Soundtracks for BG:EE, SoD, BG2:EE, IWD:EE, PST:EE are now available
in the Beamdog store.
"We need player opinions about requests in the “Needs More Discussion” column. For example, there are currently 8 ideas about how to fix the Parry skill in NWN:EE expressed by the community. While we’ll definitely do something with this skill (in the same time keeping it not overpowered), it would help a lot if a consensus in the community could be reached." http://blog.beamdog.com/2018/01/january-19-livestream-recap.html
As proposed in the forum discussion about Parry
, a poll could help define what the community think.
So vote on what to do with this skill:
What to do with Parry 105 votes
The idea of parry fatigue when parrying per round would level the playing field for other combatants but still allow parry to have some use.
Parry should block (and attempt ripostes against) every attack in a flurry, up to the defender's number of attacks per round (per the description.
Fix that the skill will only ever parry the first attack per "flurry", regardless of how many attacks it can block per round.
Parry should work as intended. You are standing still deflecting attacks, its a combat mode that doesn't allow to do anything else.
Do reasonable. Don't make this ability overpowered.
Remove Parry. Or introduce an option to hide or deactivate it.
Provide an option for modders to customize it, make it just a matter of PW configuration.
Don't do anything to existing behavior.
Leave the parry mechanic as it is right now. Improve the riposte (Higher threat range or no dodge AC).
Another solution - including a combination of several options (please, suggest).