 1 is pretty interminable, so it helps being a single-class. I just hit level 2 in Beregost so now I can cast cantrips! :smiley: (Level 1 cantrips from Tome & Blood.) So no I can add little magical boosts - although Skald a have a +1 casting speed penalty so it's not as useful in combat as a F/M or a Blade.

    Right now I'm doing as many little 300-500 XP quests as possible, to try to level up a bit without undue risk. I have:
    - Retrieved Joia's ring
    - Retrieved Unshey's girdle
    - Helped a family pawn an heirloom necklace
    - Returned a slime to his true form
    - Delivered a letter to Firebead
    - Retrieved a book for Firebead
    - Delivered a letter to Dawn Priest Blaise

    Next up:
    - Find Mirianne's husband
    - Kill Bjornin's half-ogres
    - Retrieve Perdue's short sword
    - Clear Landrin's spiders

    That will bounce me from Beregost back to the FAI with some manageable encounters, and get the party up to level 2. Then down to Nashkel and various quests around there.

    ThacoBell
  • RaduzielRaduziel Member Posts: 1,612
    @subtledoctor What mod adds the quest to deliver the letter do Dawn Priest Blaise?

  • subtledoctorsubtledoctor Member Posts: 8,255
    Raduziel said:

    @subtledoctor What mod adds the quest to deliver the letter do Dawn Priest Blaise?

    Dunno. I think either AC Quest or BG Quests & Encounters.

    Raduziel
  • RaduzielRaduziel Member Posts: 1,612

    Raduziel said:

    @subtledoctor What mod adds the quest to deliver the letter do Dawn Priest Blaise?

    Dunno. I think either AC Quest or BG Quests & Encounters.
    It's not BGMQE, for sure.

    Thanks!

  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 1,545
    Raduziel said:

    @subtledoctor What mod adds the quest to deliver the letter do Dawn Priest Blaise?

    Romantic Encounters I think.

    It suggests they have a "thing" going on. All above board of course, they have never even met.

    Raduziel
  • subtledoctorsubtledoctor Member Posts: 8,255

    Raduziel said:

    @subtledoctor What mod adds the quest to deliver the letter do Dawn Priest Blaise?

    Romantic Encounters I think
    Ah! Yes. I'm trying this one out for the first time. Installed the PG version (because I'm here for the combat really). The stuff where people throw themselves at Charname is a bit... weird. But it's nice to fill out the world a bit with other people actually having relationships.

    Hmm, is that mod also the source of the quest where the guy in a house in Beregost is a slime? That's a good one, and it has a romantic angle.

  • RaduzielRaduziel Member Posts: 1,612
  • UnderstandMouseMagicUnderstandMouseMagic Member Posts: 1,545

    Raduziel said:

    @subtledoctor What mod adds the quest to deliver the letter do Dawn Priest Blaise?

    Romantic Encounters I think
    Ah! Yes. I'm trying this one out for the first time. Installed the PG version (because I'm here for the combat really). The stuff where people throw themselves at Charname is a bit... weird. But it's nice to fill out the world a bit with other people actually having relationships.

    Hmm, is that mod also the source of the quest where the guy in a house in Beregost is a slime? That's a good one, and it has a romantic angle.


    I think RE is a mod you play once maybe twice and then go have a lie down because your charname must be suffering from exhaustion.

    No bloody energy left to fight anything.

    Not sure if it's worse for female charname, some "encounters" in the non PG version certainly seem to be female only as it would be hard to see them happening to a bloke.

  • subtledoctorsubtledoctor Member Posts: 8,255

    I think RE is a mod you play once maybe twice and then go have a lie down because your charname must be suffering from exhaustion.

    Well, I keep turning people down! Precisely because I'm here for fightin' and revengin', not lovin' So I'm not exhausted. But the mod ends up playing weirdly because I'm not actually seeing much of its contents. A bit of an odd duck, to be sure.

  • subtledoctorsubtledoctor Member Posts: 8,255
    Darn. I think I might have to reinstall and start over.... I've finally fixed (I think) my psionics system, and this would be an excellent chance to give it a really good playtest.

  • lroumenlroumen Member Posts: 1,258
    This is why you never play the game

    RaduzielArctodusGusindasemiticgod
  • subtledoctorsubtledoctor Member Posts: 8,255
    Actually I think I managed to patch the improved psionics in without reinstalling. My Skald is only in Beregost so it's not too much backtracking to start a psionicist. Yay for long weekends!

    RaduzielGusindasemiticgod
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