It's not a modding thing @Cuv, this was a feature in vanilla BG, and works properly in BGT with ToBEx. For example there's an encounter in Beregost with a woman in a house who asks you to leave before her husband gets home. If you charm her and talk to her again she'll say she wishes she could run away with you and gives you a ring to remember her by. A bit of a shame if such things have been lost in translation, as it were.
It is a huge shame... Specially if one is determined next play through will be as this mind controller type of a mage person. I was always 50/50 determined to wait for at least couple of mods til I begin anyhow(NPC project) this just made it a very easy decision.
EDIT I still haven't confirmed it myself wether or not this is broken in BG:EE.. I booted up unmodded GoG version of vanilla BG. Unlike I remembered, Candlekeep assassins did NOT have anything to say afterall. It is possible to speak with the mage Assassin on stairs of Friendly Arm Inn though. (< - Outcome of this is disappointing though, he just repeats his earlier dialogue and then breaks the charm) This same thing happens in BG:EE. Still not 100% sure if people who actually DO have custom-made dialogue when charmed say their bits or not in BG:EE
I wonder if a mod that moves missing cutscenes of original to EE is being worked on? It bothers me nothing happens on my screen when I rest in an inn.
thank you @CamDawg for the awesome work! quick question: BG-Style Weapon Proficiencies component of the tweak pack returns error messages, bug, or is it just not currently up to date with BGEE?
Im not trying that, Im trying BG Tweaks which while old, was also recently updated to support BGEE, bit only if you have Windows XP to do that hardlinking.
I've tried doing hardlinking in Windows 8, and the tool needed also doesnt work in Windows 8.
I blame Beamdog though, why did they have to change the default directories for everything so much? Nothing works because dialog.tlk isnt in the correct folder.
thank you @CamDawg for the awesome work! quick question: BG-Style Weapon Proficiencies component of the tweak pack returns error messages, bug, or is it just not currently up to date with BGEE?
Oh, now it works with an over ride folder. But the language in shadowkeeper is all messed up (changed my point in quarterstaffs to scimitar as I changed my mind, thats all).
I noticed the thieves galore component from 1pp doesn't work (i.e. Montaron appearance: why does his sprite look like warrior?) (I didn't install any mods)
a thing i have tried with shadowkeeper is asign a 2 handed sword +1 to my weapon slot. i tried a inventory slot to. in both cases the weapon got stuck, and i could not remove it anymore.
@Shin and @Stradlin Then those should be in BG:EE already. If a particular one is not and is supposed to be, let us know. @CamDawg? You got any insight on this?
I've been wondering about this so thanks for the info. I didn't use many mods with old vanilla BG, maybe a tutu at best but i was wondering if either spellhold studios or gib3 were working on it.
@Shin and @Stradlin Then those should be in BG:EE already. If a particular one is not and is supposed to be, let us know. @CamDawg? You got any insight on this?
Yeah, I thought we got those as well, but it wasn't something I was testing. I remember it getting mixed up with being able to charm creatures and not having them always go hostile--like I said, I thought that got ironed out.
What mod is it with the Sniper kit and is that in the works toward compatibility as well?
I never heard of the Sniper kit. If you got confused and it's the Sharpshooter kit you're thinking about, it's part of Song and Silence: http://www.gibberlings3.net/sns/index.php
@Stradlin@Cuv@CamDawg Have tested charm dialogues relatively extensively with Algernon's Cloak now and I can confirm that they work as they should. NPCs with additional charm-specific dialogue will use it when you charm them, without going hostile when it wears off. The BG1 dialogue appears to be preserved.
@CamDawg Can also confirm that the BG Mini Quests and Encounters mod seems compatible with the EE. It installs without issues and all quests so far seem to work as they should. Have not tried all of them yet, will post if anything seems to be off later in the game.
Edit: The patch messed this up, but having tested it on a fresh and patched install now, it does appear to work.
I've followed the steps given and shadow keeper still doesn't work. I'm not sure what I did wrong.
Edit: Never mind, I got it working. Thank god to, now I can change all those con 14s on the new characters to con 15. Why the hell who you leave con 1 away from giving a bonus? If they are meant to have low con give them an 8 or something. Sigh.
I can now give Rasaad STR 17 DEX 18 CON 15 Not the most OP stats but enough to help him a lot at low levels.
Odd: I don't have a "characters" folder. Following these steps (except for copying the "characters" folder, which doesn't seem to exist), when I try to open a saved game I get "error (1025) missing CRE signature."
Someone asked if Shadowkeeper was working. At base, it doesn't. But you can get it to work like a champ if you follow these ten steps:
1) Open "...Documents\Baldur's Gate Enhanced Edition\"
2) Copy "baldur.ini", "characters", and "saves"
3) Open "...Program Files\Baldur's Gate Enhanced Edition\Data\00766[or whatever number it is]\"
4) Paste the three copied files and folders into this directory
5) In this same directory, open "lang\en_us\" (or whatever language you're intending to use)
6) Copy "dialog.tlk"
7) Return to the root "\00766\" directory
8) Paste the copied "dialog.tlk" file into this directory
9) Open Shadowkeeper, and set the installation directory to the "\00766\" folder. (The program will yell at you because it's not BG2, but that's fine).
Any concerns that the first game patch (when released) will screw with mods? Can't wait for Unfinished Business. Kagain's quest and Angelo recognizing Shar-Teel alone make the mod worth it :-)
Comments
Please give instructions on how to install BG Tweaks to BGEE!
EDIT I still haven't confirmed it myself wether or not this is broken in BG:EE.. I booted up unmodded GoG version of vanilla BG. Unlike I remembered, Candlekeep assassins did NOT have anything to say afterall. It is possible to speak with the mage Assassin on stairs of Friendly Arm Inn though. (< - Outcome of this is disappointing though, he just repeats his earlier dialogue and then breaks the charm) This same thing happens in BG:EE. Still not 100% sure if people who actually DO have custom-made dialogue when charmed say their bits or not in BG:EE
I wonder if a mod that moves missing cutscenes of original to EE is being worked on? It bothers me nothing happens on my screen when I rest in an inn.
Read this
Step 3
quick question: BG-Style Weapon Proficiencies component of the tweak pack returns error messages, bug, or is it just not currently up to date with BGEE?
I'd really love to use BG1-style prof. system
I've tried doing hardlinking in Windows 8, and the tool needed also doesnt work in Windows 8.
I blame Beamdog though, why did they have to change the default directories for everything so much? Nothing works because dialog.tlk isnt in the correct folder.
Did you create the override folder? Email me the debug file and I'll take a look.
i tried a inventory slot to.
in both cases the weapon got stuck, and i could not remove it anymore.
Edit: The patch messed this up, but having tested it on a fresh and patched install now, it does appear to work.
Edit: Never mind, I got it working. Thank god to, now I can change all those con 14s on the new characters to con 15. Why the hell who you leave con 1 away from giving a bonus? If they are meant to have low con give them an 8 or something. Sigh.
I can now give Rasaad STR 17 DEX 18 CON 15 Not the most OP stats but enough to help him a lot at low levels.