Aielund Saga Enhanced Edition
Savant1974
Member Posts: 310
Hi everyone, I've been working hard to revise the old series and I'm getting close to completing the revision. I fixed a lot of bugs and made a lot of improvements, then started playing through to get a sense of what else could be revised ("Oh a broken script, better fix that. This convo could use a few more alignment options." etc). I'm playing through with an evil halfling bard, and looking for places to subtly apply more evil
Here's some screenshots of my progress. These are in EE but I haven't used any 3rd party filters, I've been too busy to get into all that (advice welcome!) Never underestimate the improvement that can be had with a high-res skybox! You might recognise the moon picture from a skybox mod in nwvault, but the day, sunrise and sunset were made by me. More to come as I progress
Here's some screenshots of my progress. These are in EE but I haven't used any 3rd party filters, I've been too busy to get into all that (advice welcome!) Never underestimate the improvement that can be had with a high-res skybox! You might recognise the moon picture from a skybox mod in nwvault, but the day, sunrise and sunset were made by me. More to come as I progress
46
Comments
I've got one question though, did you consider making NWN modules based on your second saga?
The sorts of updates I'm looking for are:
* High-res skybox capability (my new ones are good, but still a bit chunky up close)
* New and/or improved head models.
* Overland map function (maps are cool)
* Size-adjustable player models.
* Sub-race support (I'd like to put in my Aielund-specific custom races if possible).
I'll want to be putting in black-powder firearms too, but there's a mod for that on nwvault that could serve as a template.
On the plus side, I now believe it is well worth getting NWN:EE as it runs a lot better on modern hardware and there's more improvements to come down the pipeline
Extra bonus image!
This will probably the adventure I run next once I start a new toon...
Its things like this that make this game-