The Toolset user interface (UI) upgrades card discussion
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,754
https://trello.com/c/hNZ6is53/88-toolset-user-interface-ui-upgrades has now been moved from the Input board to the Needs More Discussion category of the Roadmap board.
Share your thoughts about this request here. Each your voice will be heard!
Share your thoughts about this request here. Each your voice will be heard!
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Comments
-JFK
This is very important to stop accidental movement of carefully placed objects. For example, it ought to stop Refresh from grounding everything placed at custom heights.
The next one I found very interesting from @ShadowM is here: LINK How about unlocking of the palette on the right side for example? Is that eventually possible?
One I found out, that interesting too. Not only for me, as wished also from @Dark_Ansem and @ShadowM is here: LINK or LINK To set the Monster Abilities to unlimited (by setting it to -1 or a checkbox) would be nice.
And like that, how about adding that from @Feardain here: LINK When you add, or throw the equipment from a NPC or a Critter, the stats like str, dex, con, int, wis, cha, their ac, and their move speed aren't quite easy to see. For Critter testing on a PW it is normal you must know how to do the math correctly or try and try and try and so on...
Another one I find interesting is from @xorbaxian here: LINK There's one part I definitly worth a looking on, if it's doable "why should i have to open an area when all i want to do is create or edit a placeable ? the palette should be available regardless of whether an area has been opened up." How about creating and editing anything without opening a area?
I did some rearangements within the old toolsets windows, so I think even if the codebase of the toolset is a hurt in the bottom of the coder, with some time (I didn't had quite yet) it would be possible. I tested it also on the new toolset, and found out, that it worked too.
[late edit:] Corrected some typos...
- Alphabetize tailmodel/wingmodel and other dropdowns - parts 2da label column support was also suggested in this thread
- Toolset encounter design features - this one might need more time as it requests some new features
- Expand list size of MRU modules by toolset
- Improved support for color tokens in the toolset - specifics here could use more thought
-DaveJust do anything to script editor, even some wrapper for Notepad+ or VS Code with syntax support would be better than current editor.
TR
For instance, wasd support would be fantastic. I used to run a separate usb number pad just for nwn building. Can't seem to find the damn thing after all these years though.
But more importantly, it'd be great to do simple things like changing object angles or z-height by holding keys and moving the Mouse. For instance, selecting an object, holding shift, and dragging the direction you want it to front face, or holding alt and dragging an object to move it up and down. Just simple additions like these would make area design 100x faster.
A toggle in the toolset to see renderaabb, pathnodes, pwks. This will help a lot for precise placement.
EDIT: Also let us resize the windows that open within the toolset.
ctrl + Right mouse button control rotation.
Middle scroll wheel for zoom
Middle button hold free rotation.
TR
TR
- Attributes lower than 3
- saving throws in negative values
- support for non-existent scores.
since apparently these are not "bugs" but "trello features". Bah.
Far less necessary, but as an aesthetically pleasing idea, I wouldn't mind if the toolset also resembled the in-game UI's / options color scheme.
Problem: with no doors in a cave with doorways (with no doors) it makes the cave all discovered, I would like to discover the cave as far as you walk by the doorways with no doors.
The top menu, which is brought up when you change the color of a main light, has a row of squished colors. It's not broken, just kind of annoying.
The bottom menu, which is from when you change a source light, is the real problem. On the right, there's an entire other column of colors that you can't see, as they've been cut off by the GUI. It's possible to select them, but it's a little fiddly and you can't see exactly what color you're picking (though it's obvious as to what you're roughly going to get).
This may just be a resolution issue, but I'm using a common resolution (1920 x 1280) and I don't particularly feel like changing my resolution every time I want to use the toolset.
Are you using the dpi rescaling feature, by any chance? That one does a poor job with most program interfaces.
If it's the case, try setting it to 100% instead of 125% or 150%
How on earth did you guess that? It would never even have occurred to me.