Suggestions Thread: Miscellaneous (Minor uncategorized tweaks and changes)
Symphony
Member, Developer Posts: 142
Hello folks, I'm Symphony.
In order to keep things collated, I'm starting category based suggestion/bug discussions. Please use your best judgement to find which discussion best suits your range of items!
This the Miscellaneous Suggestions Discussion. If you don't feel like the other categories accommodate your suggestion for NWN, this may be the best place to state it.
Feel free to post your suggestions below in a hopefully clean and concise manner, and if you have time, try to read the other suggestions so you don't duplicate any requests.
In order to keep things collated, I'm starting category based suggestion/bug discussions. Please use your best judgement to find which discussion best suits your range of items!
This the Miscellaneous Suggestions Discussion. If you don't feel like the other categories accommodate your suggestion for NWN, this may be the best place to state it.
Feel free to post your suggestions below in a hopefully clean and concise manner, and if you have time, try to read the other suggestions so you don't duplicate any requests.
8
Comments
So the sound kind of "blasts away" when you start that...
-More options for UI scaling, currently its 1x or 2x and so on, for me on 1440p 1x is too small and 2x is too large, is 1,5x possible?
-Borderless window support(i could not get the game fill the whole screen while windowed)
Also, there REALLY needs to be a dark red border around the edges of traps, like in Baldur's Gate, and in NWN2. It just looks so bad without it.
Frankly I never understood how the original production team didn't see this as a problem, playing as pure caster your hotbars are completely full at around level 10 already, and there are 40 levels to get to.
like insted of having to make it a debug mode make the console commands a toggle in it's ovvn menu
1) Add an option to mass-buy items from a store. One of the worst things about playing a ranged character is buying your ammo since you can only buy 1 stack at a time.
2) Increase ammo stack sizes, which should alleviate the above problem.
So... a fix that allows these combat modes to just stay on when you have enabled them would be a massive quality of life improvement.
- Bug fix: Using color codes (whether directly or embedded in a token) in conversation options sometimes causes conversation options after the color-coded one to not display on the client in a server-client scenario (it may happen in SP too but we haven't replicated it there). The missing options either do not display at all or display a blank string.
- Please improve the Faction Editor in the toolset. On HG we haven't been able to use it for a number of years now (attempting to make changes lags the toolset for hours and then either crashes or hard-freezes). We've resorted to manually GFF-editing `repute.fac` to add new factions or change their relationships.
-- In general, toolset performance improvements would be greatly appreciated. The options that NWNTX offers to turn off certain pre-loads would be nice (but should be toggled by a .INI option so they don't trip up less experienced users).
- It would be _amazing_ (but probably a lot of work - I'm just imagining having to project the PWK for one thing) to have roll and pitch settings when placing placeables in the toolset as well as the existing yaw setting.
- While I understand that having multiple tilesets in one area is not likely to happen (being familiar with the area file formats), it would be great if there were a way to manually edit an individual tile, even breaking normal tiling rules.
-- As a sub-request to this, it would be very nice to have two new cross-tileset Features, an empty walkable tile and an empty unwalkable tile. We've used them on HG in combination with placeables to generate custom stuff like the bridge in Gaping Maw.
- Please make it possible to run with `Sticky Player Names=0` and `Server Vault By Player Name=1` to have the old vault/cdkey behavior. We have numerous players on HG with multiple CD keys _and_ multiple player names who like to be able to play any of their characters on any of their CD keys (and we have our own password system to support this).
When you tilt the camera angle, the compass also tilts, which can make it unreadable. Keeping it from tilting is desirable.
Thanks!
-JFK
I would like to make a suggestion about something that I've always dearly missed a lot in the original game: an option to export the "combat log" text to a log text file on disk in real time.
The combat text gets very confusing at high level when you have multiple attacks per round, and even more so if you have a ton of different damage elements for each attack (which is common on combat-oriented multiplayer servers), and it becomes practically impossible to read and comprehend due to its output rate. I understand that you don't want to change the base game, so an easy and elegant solution to that issue would be to add the option to log that window's text, so that we can program third party software to parse the log in real-time and output the result in much more friendly way on a second screen.
It would also enable new creative third-party tools to create stuff like "DPS meters" and "Kill Count per party member" (I know that similar tools already exist, but as far as I know they require to inject themselves within the game to intercept the log data in memory, as the game's existing text logs don't include all the combat text.)
Thanks!
ClientEntireChatWindowLogging=1
That will make sure that your combat info is sent to your nwclientLog1.txt file, which is in your logs folder in the game folder.- Since PWs will likely stay on an old version for some time after a new version is released (e.g. 1.74 -> 1.75) (it will take time to update the server software and possibly any related NWNX hacks):
-- Please add a way in the Beamdog client to upgrade/downgrade to a specific version.
-- You could do the same for the Steam release when you release a new version by adding the old version as a 'Beta' and letting people use the Steam beta selector to go to that version.
Draw distance increase. I saw this mentioned on another forum and loved the idea. The draw distance and "fog" distance is quite low in NWN, would be nice to have an increase to it (with slider etc.).