OVERALL, magic is stronger in EMS. A lot of spells are improved (including Greater Ruin/Hellball) and there's better scaling in the epic levels. There's also no friendly fire which is another big boost if you're playing on the standard "D&D Hardcore Rules" setting.
But some specific broken spells have been adjusted to be more reasonable. Things like Harm/Heal, Time Stop + IGMS combos, stacking absurdly good damage shields (Mestil's Acid Sheath and Elemental Shield mostly), and to a smaller degree things like Flame Weapon/Darkfire being way too good for their level.
But if you're a wizard flinging out Fireballs, Chain Lightnings, Horrid Wiltings, and Meteor Swarms...you'll do much better under EMS.
I've sent an updated version of act one to Niv but haven't received a reply yet so not sure what's going on there. In the meantime you can do what rashkae says.
It seems like that still hasn't been made public - in the meantime, why don't you update Act I on the Vault?
I think I figured out what happened there - Niv has a new email address. I did communicate about fixing a problem in act 3 earlier this year. So.... I can't recall what this fix you're referring to was exactly. I've been renovating my house and I'm moving tomorrow so forgive my brain fade!
Howdy! I’ve played through up until act 2 ch3. When I get the cutscene in the throne room where I get knighted by the princess, it fades to black. And stays that way. I’m playing on an iPad, so I have NO idea about how (or even IF I can) edit my way around this. Anyone have any input on how I can resolve this?
I sorted that out, yeah, just started 3 from the beginning. Now, however….I’m jammed up on The Counts Lost Love. I talk to the count and the captain, go do the fort inspection, get the “she looks familiar” convo. I talk to her, she says come inside. And that’s where I’m stuck. I can’t get into the house, it’s boarded up. Lockpick and bashing are no go. I CAN open the cellar door around the side down the stairs, but there is nothing behind it.
Just tested it; the door is supposed to open as soon as she appears. It's working at my end so I can only assume this is another quirk of EE interacting with modern processors, causing some scripts to fail. Try teleporting yourself to the waypoint SAF_SPAWN2, then walk to the door and she should spawn in on the same spot you appeared at. That's all I can think of to get around the issue.
You don't need to go into game folders; just access the console in-game. I presume the ipad version has that? It's usually under the ~ button. Then you can use console commands to teleport to that waypoint.
@Savant1974: Good day! I'm thrilled to see that you actively follow and reply to this thread. Are the versions for the campaign at the Vault the same that are getting buried in the sqlite3 format here? I'm hoping to do a complete run through the most current version, but I had also hoped to use the toolset, if it's still possible.
Comments
OVERALL, magic is stronger in EMS. A lot of spells are improved (including Greater Ruin/Hellball) and there's better scaling in the epic levels. There's also no friendly fire which is another big boost if you're playing on the standard "D&D Hardcore Rules" setting.
But some specific broken spells have been adjusted to be more reasonable. Things like Harm/Heal, Time Stop + IGMS combos, stacking absurdly good damage shields (Mestil's Acid Sheath and Elemental Shield mostly), and to a smaller degree things like Flame Weapon/Darkfire being way too good for their level.
But if you're a wizard flinging out Fireballs, Chain Lightnings, Horrid Wiltings, and Meteor Swarms...you'll do much better under EMS.
It seems like that still hasn't been made public - in the meantime, why don't you update Act I on the Vault?
Thanks for trying though, I appreciate it!