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Pathfinder : Kingmaker

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  • bleusteelbleusteel Member Posts: 523
    Owlcat has put out a new patch and a free DLC! It adds some new spells and scroll merchant to the capital. Cool!
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Apparently there's a free DLC out today, Arcane Unleashed
    https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1826679904514206696

    Some new spells and a new pet with improved dragon models.

    https://www.youtube.com/watch?v=64UzfI0K8Js&feature=youtu.be
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  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    Gosh darn can't wait to do my full run of this game. Just waiting for all patches and DLC XD. It might overtake NWN2 as my favorite D&D-based game.
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    There's also an open beta for v1.3. I still haven't had time to read all the changelogs for both phases of it.
  • kanisathakanisatha Member Posts: 1,308
    Hey P:K fans, the Owlcat devs have apparently started pnp playing a new Pathfinder AP. You may or may not know that the team pnp played the heck out of the Kingmaker AP prior to that project being announced. :smile:
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    Damn, the list of changes for the 1.3 beta is huge, but the thing that really stuck out is that it'll now be possible to go straight to the world map from the throne room. I think I'm going to pass on this beta, since I was a guinea pig for 1.2.
  • FardragonFardragon Member Posts: 4,511
    This line in the beta patch notes might be of interest to some people:
    The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.
  • deltagodeltago Member Posts: 7,811
    Fardragon wrote: »
    This line in the beta patch notes might be of interest to some people:
    The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.

    I think it doesn’t change the conditions of actually having the building though.
  • FardragonFardragon Member Posts: 4,511
    deltago wrote: »
    Fardragon wrote: »
    This line in the beta patch notes might be of interest to some people:
    The Sacred Grove building was too restricted by the requirement to be adjacent to the Monolith. Resolution: fixed, now Sacred Grove receives an additional bonus while being adjacent to the Monolith.

    I think it doesn’t change the conditions of actually having the building though.

    There never was a requirement to have a monolith in order to build a grove. The requirement was that the grove be adjacent to a monolith.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Apparently there's a free DLC out today, Arcane Unleashed
    https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1826679904514206696

    Some new spells and a new pet with improved dragon models.

    https://www.youtube.com/watch?v=64UzfI0K8Js&feature=youtu.be

    I really wish wish and time stop spell. I know. wish can't be implemented fully exactly like PnP but...
  • bleusteelbleusteel Member Posts: 523
    V1.3 is live and has a bunch of fixes and improvements! Take a look:

    https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/
  • DrHappyAngryDrHappyAngry Member Posts: 1,577
    bleusteel wrote: »
    V1.3 is live and has a bunch of fixes and improvements! Take a look:

    https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/

    Hah, I thought some stuff was different when I fired up the game this morning ;)

    Also totally on topic
    lgst_motion_activated_mimic_package.jpg
    https://www.thinkgeek.com/product/lgst/
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  • FardragonFardragon Member Posts: 4,511
    edited April 2019
    No, it's always lime flavoured.

    Seriously, it's the chair, and it only attacks if you go close enough. It's possible to loot the room without waking the ooze. It's also only in one of the two treasure rooms.
  • CahirCahir Member, Moderator, Translator (NDA) Posts: 2,819
    Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.
  • bleusteelbleusteel Member Posts: 523
    Cahir wrote: »
    Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.

    “Soon”

    https://owlcatgames.com/forums/showthread.php?6165-Kingmaker-getting-Ported-to-PS4-and-X-Box-One
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Cahir wrote: »
    Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.

    I think that will be hard to port to consoles. I mean, an bar with dozens of skills for each party member will be really hard to work with a controller.
  • deltagodeltago Member Posts: 7,811
    Cahir wrote: »
    Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.

    I think that will be hard to port to consoles. I mean, an bar with dozens of skills for each party member will be really hard to work with a controller.

    I never get this. One joystick can be configured to be a mouse and you can use that to select stuff.

    That said, I am not a fan of Kingmaker’s UI to begin with.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    edited April 2019
    deltago wrote: »
    Cahir wrote: »
    Guys do you happen to know if (when?) Pathfinder Kingmaker is going to be released on consoles? PS4 is my main gamimg plarform these days and I'd really love to try it out some day. I've seen couple of "let's plays" on YT and I must say, PK looks really great. I can feel BG vibe way more just watching it than while playing PoE myself.

    I think that will be hard to port to consoles. I mean, an bar with dozens of skills for each party member will be really hard to work with a controller.

    I never get this. One joystick can be configured to be a mouse and you can use that to select stuff.

    That said, I am not a fan of Kingmaker’s UI to begin with.

    I think that is much better than BG/IWD for example. If very hard to find the spell that i wanna cast. You click in a cast spell icon, then need to select from a list with only icon and no description. Can't put any spell in a shortcut. The UI of Pathfinder : Kingmaker and NWN:EE is amazing. I never had any problem

    That being said, you don't need an gaming pc to run both games

    From P:K You just need :

    MINIMUM:
    Processor: Intel Celeron 1037U @ 1.80GHz
    Memory: 4 GB RAM
    Graphics: Intel HD Graphics 3000
    Storage: 30 GB available space
    Sound Card: DirectX Compatible Sound Card
    source : https://store.steampowered.com/app/640820/Pathfinder_Kingmaker/

    The unique thing that can be awful for old computers is the Hard Drive space. My 12 YO notebook can run P:K and NWN is easier to run

    NWN:EE require
    Processor: 1 GHZ
    Memory: 1 GB RAM
    Graphics: OpenGL 3.0 compatible
    Storage: 10 GB available space
    source : https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/

    Not mentioning, they are available to Windows, MAC OSX and Linux. The best modern and classic RPG's are on PC. In P:K and NWN is ported to consoles, there are a problem. What if a PS5 is launched next year? Nobody will be able to play boh games if sony don't implement retro comparability? While on PC i can play the first RPG of my life, from 2 decades ago, Might & Magic VII, even on Linux using PlayOnLinux
  • deltagodeltago Member Posts: 7,811
    You really shouldn’t compare a game that came out 20 years ago to a game that came out recently.

    I don’t mind NWN because it has the radial menu.

    Kingmaker gets too clutterful especially with the side panel. It gets repepetive with the spell/ability interface above the quick select and they do not do a good job of organizing the spell slots. They should seperate each casters spells IMO.

    I might like it more if it didn’t auto fill everything.
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    There's actually an option to turn off auto-fill, I always make sure it is off.
  • deltagodeltago Member Posts: 7,811
    If anyone hasn’t seen, there is a survey about the game up on Steam. It is mainly about AI, and consoles.
  • SorcererV1ct0rSorcererV1ct0r Member Posts: 2,176
    Should i purchase the DLC's? I played the game long time ago(din't finished) and wanna play again.
  • FardragonFardragon Member Posts: 4,511
    That's not an easy question, and it really depends on how flush you are for cash. The DLCs add some nice stuff, but it's a lot less, in proportion to the size of the core game, than something like Tales of the Sword Coast or Throne of Bhaal.

    * Kineticist. It's another option in a game that is already stuffed with options. You never feel "what my party really needs is a kineticist".

    * Tiefling. Like Aasimars it's a bit more powerful than the basic races and has a lot of subrace options.

    * New companion: Interesting story (about 3 areas) and likeable enough, but power wise might find it difficult to earn a regular place on the team.

    * Varnhold quest. Largely consists of a dungeon not quite as big or as deadly as Durlag's Tower. Focusses on "you are the companion, not the protagonist" gimmick. Doesn't add any really awesome loot for the main game, but it makes for a change of pace if you fancy playing a different character for a while, or yearn for Icewind Dale build your own party gameplay.
  • FardragonFardragon Member Posts: 4,511
    The serious bugs have been fixed for quite some time now. I actually think the resting mechanics are the best (as in closest to PnP) that I have ever seen in the genre.
  • deltagodeltago Member Posts: 7,811
    I love the rest mechanic. It replaced the press this button to recharge with something meaningful and with banter.
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  • FardragonFardragon Member Posts: 4,511
    chimaera wrote: »
    Fardragon wrote: »

    * New companion: Interesting story (about 3 areas) and likeable enough, but power wise might find it difficult to earn a regular place on the team.

    Can they pick that ridiculous deadly earth infusion? I haven't had the time for another playthrough yet, so I didn't get to the new companions, just tinkered a bit with the class itself.

    Haven't come across "Deadly Earth" infusion yet, but there is no reason why they shouldn't pick up Earth as their second element at level 7.
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