You're not in the console mode then. You need to type that stuff into the console after switching to it with the ~ button, and you'll see the little cursor arrow in the top left of the screen.
Yes but the area covered by the trigger is bigger than the bridge and runs from one side of the map to another. Go right to the north edge of the map to make sure you're off the area completely, then move across the bridge and that should do it.
I had a thought. Is that the first romance trigger? For Criosa, it’s the second one. So is it the second one for Robert too?
When I triggered the first conversation with Robert at the Culdeny bridge, there was no “romance” option and it felt strange, because the first conversation with Criosa in the Valley of Silence had a “romance” option. Did I take the wrong conversation turns the first time, perhaps?
No that conversation with Robert doesn't have any influence on the romance. Sometimes when the scripts trigger a conversation, if you're moving at the time it can just stop it before it starts, it's not 100% guaranteed to work properly I found. Perhaps that is the problem.
Ok, that worked. Next time I play from the beginning I will be more careful to find the bug. Now I’m just happy I can go on with this romance. Thank you. 🙂
I am new here and I'm playing a druid/shifter build in this mod but I ran into a problem where my spells won't work when I'm wearing anything higher than light armor. Is this a known bug? Or is it by design? Thanks.
I played a druid on my first go too… and I found that this series implements the rule “druids can’t cast spells in metal armor” 😂 Don’t worry, you will find an Ironwood breastplate later in the game!
Right, hello.
I am playing Act II of Aielund Saga and I have a problem (because of course I do). See, I delivered the giant's head to dwarf king, but he does not give me the quest to investigate the missing people. In fact, the game simply refuses to acknowledge the fact I even met him, stating that "I'd like to go in and meet the king at some point." When I go to speak with him again I just get the "lookink around" dialogue.
Also, when I go to report to the duke about the Feybourne city, instead of any progress, I get invited to talk to the knight guy, who is no longer there.
Sorry for digging this thread up, I just want to play the mod fully and not miss any of it.
It's possible there's a tiny loophole in the scripting (not my finest work) that messes it up, but I wouldn't rule out that old Intel CPU compatibility issue either. In any case, I'll take a look.
Okay looks like it's looking for you to be on the quest for the sceptre of transcendence before you can go on with it. So try returning once you've gotten that quest.
I loaded an old save. So what happened is, after the knight left and i reported the whole Feybourne mess to the duke, I went and spoke to Bartlett in prison. I think I locked myself out of the quest. Now I didn't go talk to Bartlett and things started happening again. I am off to investigate some disappearances now. Thank you.
Ha! Yeah I had a hell of a time trying to balance the game with Dev Crit, and I just felt it was crazy OP so had it disabled. I don't recall if it's something that can be 'turned off', and I wasn't the one who did all that scripting stuff anyway. Don't worry, I'm sure you can make it through the story without it!
I mean yeah, I can. It's just that my hulk (barb-bard-rdd) really feels incomplete like that. Then again, it would be just plain unfair to Fall of Aielund pt.1. Ah, well.
Yeah, the module has a lot of very powerful enemies that AREN'T crit immune BECAUSE Dev Crit is disabled. Which also means more enemies are sneak attackable too (in EE that can be adjusted separately but not originally).
A lot of places tended to just throw crit immune on anything significant solely because of Dev Crit which is not good design (both the crit immune and Dev Crit :P).
Comments
In game, open the console with the ~ key
type DebugMode 1
type dm_setvarint criosa_love 0 (and click your character)
type DebugMode 0
That should do it
I tried to recharge and do it again but now the system says “DM command not allowed”
When I triggered the first conversation with Robert at the Culdeny bridge, there was no “romance” option and it felt strange, because the first conversation with Criosa in the Valley of Silence had a “romance” option. Did I take the wrong conversation turns the first time, perhaps?
I am new here and I'm playing a druid/shifter build in this mod but I ran into a problem where my spells won't work when I'm wearing anything higher than light armor. Is this a known bug? Or is it by design? Thanks.
I am playing Act II of Aielund Saga and I have a problem (because of course I do). See, I delivered the giant's head to dwarf king, but he does not give me the quest to investigate the missing people. In fact, the game simply refuses to acknowledge the fact I even met him, stating that "I'd like to go in and meet the king at some point." When I go to speak with him again I just get the "lookink around" dialogue.
Also, when I go to report to the duke about the Feybourne city, instead of any progress, I get invited to talk to the knight guy, who is no longer there.
Sorry for digging this thread up, I just want to play the mod fully and not miss any of it.
Okay looks like it's looking for you to be on the quest for the sceptre of transcendence before you can go on with it. So try returning once you've gotten that quest.
A lot of places tended to just throw crit immune on anything significant solely because of Dev Crit which is not good design (both the crit immune and Dev Crit :P).