I just want to commemorate this occasion by saying congratulations on your (takes a deep breath and triumphantly raises fists in the air) FIRST FRIDAAAAAAAAAAY of the Beamdog Livestream 2019. In your brand new office space no less. Now on to my serious questions:
1) What capabilities do you believe will be enabled by the conversion of NWN:EE to 64-bit? 2) What capabilities will the new renderer bring to the table(top)? Sorry, couldn't resist. 3) Is it possible the 3.0 or 3.5 rules for grappling in combat could be implemented sometime in the future?
The active pw community got involved about 14 months ago in November 2017, to this date many of the most advanced servers have paused their transfer or have been transferring to NWN EE for about a year. Is Beamdog going to start releasing engine features similar to what those servers provide (and depend on) in order to make it easier for them to move to NWN EE? Or will it be years down the line before the community can fully transfer to NWN EE?
Comments
TR
Join Trent Oster and Lee Guille at 10am PT on Friday (tomorrow) for all the latest Neverwinter Nights: Enhanced Edition and Infinity Engine news!
What questions do you have for Trent and Lee?
When do you plan to annouce the new game Beamdog is working on?
Would you like to work on another EE?
When will we get more news about 2.6?
Trent, do you have a favorite character type for playing (tabletop or CRPG)?
Lee, what's the next big advertising push for NWN? A new module, you say?
JFK
1) What capabilities do you believe will be enabled by the conversion of NWN:EE to 64-bit?
2) What capabilities will the new renderer bring to the table(top)? Sorry, couldn't resist.
3) Is it possible the 3.0 or 3.5 rules for grappling in combat could be implemented sometime in the future?