Beamdog streams
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
Now when livestreams are weekly, everything related to them will be in this thread.
Neverwinter Nights: Enhanced Edition Announcement Livestream
https://www.youtube.com/watch?v=Catc3uAtRhc
Beamdog November 24 Livestream
https://www.youtube.com/watch?v=Ux2gDtYC9s0
Beamdog December 1 Livestream
https://youtu.be/O5VdvjkrKv0
Beamdog December 8 Livestream
https://youtu.be/7LNH-x9n8rM
Beamdog December 15 Livestream
https://youtu.be/X_i7YSzQiRI
Beamdog December 22 Livestream
https://www.youtube.com/watch?v=CNKH53rPGI4
Beamdog January 12 Livestream
https://youtu.be/OQySkIWXj9A
Beamdog January 19 Livestream
https://youtu.be/zQisOHewMFk
Beamdog January 26 Livestream Part 1
https://www.youtube.com/watch?v=B8PVh4JBWG4
Beamdog January 26 Livestream Part 2
https://www.youtube.com/watch?v=7e2Pp6rlMks
Beamdog February 2 Livestream
https://www.youtube.com/watch?v=hlhMk4WyEtk
Beamdog February 9 Livestream
https://www.youtube.com/watch?v=jaLoDNLP7Z0&feature=youtu.be
Beamdog February 16 Livestream
https://youtu.be/-V_VzcjNsrY
Beamdog February 23 Livestream
https://www.youtube.com/watch?v=bibZdWFyF0s&feature=youtu.be
Neverwinter Nights: Enhanced Edition Announcement Livestream
https://www.youtube.com/watch?v=Catc3uAtRhc
Beamdog November 24 Livestream
https://www.youtube.com/watch?v=Ux2gDtYC9s0
Beamdog December 1 Livestream
https://youtu.be/O5VdvjkrKv0
Beamdog December 8 Livestream
https://youtu.be/7LNH-x9n8rM
Beamdog December 15 Livestream
https://youtu.be/X_i7YSzQiRI
Beamdog December 22 Livestream
https://www.youtube.com/watch?v=CNKH53rPGI4
Beamdog January 12 Livestream
https://youtu.be/OQySkIWXj9A
Beamdog January 19 Livestream
https://youtu.be/zQisOHewMFk
Beamdog January 26 Livestream Part 1
https://www.youtube.com/watch?v=B8PVh4JBWG4
Beamdog January 26 Livestream Part 2
https://www.youtube.com/watch?v=7e2Pp6rlMks
Beamdog February 2 Livestream
https://www.youtube.com/watch?v=hlhMk4WyEtk
Beamdog February 9 Livestream
https://www.youtube.com/watch?v=jaLoDNLP7Z0&feature=youtu.be
Beamdog February 16 Livestream
https://youtu.be/-V_VzcjNsrY
Beamdog February 23 Livestream
https://www.youtube.com/watch?v=bibZdWFyF0s&feature=youtu.be
Post edited by JuliusBorisov on
6
This discussion has been closed.
Comments
What is the main goal of Neverwinter Nights: Enhanced Edition? According to Trent Oster, Beamdog is going to make the brilliant game even more brilliant, as it was with the case with the work on the Baldur's Gate title.
The main features of the Enhanced Edition include:
- improved display
- improved multiplayer
- additional opportunities for toolset users
- bug-fixing
Beamdog, Steam and GOG will be the main trade platforms for NWN:EE. Those who pre-ordere the game, will receive access to beta-version of NWN:EE.
NWN:EE includes the original campaign, as well as SoU and HotU expansions, and some premium modules too. But the majority of premium-modules will be sold separately, as it was before. The old and the new versions of the game will be compatible, all the save-games, made while playing the original version, will be playable in NWN:EE. No add-ons were announced, but there were hints that it is possible. But nothing in particular.
Trent Oster mentions that working on BG1-BG2 and NWN is actually the different experience in terms of graphic improvement. NWN has twice much more textures and objects, than BG1-BG2 combined. In accordance with the budget it was decided to choose the different way. The developers have decided not to change everything, but add new visual effects.
Speaking about the possible change for AI, Oster says that there will be no major changes. He says that back in old times the AI in NWN was more aggressive than it is now. He has told the story of his own walkthrough of the original campaign, where he had to struggle during the boss fight in the Prison Quarter (who killed his character at the actual meeting place). He was teleported to the Temple, where the Aribeth was, and after a while the boss appeared there too, and was killing Oster's character again and again.
The idea of ''rebuilding the original campaign for NWN'', mentioned by Trent Oster during one of his major interviews, was rejected for a while, due to the many game crushes, the big amount of work and the desire to ''move forward''.
Speaking about the possibility of NWN II EE, Trent Oster says NWN II is the Obsidian game, and there are no plans on it right now.
Special thanks for this summary goes to https://vk.com/nwnbeamdogfangroup
In every single trailer for the original game there was this big fire guy.
Every video every time.
Once I see the big fire a guy with a sword I will except this as the true successor to the original game.
Cheers!
Edit:
Thanks again - I fully support your work and looking forward to contribute with testing.
Want to know more about what's coming for Neverwinter Nights: Enhanced Edition? Tune in on Beamdog's Twitch channel Friday November 24 @ 11:30am PST to find out!
Join Beamdog Studio CEO Trent Oster, Director Phil Daigle, and Neverwinter Nights: Enhanced Edition Project Director Jonathan Hill in the first of a series of weekly livestreams.
Come for NWN:EE news, stay for prize giveaways! Not a Neverwinter Nights fan? Tune in anyway! We’ll be sharing more about what’s coming down the line for our Infinity Engine Enhanced Editions!
I am officially getting hyped.
I 100% support weekly streams.
Thank You Beamdog.
Hi there!
You can try this link:
*EDITED OUT LINK* Huh, that's weird, it was also broken, sadly I'm not entirely Twitch literate *EDITED OUT LINK*
Or, it will likely be up on our Youtube page shortly.
https://www.youtube.com/watch?v=Ux2gDtYC9s0
Looks like they are having fun. There was some good new info too ... (in between all the joking) : P
"All existing mods will be able to simply be loaded and played without any kind of editing/fixing/compiling. All saves will function the same. However, any modules created using the EE's new features will not be playable with the "classic" NWN (makes sense really)."
That goes without saying, then, I guess: If I update my mod (open-> save) with the EE toolset (version 1.74?) it won't be usable to players that are on 1.69 either?
That means that builders should be aware that if they create mods or make changes to existing ones with the EE toolset, these will not be playable for people who don't own the EE. Of course that's no problem if everbody owns and plays the EE, but I think that it should be emphasized that while the EE is backwards compatible, any changes made with the EE will (/at least may) break this compatibility.
For me that means I have to have and use the 1.69 toolset for everybody to be able play my mods; whereas as if I want to make use of new improved toolset functionality I actually must use the 1.74 toolset - with the result that the changes I make there will only benefit EE players.
This should be a most effective incentive for you guys to make the EE as good as it can possibly be; if it is, then everyone will prefer to play the EE version anyway. ;-)
Sadly looks as if I will miss this weeks stream, but will be sure to catch the re-watch on Twitch or YouTube.
http://steamcommunity.com/groups/NWN-Players
This Friday there is another live stream! I can not wait to find out more about this EE ... I have so many questions to ask ... what would you like to ask BD this time?