Man.... how I wish I could participate... but a stream at 2:30pm EST, and on a Friday no less, is generally right in the middle of "all the Nine Hells breaking loose".... Don't suppose we could get a stream on a weekend, every once in awhile (monthly perhaps??) ?
I do not know if it's the right place but I wanted to ask if in the version of steam you planned to insert the archivement, and one thing that many on the forum Steam and BD are wondering, it would not be bad, and according to me verrebber or many ideas for many archivement for NWN: EE
As the author of 101 things wrong with NWN2 and a former OEI Community Representative you have no idea how much joy you brought to my heart when I heard you have no desire to follow in that direction.
As for the patch ETA: we found a last-minute issue that would cause the game to break for a bunch of Head Start players. We don't want to ruin anyone's fun over the weekend, so we've pulled the plug on this patch.
As for the patch ETA: we found a last-minute issue that would cause the game to break for a bunch of Head Start players. We don't want to ruin anyone's fun over the weekend, so we've pulled the plug on this patch.
Any ETA on on fix for the break and patch release like maybe this next Friday or wait til after the holidays? Glad you caught it and no rush even if it after the holidays.
As for the patch ETA: we found a last-minute issue that would cause the game to break for a bunch of Head Start players. We don't want to ruin anyone's fun over the weekend, so we've pulled the plug on this patch.
Any ETA on on fix for the break and patch release like maybe this next Friday or wait til after the holidays? Glad you caught it and no rush even if it after the holidays.
Can we just skip that one and get a hot fix for the patch of the fix that fixed the patch of the previous fix?
Don't miss today's livestream with Beamdog at 10:00 AM PST. What questions do you have for Trent Oster and Phillip Daigle?
Why did you break backwards compatibility with the movies? Why not run both bik and wbm in parallel? Now any community made bik movie has to be converted.
As answered in the livestream, - licences (we don't have licences for newer bink and miles releases). On the plus side, going forward, webm and mp3 will be much better for new content.
As answered in the livestream, - licences (we don't have licences for newer bink and miles releases). On the plus side, going forward, webm and mp3 will be much better for new content.
That's unfortunate, given one of the goals is to not break compatibility.
I'm not sure what this means: "We have four guiding principles with regards to Neverwinter Nights: Enhanced Edition: Do not break backwards compatibility; Do not change - unhardcode and open up for modding/extension, and add new functionality; Step forward slowly and try to keep it stable; New content is king."
Did I get that right: do NOT change, unhardcode and open up for modding extension? So basically leave things as they are?
Did I get that right: do NOT change, unhardcode and open up for modding extension? So basically leave things as they are?
I think they mean do not change BUT INSTEAD unhardcode and open up for modding/extension, and add new functionality. The '-' is a bit ambiguous but I think they do not want to go in and mess everything up, just unhardcode stuff so modders can run rampant with new stuff.
I'm not sure what this means: "We have four guiding principles with regards to Neverwinter Nights: Enhanced Edition: Do not break backwards compatibility; Do not change - unhardcode and open up for modding/extension, and add new functionality; Step forward slowly and try to keep it stable; New content is king."
Did I get that right: do NOT change, unhardcode and open up for modding extension? So basically leave things as they are?
As I can see from the livestreams, there won't be changes to the original content, so that the game can remain as backwards compatible as possible. But instead, we're going to improve the capability of modders so that modders can add/edit current content a lot more easily.
I mean don't just make changes in the rules / code / systems for changes' sake. The game is played by many people in the current state and going in to "fix" something we think is broken could do a lot more harm than good. Instead we will strive to open up the implementation and allow the community to experiment to find better options.
I mean don't just make changes in the rules / code / systems for changes' sake. The game is played by many people in the current state and going in to "fix" something we think is broken could do a lot more harm than good. Instead we will strive to open up the implementation and allow the community to experiment to find better options.
Comments
https://youtu.be/O5VdvjkrKv0
Thank you.
Don't suppose we could get a stream on a weekend, every once in awhile (monthly perhaps??) ?
https://youtu.be/7LNH-x9n8rM
The recap is in the process.
TR
Thank you.
Thank you, thank you, thank you!
As for the patch ETA: we found a last-minute issue that would cause the game to break for a bunch of Head Start players. We don't want to ruin anyone's fun over the weekend, so we've pulled the plug on this patch.
TR
https://www.youtube.com/watch?v=X_i7YSzQiRI&feature=youtu.be
The recap is in: http://blog.beamdog.com/2017/12/december-15-livestream-recap.html
P.S.
@TarotRedhand
As answered in the livestream, - licences (we don't have licences for newer bink and miles releases). On the plus side, going forward, webm and mp3 will be much better for new content.
Do not break backwards compatibility;
Do not change - unhardcode and open up for modding/extension, and add new functionality;
Step forward slowly and try to keep it stable;
New content is king."
Did I get that right: do NOT change, unhardcode and open up for modding extension? So basically leave things as they are?
As I can see from the livestreams, there won't be changes to the original content, so that the game can remain as backwards compatible as possible. But instead, we're going to improve the capability of modders so that modders can add/edit current content a lot more easily.