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Manual Discrepancies

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  • agrisagris Member Posts: 581
    I loved how in the BG(2?) manual, they listed a lot in-text when relevant (ability scores, class abilities) but then all were compiled at the end, in addition to other relevant tables.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    edited November 2012
    I wonder, is it intentional that "highlight item" hot key (TAB) is not included into the manuals? I would be very happy if this hot key is available/
  • CalawenCalawen Member Posts: 707
    From memory, it's at the end of the first manuel, the tab shortcut is still there for the PC/Mac version at least ^^
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    Indeed, there's a line in the end of the first manual: "wizard tooltips/help tool" - I could't understand that it means "highlight item". I thought that such a description only means the following - you need to have the cursor hovering over the icon or object for a certain period of time before the tooltip will display, and (or) you can force the tooltip to immediately display by pressing TAB when the cursor is over the button or object.
  • CalawenCalawen Member Posts: 707
    You are right, but if your cursor isn't on an icon or object, it highlights items and display characters' HP on the screen.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    @Calawen
    Thanks a lot. Without your answer I could't understand the line ))
  • elminsterelminster Member, Developer Posts: 16,317
    <
    bengoshi said:

    Indeed, there's a line in the end of the first manual: "wizard tooltips/help tool" - I could't understand that it means "highlight item". I thought that such a description only means the following - you need to have the cursor hovering over the icon or object for a certain period of time before the tooltip will display, and (or) you can force the tooltip to immediately display by pressing TAB when the cursor is over the button or object.

    Regardless of what tab was like using in BG2 my reading of this paragraph was exactly how you interpreted it.
  • JalilyJalily Member Posts: 4,681
    bengoshi said:

    I wonder, is it intentional that "highlight item" hot key (TAB) is not included into the manuals? I would be very happy if this hot key is available/

    It's mentioned on page 58, in Help Tool section. Easy to miss at the end of the paragraph.

    Another mistake in the manual: On the bottom of page 59, it says that only the party leader's Charisma counts for dialogue. This is not true—the Charisma of the speaker is used instead. However, it is indeed only the party leader's stat that counts when buying items.
  • TanthalasTanthalas Member Posts: 6,738
    Abel said:


    It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).

    Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 22,758
    @Jalily
    But nothing on page 58, in Help Tool section, tells me about highlighting items, chests etc when the cursor isn't on an icon or an object.
  • JalilyJalily Member Posts: 4,681
    edited November 2012
    @bengoshi It doesn't say you have to put a cursor anywhere. There's no cursor in the touchscreen version it starts off talking about, and it doesn't say you have to tap anything except the button to see all that stuff. Then it says you can get the same function on PC/Mac just by pressing Tab. I agree that it could be better worded though.

    Don't worry. The item highlighting feature you are thinking of is definitely in the game.
  • elminsterelminster Member, Developer Posts: 16,317
    Tanthalas said:

    Abel said:


    It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).

    Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
    I agree. The two bear forms have the same stats, but the wolf is different. Then there is the sword spider, baby wyvern, and fire salamander. Not to mention the two werewolf forms.

    Beyond just their strength/dexterity/constitution stat changes they have different resistances as well. It would be a lot to explain.
  • MoomintrollMoomintroll Member Posts: 1,498
    Tanthalas said:

    Abel said:


    It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).

    Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
    Even a qualitative explanation would be nice, is this absent too?

    e.g The brown bear is the strongest and most hardy form, compared to the nimble movements of the wolf.

  • DrugarDrugar Member Posts: 1,566
    A short line would be helpful.

    Wyvern;
    Turn into a winged faux-dragon with a poison stinger and powerful claws.

    Salamander;
    Turn into a reptillian creature from the plane of fire, with a flame shield and a trident.

    Sword spider;
    Turn into a giant spider with swords for legs, capable of attacking very rapidly.

    Something like that, something to give a clue as to what they do.
    Also, the black/brown bear forms are purely cosmetic? I always thought the brown was tougher (and thus, the black obsolete).
  • elminsterelminster Member, Developer Posts: 16,317
    Drugar said:

    A short line would be helpful.

    Wyvern;
    Turn into a winged faux-dragon with a poison stinger and powerful claws.

    Salamander;
    Turn into a reptillian creature from the plane of fire, with a flame shield and a trident.

    Sword spider;
    Turn into a giant spider with swords for legs, capable of attacking very rapidly.

    Something like that, something to give a clue as to what they do.
    Also, the black/brown bear forms are purely cosmetic? I always thought the brown was tougher (and thus, the black obsolete).

    Black bear/brown bears both have 18/100 strength, 12 dexterity, 18 constitution (no bonus health either), no resistances. I can't say the following table is one hundred percent accurate because I don't know, but concerning bears and the other druid forms it is.

    http://www.gamebanshee.com/baldursgateii/shapeshifting.php
  • bigdogchrisbigdogchris Member Posts: 1,336
    Tanthalas said:

    Abel said:


    It's a good idea to provide more in depth description of kits. But sometimes it lacks coherence. Example: Archer Called Shot effects are described but Druid shapeshifts forms are not. So, though more detailed, descriptions are still not detailed enough in some cases. Another example where the pasted description should have been amended/improved: Berserkers become winded after rage but the manual doesn't say how much time (30s if nothing's changed).

    Concerning this. Describing Druid shapeshifts would probably require a lot of text to explain their differences. We don't even do this in the class/kit descriptions in the game. But the Berserker's rage winded effect is a valid point.
    I agree for the most part. Mentioning it is one thing but fully describing is another. If you described shape shifting then you would be opening up describing every single other in-game ability.

  • DeeDee Member Posts: 10,447
    @bigdogchris That's why there's a note at the end of that section saying that there are other abilities to be found in the game. Volo's a smart cookie.

    (At least, relative to a cookie.)
  • toanwrathtoanwrath Member Posts: 621
    elminster said:

    Marric said:

    Interesting, I'm enjoying Volo's and Elminsters comments :)

    Two issues with the Archer kit description: It doesn't mention that archers can get grand mastery in ranged weapons (I'm pretty sure they could in BG2...). It also says that can't exceed specialization in melee weapons (which rangers can't do anyway), I believe it should say that Archers can no longer specialize in melee weapons.

    Based on the amount of available proficiencies you can only get high mastery in BGEE. No matter what your class is.

    Edit: Of course you are going to enjoy Elminster and Volo's comments. One of them is the greatest mage in all of Faerun, and the other is...well...Volo. :p
    Regardless of what they can achieve based on the level cap, shouldn't the description still mention that they can get higher than specialization for ranged weapons (because normally Rangers can only specialize)?
  • DeeDee Member Posts: 10,447
    Yes, it should. That's a discrepancy that will need to be fixed.
  • toanwrathtoanwrath Member Posts: 621
    I mean, in the weapon specialization table earlier in the manual it says:

    *Note that only Fighters can hone their weapon skills beyond ―specialized. Archers can only exceed ―specialized with crossbows, longbows, and shortbows.

    I just wish it mentioned this in the actual kit section.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner
  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I have a question for @Oxford_Guy or anyone else that may have excellent grammar skills.

    In the description of Drizzt in the Sword Coast Survival Guide, shouldn't the part "Drizzt wears Mithril..." be a new paragraph?

    I think it doesn't *have* to be, but it is sort of starting a new sub-topic and would make things easier to read.

  • elminsterelminster Member, Developer Posts: 16,317

    I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner

    I'll check but I'm pretty sure the only thing I wrote about helmets was about the manual making it look from a sentence standpoint like they give an ac bonus, which as we know is generally not the case.
  • hook71hook71 Member, Developer Posts: 582
    I see that Mithril is used instead of Mithral on page 28 of the manual. What spelling is used in the game?
  • AndreaColomboAndreaColombo Member Posts: 5,533
    @hook71 - One of the spellings is D&D, the other is LotR. I mix them up all the time, though, so I wouldn't be able to tell you which is which on the fly.
  • JalilyJalily Member Posts: 4,681
    ...Mithral. >_>
  • MoomintrollMoomintroll Member Posts: 1,498
    Mithril never appears in D&D? (intentionally)
  • bigdogchrisbigdogchris Member Posts: 1,336

    I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner

    What about putting that on page 129, with the Helmet description?

  • Oxford_GuyOxford_Guy Member Posts: 3,729

    I'm not sure if it's been mentioned already, but it would be helpful on page 24 of the melee and magic manual, under Critical Hits, to mention that wearing a helmet prevents these (and perhaps list the classes that can or can't wear a helmet)., as its not obvious to a beginner

    What about putting that on page 129, with the Helmet description?
    I'd vote for putting it in both places

  • PugPugPugPug Member Posts: 560
    Page 48 in the survival guide: Mentions starting spell selection for mages and sorcerers, but not bards. Don't the get a starting spell or spells, too?

    Melee & magic, page 30: Stat requirements as they pertain to dual classing are not mentioned.

    Melee & Magic, page 33: Intelligence says it's a prime requisite for wizards, but it is for bards and sorcerers, too.

    A lesser issue is that it says Charisma is important for druids, bards and paladins, but it does bugger all for any of them. It might be a prime requisite and therefore relevant to dual classing, at least for the druid, but it is not "important" as a stat.
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