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Aielund Saga Enhanced Edition

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Comments

  • Savant1974Savant1974 Member Posts: 214
    I've released the skybox overrides as a separate download. You're welcome B) It doesn't include the more exotic skies above, just the default clear/winter/storm/desert/icy ones. Enjoy!
    https://neverwintervault.org/project/nwn1/images/texture/artful-skies

    YehoyakinvoidofopinionAndarianNotabarbiegirl
  • BelleSorciereBelleSorciere Member Posts: 1,739
    Installed, will play soon.

    Savant1974
  • Savant1974Savant1974 Member Posts: 214
    Found a couple of tiny errors in act 1 just now, but not worth reinstalling over :)

  • ManveruManveru Member Posts: 75
    Awesome! Will try this as soon as I'm able!

    Savant1974
  • FinneousPJFinneousPJ Member Posts: 6,265
    So this is now playable on NWN: EE? F*ck me, you may have just sold the game to me. @TrentOster give this guy a medal ;)

    Savant1974bjepsonAerakarNotabarbiegirl
  • Savant1974Savant1974 Member Posts: 214
    It actually works on any version of nwn, in spite of the 'Enhanced Edition' on the title :)

    LyraVrenFinneousPJNotabarbiegirl
  • Savant1974Savant1974 Member Posts: 214
    Just a couple of things of note - I found a weird crash bug in act 2 that prevents you from getting into an area where the druid(actually a cleric) henchman is. So I fixed that. Also, after doing some more testing with henchmen and encounter spawns, I've decided to remove the limit on the number of henchmen you can hire. This only affects act 2 onwards of course. Naturally, taking 4 henchmen with you will result in less XP for the players, so it's up to you to decide how many you want to take :)

  • KrovosKrovos Member Posts: 20
    This looks amazing I can’t wait to play this. Question is this staying CEP 2.6 or going back to 2.4? I remember there being a issue a few weeks ago and I have been really busy and haven’t had a chance to follow this. Last I remember they were trying to work something out.

  • JinashiJinashi Member Posts: 11
    I finished the first act and I think I saw some bugs:

    - While I wanted to give the new orders of the mayor of the first village, I first talked about the barbarians and he broke upstairs, preventing me from giving him orders
    - The ranger who can heal us if we ask him never heals the third member of the group (here it was the barbarian)
    - In the end, I had with me the barbarian (+ fighter and cleric) in my group but the princess did not follow me and stayed in his cell (a bug ?). It gave strange dialogues and quest updates referring to a princess when she was not there.

    Despite these minor bugs that have not prevented me from finishing the first act (lvl 9 !), I have hugely appreciated and can not wait to see more ;)

    PS: google translate

  • Savant1974Savant1974 Member Posts: 214
    @Jinashi thanks for the report, not sure what you mean about a ranger not healing third member of the group though - Oh I think I know what happened: Morik stayed with your group instead of leaving as he should have, and that prevented Criosa joining. I'll make some adjustments right away. :)

    @Krovos I've used cep 2.6, I haven't heard anything about that issue ever since.

  • aarionnaarionn Member Posts: 76
    @Savant1974

    Savant thank you so much for going through your modules again and making Enhanced Edition :)

    I just installed the first module and whoa... does it bring back memories... and I am so looking forward to this epic adventure!

    Thx so much for making this.

    I hope you will create more great books and maybe some modules based on them :) BD should get your license :)

    Savant1974Notabarbiegirl
  • KrovosKrovos Member Posts: 20


    @Krovos I've used cep 2.6, I haven't heard anything about that issue ever since.

    Well no news is good news I suppose. I’ll be installing everything I need and playing this ASAP thanks again for updating this.

    Savant1974
  • Savant1974Savant1974 Member Posts: 214
    Just fyi, I've been playing through it again (for fun!) and found a few issues here and there, so I've been uploading fixed versions as I go, with updated version numbers. So if you're about to start playing this weekend, make sure you check to see if there's an update on the Vault :)

    shadguytbone1
  • DrHappyAngryDrHappyAngry Member Posts: 818
    I was waiting for this to finally get finished up before I gave it a shot. Somehow I never played this one back in the day, so have been excited to give it a run through.

    So i keep starting, and getting a bad case of restartitis. There any classes that I might feel like I'm missing out on stuff? Sort of like how SoU really favored Paladins? I keep tinkering with the ideas of a Barbarian/Weapon Master, Bard/Barbarian/Red Dragon Disciple (kind of a skald), Bard/Arcane Archer or Sorcerer. With the resting restrictions, it seems like a mage might not be the best idea. I did see there's some dialog for rangers/bards in the first one, just thought I'd ask if there's any classes that really provide extra.

    Savant1974
  • Savant1974Savant1974 Member Posts: 214
    There's extra stuff for paladins and bards, especially in act 2 and act 4 part 3. There's lots of class specific gear too. I designed the series to be playable by any class, so there's not a lot you'll miss out on choosing one path. Oh and I reduced the resting restriction to 6 minutes (3 hours in game) to make it a little easier for spellcasters.

    Lilura
  • NaesakiNaesaki Member Posts: 4
    This really does make me more and more excited about the EE edition and just what else could potentially come from it, though I am very tempted to give this a whirl on my original diamond edition of the game as well :D I've heard such great things about this module over the years ^^

    Savant1974
  • Savant1974Savant1974 Member Posts: 214
    It may be called Enhanced Edition, but it'll run on any version of nwn so go right ahead :)

    In other news, I just successfully tested a skybox with 4x the resolution of the ones shown above. I figure that's pretty close to an actual 4k skybox, and certainly 1080p or higher. NWN didn't choke or anything, I'm very impressed :D

    AndarianLiluraNotabarbiegirl
  • AndarianAndarian Member Posts: 146
    edited January 2018
    Just catching up with this thread now. Great work, Savant! You've obviously been busy. Another playthrough of Aielund in EE will definitely be going on my to-do list. And thanks for posting the enhanced skyboxes! I've been searching for better ones for a long time. I'll definitely look at including them in my mods. :)

    If you're looking for better heads, then I can recommend taking a look at Salt's and Estelindis' head packs. I use some from each in Sanctum and I think they look great, especially relative to the stock low-poly heads the game comes with.

    Also, thanks for working out the backward-compatibility issues. I've been updating in EE as well (more on that to come on another thread), and it's good to know that modifying the builds to run on 1.69 should be fairly straightforward.

    Savant1974FinneousPJLiluraNotabarbiegirl
  • Savant1974Savant1974 Member Posts: 214
    Those are excellent heads! I will have to include them in my next update of the saga, thanks for pointing those out. There's been so many updates and additions to the game since I departed the modding scene in '07, amazing stuff. I was surprised at the lack of new skyboxes though, so I'm glad to have been able to contribute :)

    AndarianNotabarbiegirl
  • Livegood118Livegood118 Member Posts: 48
    Hey Savant thanks for doing all of this work! Aielund is what keeps bringing me back to NWN.

    I was wondering whether you have any plans to update some of the spell/ability descriptions in game to align with changes made by EMS. All in all I think the changes that EMS makes are good but they are pretty poorly documented. The EMS readme is a bit of a mess and as far as I can remember none of the changes made it to the descriptions in the final game, leading to a fairly confusing experience in some cases.

  • aarionnaarionn Member Posts: 76
    @Savant1974

    Hi Savant.

    One question about your 6 book Aielund saga series and your nwn modules.

    What would you recommend to a newcomers to your work? Should one first read books and than play modules or play first and than read? Or play and read together? :) Your point of view.

    Thx.

  • Savant1974Savant1974 Member Posts: 214
    edited January 2018
    @Livegood118 You're welcome, hope you enjoy the new update :) Hadn't thought about changing the spell descriptions to match EMS but it's a good idea. I'll put it on my to-do list :)

    (Edit: Does anyone know where to find the in-game spell text?)
    (Further edit: It's a tlk file thing, which means a completely custom tlk file merged with CEP and BW. Uh, no not touching that with a 10 ft pole :P )

    @aarionn I wouldn't recommend reading and playing simultaneously as the two iterations of the story differ. When I wrote the first novel I tried to include just about all of the first mod in there and it was ridiculously huge and bloated. Some things that work for games don't work in novels (or movies, tv shows etc) so the books are a more compact story which followed the main plot with little deviation. If it's your first time, I'd play the game first, then enjoy reading about another party doing the same quest :D

    (Also, there's some deviation from the original story here and there where some things worked and some things didn't.)

    Post edited by Savant1974 on
    AndarianLivegood118Notabarbiegirl
  • Livegood118Livegood118 Member Posts: 48

    @Livegood118 You're welcome, hope you enjoy the new update :) Hadn't thought about changing the spell descriptions to match EMS but it's a good idea. I'll put it on my to-do list :)

    (Edit: Does anyone know where to find the in-game spell text?)
    (Further edit: It's a tlk file thing, which means a completely custom tlk file merged with CEP and BW. Uh, no not touching that with a 10 ft pole :P )

    Ah well that's a shame - didn't realise it'd be so much work so I don't blame you.

    Maybe doing a cleaner/more concise version of the EMS readme as a cheat sheet for players would be a next best thing?

    Not sure how long ago you looked at the EMS readme but the changes aren't particularly well documented at all.

    For example, there's pretty much nothing in there about how epic-meta magic works, which is a real incentive for players not to go for crazy multiclass cheese. Likewise for various reference to the PHB.

  • Savant1974Savant1974 Member Posts: 214
    I breezed through the text file for a few minutes and yes, its a bit disorganised. I'm sure I can organise the spell changes into categories and make it easier to read.

    Notabarbiegirl
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