New Planescape game?
Sir_Garrick
Member Posts: 32
I am not sure if anyone else has seen or posted this, but this may be a clue about the next game from Beamdog.
http://www.pcgamer.com/a-new-planescape-game-might-be-in-development-at-beamdog/
http://www.pcgamer.com/a-new-planescape-game-might-be-in-development-at-beamdog/
9
Comments
I think the Blood War has been mentioned too.
If it forces you to play a character like PST does and it has crappy combat then I'm gonna have to skip it. PST is mind-numbingly boring to the point where it feels more like a chore than a game. I don't understand the praise. And anyone that feels like replying to this post with "oh you just don't get it", no, I get it. I just don't like it.
Anyway, that's some nice news!
So I'd certainly like to see a game in the Planescape setting that a) let's you make a character and b) has non-terrible combat. (The PST UI was also awful, but Beamdog already fixed that in the Enhanced Edition.)
T:ToN is the game with really awful combat.
What I would want from another Planescape game is it retains the humour of the first, not like T:ToN, which takes itself so serioudly that it disapears up its own back passage.
http://www.wischik.com/lu/senses/pst-book.html
It's also one of the goodies included when you get PST from GOG.
I'm not saying BG and IWD are perfect, but I think that kind of character creation has many more possibilities than PST.
An evil wise mage plays differently than a good dumb fighter, but that doesn't change the fact that you're still playing as TNO. Oh you want to play as a woman? A dwarf? A nature-loving druid? Well that's too bad.
I understand you enjoy PST, I don't. You think BG/IWD character creation is mostly cosmetic, I don't. Let's just agree to disagree. I know a lot of people love PST and I didn't mean to get into a fight with anyone, I was just stating my opinion.
I will, however, agree that the way you can change TNO's alignment during the actual game is an interesting mechanic that could be reused in a new game.
The combat system isn't very different from Baldur's Gate.
Hint: don't dump-stat wisdom.
http://www.eurogamer.net/articles/2017-11-14-beamdog-new-planescape-torment-unravel
So Planescape: Unravelled maybe?
One option, if you wanted to make something similar to PST, would be to have a de-powered Ravel as protagonist. However, I think it more likely that this will be a more BG-like take on the setting, or Dragon Age-like, since David Gaider is head writer. Ravel could be the antagonist, she could be fun if she appears throughout taunting the PC.
I also need a good, engaging character building and combat tactics system to enjoy a game. I'm not interested in spending my gaming time with an interactive novel, and I still haven't bought or played PST:EE.
That doesn't mean it wouldn't be a successful project for them. They just won't have me as a customer for it. If enough other people are into it and will buy it, then that's great. Enjoy.
also just because it's going to set in the planscape setting does not mean it's gonna play like torment. as tides showed thee story of torment only works once so it's more likely gonna be it's own thing in the same setting.
keep in mind that if we count mask of the betrayer we have only explored 5 planes at most. there is a ton of the planes we have never seen.