Hey P:K fans, the Owlcat devs have apparently started pnp playing a new Pathfinder AP. You may or may not know that the team pnp played the heck out of the Kingmaker AP prior to that project being announced.
Damn, the list of changes for the 1.3 beta is huge, but the thing that really stuck out is that it'll now be possible to go straight to the world map from the throne room. I think I'm going to pass on this beta, since I was a guinea pig for 1.2.
This line in the beta patch notes might be of interest to some people:
The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
This line in the beta patch notes might be of interest to some people:
The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
I think it doesn’t change the conditions of actually having the building though.
This line in the beta patch notes might be of interest to some people:
The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
I think it doesn’t change the conditions of actually having the building though.
There never was a requirement to have a monolith in order to build a grove. The requirement was that the grove be adjacent to a monolith.
Seriously, it's the chair, and it only attacks if you go close enough. It's possible to loot the room without waking the ooze. It's also only in one of the two treasure rooms.
Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.
Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.
Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.
I think that will be hard to port to consoles. I mean, an bar with dozens of skills for each party member will be really hard to work with a controller.
Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.
I think that will be hard to port to consoles. I mean, an bar with dozens of skills for each party member will be really hard to work with a controller.
I never get this. One joystick can be configured to be a mouse and you can use that to select stuff.
That said, I am not a fan of Kingmaker’s UI to begin with.
Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.
I think that will be hard to port to consoles. I mean, an bar with dozens of skills for each party member will be really hard to work with a controller.
I never get this. One joystick can be configured to be a mouse and you can use that to select stuff.
That said, I am not a fan of Kingmaker’s UI to begin with.
I think that is much better than BG/IWD for example. If very hard to find the spell that i wanna cast. You click in a cast spell icon, then need to select from a list with only icon and no description. Can't put any spell in a shortcut. The UI of Pathfinder : Kingmaker and NWN:EE is amazing. I never had any problem
That being said, you don't need an gaming pc to run both games
Not mentioning, they are available to Windows, MAC OSX and Linux. The best modern and classic RPG's are on PC. In P:K and NWN is ported to consoles, there are a problem. What if a PS5 is launched next year? Nobody will be able to play boh games if sony don't implement retro comparability? While on PC i can play the first RPG of my life, from 2 decades ago, Might & Magic VII, even on Linux using PlayOnLinux
You really shouldn’t compare a game that came out 20 years ago to a game that came out recently.
I don’t mind NWN because it has the radial menu.
Kingmaker gets too clutterful especially with the side panel. It gets repepetive with the spell/ability interface above the quick select and they do not do a good job of organizing the spell slots. They should seperate each casters spells IMO.
I might like it more if it didn’t auto fill everything.
That's not an easy question, and it really depends on how flush you are for cash. The DLCs add some nice stuff, but it's a lot less, in proportion to the size of the core game, than something like Tales of the Sword Coast or Throne of Bhaal.
* Kineticist. It's another option in a game that is already stuffed with options. You never feel "what my party really needs is a kineticist".
* Tiefling. Like Aasimars it's a bit more powerful than the basic races and has a lot of subrace options.
* New companion: Interesting story (about 3 areas) and likeable enough, but power wise might find it difficult to earn a regular place on the team.
* Varnhold quest. Largely consists of a dungeon not quite as big or as deadly as Durlag's Tower. Focusses on "you are the companion, not the protagonist" gimmick. Doesn't add any really awesome loot for the main game, but it makes for a change of pace if you fancy playing a different character for a while, or yearn for Icewind Dale build your own party gameplay.
i was going to wait longer because i keep hearing all this jargon about game breaking bugs and what not
but i thought to myself; lol im "rich" what is 45 bucks? plus i've been bored as hell lately and just need something new
so far i only have 4 hours of gameplay with my main holmes being level 3 and my thoughts;
over all so far i would give it a 8/10
luckily the resting mechanic wasnt as garbage as i feared
although the walking in this game feels slow as hell ( im used to 60 fps BG speed zooom ) but its not too bad i suppose, i guess its something im going to live with
also, when it comes to companion AI, there really are no options to set them on anything or really adjust spell casting or abilities or what not, so it makes it a bit more micro managey than i would like, but at least they will auto attack and every once in a while they will cast an offensive spell or some such
at first i thought the world map was going to be a pain in the ass, but luckily it was not, although it would be nice if you could use your mouse to move around
the "story book" element part of the game i have to admit is actually a neat mechanic
the "party inventory" thing is actually a very nice touch
so far i have the game on custom difficulty ( although matching more towards the "challenging" with a few more things added to make it a little bit harder ) and so far, it seems to be pretty fair, although every once in a while my dudes just die ( or go unconscious ) in a single hit from full health, probably part of that "lethal blow" load of shenanigans
even though i never really played the path finder variant of PnP rules, it was quite easy to adjust to since i know 3.5 very well
but other than that, so far its been a pretty good experience, i like the fact that mystic theurge is an option in this game, although i chose fighter to be safe because i didn't know what i was going to be going up against, and luckily at level 3 my fighter has 29 AC which is nice, now if i can just get rid of his blindness...
The serious bugs have been fixed for quite some time now. I actually think the resting mechanics are the best (as in closest to PnP) that I have ever seen in the genre.
* New companion: Interesting story (about 3 areas) and likeable enough, but power wise might find it difficult to earn a regular place on the team.
Can they pick that ridiculous deadly earth infusion? I haven't had the time for another playthrough yet, so I didn't get to the new companions, just tinkered a bit with the class itself.
Haven't come across "Deadly Earth" infusion yet, but there is no reason why they shouldn't pick up Earth as their second element at level 7.
Comments
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1826679904514206696
Some new spells and a new pet with improved dragon models.
https://www.youtube.com/watch?v=64UzfI0K8Js&feature=youtu.be
I think it doesn’t change the conditions of actually having the building though.
There never was a requirement to have a monolith in order to build a grove. The requirement was that the grove be adjacent to a monolith.
I really wish wish and time stop spell. I know. wish can't be implemented fully exactly like PnP but...
https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/
Hah, I thought some stuff was different when I fired up the game this morning
Also totally on topic
https://www.thinkgeek.com/product/lgst/
Seriously, it's the chair, and it only attacks if you go close enough. It's possible to loot the room without waking the ooze. It's also only in one of the two treasure rooms.
“Soon”
https://owlcatgames.com/forums/showthread.php?6165-Kingmaker-getting-Ported-to-PS4-and-X-Box-One
I think that will be hard to port to consoles. I mean, an bar with dozens of skills for each party member will be really hard to work with a controller.
I never get this. One joystick can be configured to be a mouse and you can use that to select stuff.
That said, I am not a fan of Kingmaker’s UI to begin with.
I think that is much better than BG/IWD for example. If very hard to find the spell that i wanna cast. You click in a cast spell icon, then need to select from a list with only icon and no description. Can't put any spell in a shortcut. The UI of Pathfinder : Kingmaker and NWN:EE is amazing. I never had any problem
That being said, you don't need an gaming pc to run both games
From P:K You just need :
MINIMUM:
Memory: 4 GB RAM
Graphics: Intel HD Graphics 3000
Storage: 30 GB available space
Sound Card: DirectX Compatible Sound Card
source : https://store.steampowered.com/app/640820/Pathfinder_Kingmaker/
The unique thing that can be awful for old computers is the Hard Drive space. My 12 YO notebook can run P:K and NWN is easier to run
NWN:EE require
Memory: 1 GB RAM
Graphics: OpenGL 3.0 compatible
Storage: 10 GB available space
source : https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/
Not mentioning, they are available to Windows, MAC OSX and Linux. The best modern and classic RPG's are on PC. In P:K and NWN is ported to consoles, there are a problem. What if a PS5 is launched next year? Nobody will be able to play boh games if sony don't implement retro comparability? While on PC i can play the first RPG of my life, from 2 decades ago, Might & Magic VII, even on Linux using PlayOnLinux
I don’t mind NWN because it has the radial menu.
Kingmaker gets too clutterful especially with the side panel. It gets repepetive with the spell/ability interface above the quick select and they do not do a good job of organizing the spell slots. They should seperate each casters spells IMO.
I might like it more if it didn’t auto fill everything.
* Kineticist. It's another option in a game that is already stuffed with options. You never feel "what my party really needs is a kineticist".
* Tiefling. Like Aasimars it's a bit more powerful than the basic races and has a lot of subrace options.
* New companion: Interesting story (about 3 areas) and likeable enough, but power wise might find it difficult to earn a regular place on the team.
* Varnhold quest. Largely consists of a dungeon not quite as big or as deadly as Durlag's Tower. Focusses on "you are the companion, not the protagonist" gimmick. Doesn't add any really awesome loot for the main game, but it makes for a change of pace if you fancy playing a different character for a while, or yearn for Icewind Dale build your own party gameplay.
i was going to wait longer because i keep hearing all this jargon about game breaking bugs and what not
but i thought to myself; lol im "rich" what is 45 bucks? plus i've been bored as hell lately and just need something new
so far i only have 4 hours of gameplay with my main holmes being level 3 and my thoughts;
over all so far i would give it a 8/10
luckily the resting mechanic wasnt as garbage as i feared
although the walking in this game feels slow as hell ( im used to 60 fps BG speed zooom ) but its not too bad i suppose, i guess its something im going to live with
also, when it comes to companion AI, there really are no options to set them on anything or really adjust spell casting or abilities or what not, so it makes it a bit more micro managey than i would like, but at least they will auto attack and every once in a while they will cast an offensive spell or some such
at first i thought the world map was going to be a pain in the ass, but luckily it was not, although it would be nice if you could use your mouse to move around
the "story book" element part of the game i have to admit is actually a neat mechanic
the "party inventory" thing is actually a very nice touch
so far i have the game on custom difficulty ( although matching more towards the "challenging" with a few more things added to make it a little bit harder ) and so far, it seems to be pretty fair, although every once in a while my dudes just die ( or go unconscious ) in a single hit from full health, probably part of that "lethal blow" load of shenanigans
even though i never really played the path finder variant of PnP rules, it was quite easy to adjust to since i know 3.5 very well
but other than that, so far its been a pretty good experience, i like the fact that mystic theurge is an option in this game, although i chose fighter to be safe because i didn't know what i was going to be going up against, and luckily at level 3 my fighter has 29 AC which is nice, now if i can just get rid of his blindness...
Haven't come across "Deadly Earth" infusion yet, but there is no reason why they shouldn't pick up Earth as their second element at level 7.