I loved how in the BG(2?) manual, they listed a lot in-text when relevant (ability scores, class abilities) but then all were compiled at the end, in addition to other relevant tables.
Indeed, there's a line in the end of the first manual: "wizard tooltips/help tool" - I could't understand that it means "highlight item". I thought that such a description only means the following - you need to have the cursor hovering over the icon or object for a certain period of time before the tooltip will display, and (or) you can force the tooltip to immediately display by pressing TAB when the cursor is over the button or object.
Indeed, there's a line in the end of the first manual: "wizard tooltips/help tool" - I could't understand that it means "highlight item". I thought that such a description only means the following - you need to have the cursor hovering over the icon or object for a certain period of time before the tooltip will display, and (or) you can force the tooltip to immediately display by pressing TAB when the cursor is over the button or object.
Regardless of what tab was like using in BG2 my reading of this paragraph was exactly how you interpreted it.
I wonder, is it intentional that "highlight item" hot key (TAB) is not included into the manuals? I would be very happy if this hot key is available/
It's mentioned on page 58, in Help Tool section. Easy to miss at the end of the paragraph.
Another mistake in the manual: On the bottom of page 59, it says that only the party leader's Charisma counts for dialogue. This is not true—the Charisma of the speaker is used instead. However, it is indeed only the party leader's stat that counts when buying items.
It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).
Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
@bengoshi It doesn't say you have to put a cursor anywhere. There's no cursor in the touchscreen version it starts off talking about, and it doesn't say you have to tap anything except the button to see all that stuff. Then it says you can get the same function on PC/Mac just by pressing Tab. I agree that it could be better worded though.
Don't worry. The item highlighting feature you are thinking of is definitely in the game.
It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).
Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
I agree. The two bear forms have the same stats, but the wolf is different. Then there is the sword spider, baby wyvern, and fire salamander. Not to mention the two werewolf forms.
Beyond just their strength/dexterity/constitution stat changes they have different resistances as well. It would be a lot to explain.
It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).
Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
Even a qualitative explanation would be nice, is this absent too?
e.g The brown bear is the strongest and most hardy form, compared to the nimble movements of the wolf.
Wyvern; Turn into a winged faux-dragon with a poison stinger and powerful claws.
Salamander; Turn into a reptillian creature from the plane of fire, with a flame shield and a trident.
Sword spider; Turn into a giant spider with swords for legs, capable of attacking very rapidly.
Something like that, something to give a clue as to what they do. Also, the black/brown bear forms are purely cosmetic? I always thought the brown was tougher (and thus, the black obsolete).
Wyvern; Turn into a winged faux-dragon with a poison stinger and powerful claws.
Salamander; Turn into a reptillian creature from the plane of fire, with a flame shield and a trident.
Sword spider; Turn into a giant spider with swords for legs, capable of attacking very rapidly.
Something like that, something to give a clue as to what they do. Also, the black/brown bear forms are purely cosmetic? I always thought the brown was tougher (and thus, the black obsolete).
Black bear/brown bears both have 18/100 strength, 12 dexterity, 18 constitution (no bonus health either), no resistances. I can't say the following table is one hundred percent accurate because I don't know, but concerning bears and the other druid forms it is.
It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).
Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
I agree for the most part. Mentioning it is one thing but fully describing is another. If you described shape shifting then you would be opening up describing every single other in-game ability.
@bigdogchris That's why there's a note at the end of that section saying that there are other abilities to be found in the game. Volo's a smart cookie.
Interesting, I'm enjoying Volo's and Elminsters comments
Two issues with the Archer kit description: It doesn't mention that archers can get grand mastery in ranged weapons (I'm pretty sure they could in BG2...). It also says that can't exceed specialization in melee weapons (which rangers can't do anyway), I believe it should say that Archers can no longer specialize in melee weapons.
Based on the amount of available proficiencies you can only get high mastery in BGEE. No matter what your class is.
Edit: Of course you are going to enjoy Elminster and Volo's comments. One of them is the greatest mage in all of Faerun, and the other is...well...Volo.
Regardless of what they can achieve based on the level cap, shouldn't the description still mention that they can get higher than specialization for ranged weapons (because normally Rangers can only specialize)?
I mean, in the weapon specialization table earlier in the manual it says:
*Note that only Fighters can hone their weapon skills beyond ―specialized. Archers can only exceed ―specialized with crossbows, longbows, and shortbows.
I just wish it mentioned this in the actual kit section.
I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner
I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner
I'll check but I'm pretty sure the only thing I wrote about helmets was about the manual making it look from a sentence standpoint like they give an ac bonus, which as we know is generally not the case.
@hook71 - One of the spellings is D&D, the other is LotR. I mix them up all the time, though, so I wouldn't be able to tell you which is which on the fly.
I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner
What about putting that on page 129, with the Helmet description?
I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner
What about putting that on page 129, with the Helmet description?
Page 48 in the survival guide: Mentions starting spell selection for mages and sorcerers, but not bards. Don't the get a starting spell or spells, too?
Melee & magic, page 30: Stat requirements as they pertain to dual classing are not mentioned.
Melee & Magic, page 33: Intelligence says it's a prime requisite for wizards, but it is for bards and sorcerers, too.
A lesser issue is that it says Charisma is important for druids, bards and paladins, but it does bugger all for any of them. It might be a prime requisite and therefore relevant to dual classing, at least for the druid, but it is not "important" as a stat.
Comments
Thanks a lot. Without your answer I could't understand the line ))
Another mistake in the manual: On the bottom of page 59, it says that only the party leader's Charisma counts for dialogue. This is not true—the Charisma of the speaker is used instead. However, it is indeed only the party leader's stat that counts when buying items.
But nothing on page 58, in Help Tool section, tells me about highlighting items, chests etc when the cursor isn't on an icon or an object.
Don't worry. The item highlighting feature you are thinking of is definitely in the game.
Beyond just their strength/dexterity/constitution stat changes they have different resistances as well. It would be a lot to explain.
e.g The brown bear is the strongest and most hardy form, compared to the nimble movements of the wolf.
Wyvern;
Turn into a winged faux-dragon with a poison stinger and powerful claws.
Salamander;
Turn into a reptillian creature from the plane of fire, with a flame shield and a trident.
Sword spider;
Turn into a giant spider with swords for legs, capable of attacking very rapidly.
Something like that, something to give a clue as to what they do.
Also, the black/brown bear forms are purely cosmetic? I always thought the brown was tougher (and thus, the black obsolete).
http://www.gamebanshee.com/baldursgateii/shapeshifting.php
(At least, relative to a cookie.)
*Note that only Fighters can hone their weapon skills beyond ―specialized. Archers can only exceed ―specialized with crossbows, longbows, and shortbows.
I just wish it mentioned this in the actual kit section.
Melee & magic, page 30: Stat requirements as they pertain to dual classing are not mentioned.
Melee & Magic, page 33: Intelligence says it's a prime requisite for wizards, but it is for bards and sorcerers, too.
A lesser issue is that it says Charisma is important for druids, bards and paladins, but it does bugger all for any of them. It might be a prime requisite and therefore relevant to dual classing, at least for the druid, but it is not "important" as a stat.