A solution is being worked on. This problem is not gamebreaking, just makes memorizing and casting those spells useless as you can't pick spells to add to the Sequencer/Contingency.
I'm removing the download link until this is solved. Probably will be solved fast, but I make no promises. If those spells can't be solved, I'll gladly replace them.
Thanks for the comprehension. And thanks @Necromanx2 for the always accurate report.
Hi when I install this only 7 or so of the kits are available on the character select screen, there is no room for all the awesome kits! I am supposed to pick 7? Sorry if this is a stupid question.
Hi when I install this only 7 or so of the kits are available on the character select screen, there is no room for all the awesome kits! I am supposed to pick 7? Sorry if this is a stupid question.
Hi when I install this only 7 or so of the kits are available on the character select screen, there is no room for all the awesome kits! I am supposed to pick 7? Sorry if this is a stupid question.
No custom HLA at all. For my personal opinion those things shouldn't even exist.
I never used Refinements and I know very little about the mod itself, so I can't answer that. If it is a HLA things it will probably work, but I'm not sure. Unfortunately I don't have time to test DoF with many others mods (what would be the ideal).
If you test it, can you please give me feedback about the experience? I appreciate it.
More than 24 hours later im still making priests and deciding what to play. I am leaning towards the Magistrati Of Azuth but in my head I keep calling him the Mazeratti of Azuth and then I can't stop thinking of an old wizard speeding around in a Mazeratti and running over his enemies.
New 7th level Azuth spell for this plz.
PS. This mod is now as essential as rouge rebalancing, it is so high quality it goes on all my installs from now on, good job!
I have a short question. Do you plan to add something like the mayor sphere access dependant hla-tables which are a part of the FnP-mod from subtledoctor and grammarsalad. I know hlas are not part of PnP but it´s a pity that the huge differences between the cleric kits are not reflected in their hlas as well. Anyway thanks for the great mod.
More than 24 hours later im still making priests and deciding what to play. I am leaning towards the Magistrati Of Azuth but in my head I keep calling him the Mazeratti of Azuth and then I can't stop thinking of an old wizard speeding around in a Mazeratti and running over his enemies.
New 7th level Azuth spell for this plz.
PS. This mod is now as essential as rouge rebalancing, it is so high quality it goes on all my installs from now on, good job!
Thanks, it always nice to have such a positive feedback.
I have a short question. Do you plan to add something like the mayor sphere access dependant hla-tables which are a part of the FnP-mod from subtledoctor and grammarsalad. I know hlas are not part of PnP but it´s a pity that the huge differences between the cleric kits are not reflected in their hlas as well. Anyway thanks for the great mod.
I have no plans for HLA at all. Maybe when I'm finished (by finished I mean all clerics, druids, rangers, shamans, paladins and monks components) I'll think about something for HLA, but I can't guarantee. DoF is already huge the way it is and will get bigger once Phases II and III starts, and I have some RL things that are demanding my attention at the moment.
Just a question please: is it possible to "not" install the multiclass kits? Trying some EET installations with loads of mods and loads of kits. The number of them is high. Or is there a way to increase the number of kits in the game?
Just a question please: is it possible to "not" install the multiclass kits? Trying some EET installations with loads of mods and loads of kits. The number of them is high. Or is there a way to increase the number of kits in the game?
1) Technically, no. But you can stop them from installing by deleting the rows related to them in the .tp2
Just delete the rows with KitCM.tpa or KitFC.tpa or KitRC.tpa or KitCT.tpa
This for every kit component.
Be aware that doing this will crash many NPCs components, as most of them are multiclasses. I really don't recommend doing it.
2) Sorry, I can't understand what do you mean by "increase the number of kits"? The multiclass kits won't appear on the list until you select the multiclass option - as there's not that many due to racial restrictions. So they are the least of your problems.
If you mean increase the total of kits the game can handle, IDK because I've never reached this limit.
If you mean increase the number of kits available for you, just install as many as you want.
Thanks for the reply, I am going to play with the tp file a bit. About the kits number, I was referring to the total number in game. The engine supports up to 256 in the ids file. The old trilogy had a mod called tobex or smt that could increase that number. I was wondering if anyone know smt about it for the EE version. Thanks in advance.
Thanks for the reply, I am going to play with the tp file a bit. About the kits number, I was referring to the total number in game. The engine supports up to 256 in the ids file. The old trilogy had a mod called tobex or smt that could increase that number. I was wondering if anyone know smt about it for the EE version. Thanks in advance.
I think that this is no longer a restriction. By the time I finish DoF there will be something close to 200 kits, so I hope this is not a thing.
Ok I tested it in an Eet installation and it actually stops installing kits after 256. It says I need tobex or gemrb to add more. I'll search around more on the matter.
I think that this is no longer a restriction. By the time I finish DoF there will be something close to 200 kits, so I hope this is not a thing.
I think there is a hardcap to the number of kits that can be installed in game. One of the modding experts like @subtledoctor or @Grammarsalad can probably chime in here
No custom HLA at all. For my personal opinion those things shouldn't even exist.
I never used Refinements and I know very little about the mod itself, so I can't answer that. If it is a HLA things it will probably work, but I'm not sure. Unfortunately I don't have time to test DoF with many others mods (what would be the ideal).
If you test it, can you please give me feedback about the experience? I appreciate it.
I haven't tested all kits, but the 4 or 5 I played around with in game worked fine with Refinements. I checked a few other HLA tables and all seemed well there, too.
Comments
Question - how would i edit the spheres/allowable equipment for each kit?
Sorry about that, everything should go well now.
But you can alter the Kit_sphere.tpa inside Lib/Sphere to change the spheres of a kit to whatever pleases you.
Also, inside Components, you may change the tpa of the kit you want to lift or add equipment restrictions.
But I won't support any issues that comes from these alterings.
Spell Sequencer, Spell Trigger, Contingency, Chain Contingency.
A solution is being worked on. This problem is not gamebreaking, just makes memorizing and casting those spells useless as you can't pick spells to add to the Sequencer/Contingency.
I'm removing the download link until this is solved. Probably will be solved fast, but I make no promises. If those spells can't be solved, I'll gladly replace them.Thanks for the comprehension. And thanks @Necromanx2 for the always accurate report.
Edit: Looks like the problem is on my end.
Despite Beamdog's efforts to break its own game, @kjeron was able to hack through it and a solution is already uploaded.
Click and drag at the selection screen. Unfortunately there is no scrollbar, all the kits are there.
Hope you enjoy it
Is Spell Revisions mod compatabile with the sphere system?
Be aware that SR needs to be installed before DoF.
Did you add any custom HLAs for these kits? If yes or no (I suppose), is the mod compatible with Refinements?
I never used Refinements and I know very little about the mod itself, so I can't answer that. If it is a HLA things it will probably work, but I'm not sure. Unfortunately I don't have time to test DoF with many others mods (what would be the ideal).
If you test it, can you please give me feedback about the experience? I appreciate it.
Does this mod work in bg2? (god i hope so)
More than 24 hours later im still making priests and deciding what to play. I am leaning towards the Magistrati Of Azuth but in my head I keep calling him the Mazeratti of Azuth and then I can't stop thinking of an old wizard speeding around in a Mazeratti and running over his enemies.
New 7th level Azuth spell for this plz.
PS. This mod is now as essential as rouge rebalancing, it is so high quality it goes on all my installs from now on, good job!
I have a short question.
Do you plan to add something like the mayor sphere access dependant hla-tables which are a part of the FnP-mod from subtledoctor and grammarsalad.
I know hlas are not part of PnP but it´s a pity that the huge differences between the cleric kits are not reflected in their hlas as well.
Anyway thanks for the great mod.
Anyway, I hope you like it
Just delete the rows with KitCM.tpa or KitFC.tpa or KitRC.tpa or KitCT.tpa
This for every kit component.
Be aware that doing this will crash many NPCs components, as most of them are multiclasses. I really don't recommend doing it.
2) Sorry, I can't understand what do you mean by "increase the number of kits"? The multiclass kits won't appear on the list until you select the multiclass option - as there's not that many due to racial restrictions. So they are the least of your problems.
If you mean increase the total of kits the game can handle, IDK because I've never reached this limit.
If you mean increase the number of kits available for you, just install as many as you want.
Thanks in advance.
Thanks, doc.
https://github.com/K4thos/TobEx