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Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)

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Comments

  • tzaerutzaeru Member Posts: 3
    edited September 8
    May already be suggested, but didn't see this on Trello at least:

    Add collapsable categories for areas, scripts and placeables for both the toolset and the DM client. For modules with hundreds and hundreds of these, it's a bit of a mess to go around in the toolset and the DM client.

  • kaderkader Member Posts: 5
    Some small things can easily improve the gaming experience.

    Enemy should die as an instant lootable remains, waiting a body transform to a remains bag for 3 second just ridiculous and anti-humanity.

    A bottom can take all item from any container.

    Transparent background construction, sometime the camera will switch and the wall or building block your sight.

    More nimble moving, switch character direction too slow, maybe push A or D can walk right or left directly, not only rotating.

    Something may not that's easy but I hope
    More class、sub-race from NWN2、more follower. like BG2EE new features.

    Better character model, as least the main npc' face should same as their portrait.


  • TarotRedhandTarotRedhand Member Posts: 711
    edited September 20
    @kader said
    Enemy should die as an instant lootable remains, waiting a body transform to a remains bag for 3 second just ridiculous and anti-humanity.

    This is not necessarily a fault of the engine but may instead be down to the module builder. There is a check box that says something like "leaves a lootable corpse" in the creatures properties in the toolset.

    TR

    ProontAndarian
  • kaderkader Member Posts: 5
    This is not necessarily a fault of the engine but may instead be down to the module builder. There is a check box that says something like "leaves a lootable corpse" in the creatures properties in the toolset.

    TR
    So Bioware know how normal games work and made a worst decision

  • ShadooowShadooow Member Posts: 331
    kader wrote: »
    This is not necessarily a fault of the engine but may instead be down to the module builder. There is a check box that says something like "leaves a lootable corpse" in the creatures properties in the toolset.

    TR
    So Bioware know how normal games work and made a worst decision

    I never had this issue in vanilla campaigns, in fact some of the npcs in it have lootable corpse when they die. Loot is not dropping too much in vanilla campaigns especially not in a situation where there are no other enemies to kill. And 3 seconds are close to what you ned to loot lootbag1 hence the npc you just killed will spawn lootbag2 before you finish it.

    On the other hand I saw PWs (multiplayer servers) where loot dropped from each npc and it was important to loot them all and on top of that the lootbag spawned after 10+ second. Terrible design but that is on the server not Bioware. NWN already allows to spawn lootable corpses and influence how fast/slowly will lootbag spawns (or rather corpse will fade).

    ricoyung
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