BGEE Mod Compatibility Thread
CamDawg
Member, Developer Posts: 3,438
First, in order to even get mods to install while we wait for a new version of WeiDU, follow the instructions in this thread to enable mod installation for Windows and OS X.
I'm hoping to make this a running thread of known (in)compatibilities with BGEE. A lot of this at the beginning will be, unfortunately, trial-and-error and a lot of updating by mod authors. If you should find a problem with a mod, let fellow players know here but more importantly let the mod author know. Mods have readmes with contact information; the mod will never be fixed unless the author is at least aware of the issues.
I'll start us rolling with my own stuff below.
Since BGEE is essentially BG1 content in the BG2 engine, which mod may be appropriate is often unclear, e.g. you should use BG2 Tweaks on BGEE, not BG1 Tweaks.
I'm hoping to make this a running thread of known (in)compatibilities with BGEE. A lot of this at the beginning will be, unfortunately, trial-and-error and a lot of updating by mod authors. If you should find a problem with a mod, let fellow players know here but more importantly let the mod author know. Mods have readmes with contact information; the mod will never be fixed unless the author is at least aware of the issues.
I'll start us rolling with my own stuff below.
Since BGEE is essentially BG1 content in the BG2 engine, which mod may be appropriate is often unclear, e.g. you should use BG2 Tweaks on BGEE, not BG1 Tweaks.
Stuff You Don't Need
- ToBEx (fixes)
- BG1 Fixpack
- BG2 Fixpack (core and core beta)
- Baldurdash
- Dudleyville
- Tutu/EasyTutu and TutuFix
- BGT or its fixes
- Widescreen mod
- One Pixel Productions
Stuff That Works
- BG2 Tweaks (2H Bastard Swords, 2H Katanas, and Shapeshifter Rebalancing are running into a bug in BGEE itself
- SP Collection
- BP Series
- Neera Expansion (beta)
- Archaic HD GUI mod
Stuff That Might Work
- Baldur's Gate Mini Quests & Encounters per @Shin
- Divine Remix (update in the works per @Ardanis)
- BG2 Fixpack Optional But Cool components (partial)
- Galactygon's Spell Pack
- Rogue Rebalancing (Wisp has released a partial, beta BGEE version)
Stuff That Partially Works
- Song and Silence (kits work, store doesn't)
- Sword and Fist (Monk Remix doesn't work)
Stuff Being Worked On for Compatibility
- Sword Coast Stratagems (info here)
- BG1 Unfinished Business - jastey and I are working on a BGEE-friendly v14; @Shin is testing the existing v13 for problems
- The BG1 NPC Project (@cmorgan is a beta tester and knows people are waiting for it)
- Rogue Rebalancing (aVENGER and Wisp working, no ETA)
- Item Revisions (Ardanis working on it, no ETA)
- Spell Revisions (Ardanis working on it, no ETA)
- Infinity Animations (No ETA, don't install current version)
Stuff Confirmed as Not Working
- TobEx (non-fixes)
- The Lure of the Sirine's Call
Post edited by Nathan on
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Comments
@cmorgan is a beta tester and is well aware of the demand for a BGEE-friendly version of BG1 NPC. Please don't poke him with sticks.
@DavidW has posted an announcement over on G3 regarding SCS compatibility at launch (short version: he's estimating a new SCS that will work with a tentative timeline of one month.)
BG1 Unfinished Business will need an update.
As for most of the other mods, it simply depends on how much they rely on existing game resources. On the most likely to work end of the spectrum are kit and tweak mods; on the low end are content/quest mods. There's just going to be an adjustment period for everyone as we sort it out.
I've been neck-deep in IWD stuff, BG2 Tweaks and BG2 Fixpack. I'm hoping to round up some of the old BG1 UB crew and get going there as well.
You will not need to download other things to play the BGEE core game, besides updates to the game.
This thread is to try and inform people of the user generated content that has been developed over the last decade for BG1 and BG2 (aka mods) that will be compatible with BGEE. And there's really a lot of great stuff out there.
(Mod or DLC? There'll be a mod sooner or later. I'm not at liberty to comment on DLC.)
(All I'm really hoping for right away is that the BG2 TweakPack's romance race/sex requirement removal bit works. )
Mods I'm hoping get updated soon:
-BG1NPC Project
-BiGG Tweaks
-Unfinished Business
-Jarl's BGT Tweak Pack
What about Rogue Rebalancing? I know my friend simply hates to touch bards without proper PnP bard song implemented.
ETA isn't so important right now, but just knowing that ONE day it will be compatible is enough to make me happy.
My first play-through is going to be 100% vanilla anyway, but i do like to keep updated for future things ^.^
Does anybody know how DLC and mods work together? If I install some mod and then DLC comes along, does it break the game or saves?