@CamDawg, any chance of the BG2 TweakPack being updated to address race/gender restrictions for the new romancable NPCs? At the moment (as you certainly know), that component isn't compatible with BG:EE.
@CamDawg you might want to add Generalized Biffing as well not a bad mod/tool for better performance after adding lots mods and it seems to work already
At this point, I'd stay away from generalized biffing as a) there's probably not enough mods to clutter your override to make it worth it and b) the official patches might still want to adjust the original bifs, which might interact poorly with it.
I've tried playing around with the mklink /J, but I still haven't figured out what the correct commands are. I hope someone can post the exact commands that need to be used in dos so I can link the save folder to the BGEE folder.
@CamDawg, any chance of the BG2 TweakPack being updated to address race/gender restrictions for the new romancable NPCs? At the moment (as you certainly know), that component isn't compatible with BG:EE.
@CamDawg Promise you will add a Viconia romance now? I would LOVE that. NPC Project 14 will be the first time I can sweet talk Viconia before going to Amn. Maybe I'll get lucky ay?
EDIT: Sorry I misread. I thought it was you and Jastey doing the NPC Project. Well, I guess it's time to go and harass @cmorgan. xD
Does anyone know if the ease-of-use custom script in SCS/SCS2 will work with BG:EE? It's nice when your own party acts reasonably intelligent, even if it'll be a while before the full SCS package is updated.
Someone asked if Shadowkeeper was working. At base, it doesn't. But you can get it to work like a champ if you follow these ten steps:
1) Open "...Documents\Baldur's Gate Enhanced Edition\"
2) Copy "baldur.ini", "characters", and "saves"
3) Open "...Program Files\Baldur's Gate Enhanced Edition\Data\00766[or whatever number it is]\"
4) Paste the three copied files and folders into this directory
5) In this same directory, open "lang\en_us\" (or whatever language you're intending to use)
6) Copy "dialog.tlk"
7) Return to the root "\00766\" directory
8) Paste the copied "dialog.tlk" file into this directory
9) Open Shadowkeeper, and set the installation directory to the "\00766\" folder. (The program will yell at you because it's not BG2, but that's fine).
10) Restart Shadowkeeper.
Everything should work just dandy, although the displayed portraits will be enormous because of the new portrait dimensions. Enjoy!
THANK YOU!!! THANK YOU!!! I spent 4 hours trying to get the items and spells loaded up on shadowkeeper. kept losing the black guard spells when I brought him over.
Is there a mod out there that re-enables dialogue with charmed enemies?
That's not in? Strange, it's featured in ToBEx.. considering it's been a well known and long since fixed discrepancy between BG and BG2 and considering Ascension64's involvement in the EE and integration of other ToBEx components, it seems surprising that this wasn't included.
The only mod I want is the BG1 NPC Project. To me, the vanilla BG:EE with this mod would create the perfect game.
Agreed. I'm glad it's being worked on, even though it may take a while.
I'm hoping that some day there's even an expanded version with banters between the new party members and the old. It's going to be really weird when I can play with the NPC project and everyone shuns Rasaad, Neera and Dorn.
Is there a mod out there that re-enables dialogue with charmed enemies?
That's not in? Strange, it's featured in ToBEx.. considering it's been a well known and long since fixed discrepancy between BG and BG2 and considering Ascension64's involvement in the EE and integration of other ToBEx components, it seems surprising that this wasn't included.
I can't be too sure. I haven't played enough of BGEE yet to have relevant 1st hand experience. I have this..faded memory of being able to charm+talk to those 2 quite useless Candlekeep assasains at the very beginning. At least in BGEE they go " NPC has nothing to say to you" I made a thread asking about this and people told me charmed NPCs don't seem to do any talking. But yeah, no 1st hand experience. If someone could clarify this to one way or another I'd appreciate. Being able to speak to (some of the) charmed NPCs is a big deal for me(for some odd reason:p)
@Cuv Ah no no, I mean custom made actual conversations; something specificially written for small number of different NPCs and available only if you ignite conversation with them while they are charmed. If I right click the charmed Candlekeep assassin it just repeats the default sound bit they do when attacking. ( Crush your face I will, make you dead and done)
@Stradlin Ah okay, sounds like it is working then. Many of the CRE files have changed and they may not still have the same 'soundsets' associated. Not much can be done with that atm. What you are asking for is more a modding thing than a simple game-unlock tweak. Worry not... eventually me and the other modders will post this information. Will likely be in a new thread.
It's not a modding thing @Cuv, this was a feature in vanilla BG, and works properly in BGT with ToBEx. For example there's an encounter in Beregost with a woman in a house who asks you to leave before her husband gets home. If you charm her and talk to her again she'll say she wishes she could run away with you and gives you a ring to remember her by. A bit of a shame if such things have been lost in translation, as it were.
@DaveRoid I followed your 10 steps and ShadowKeeper seemed to be working properly, but the game doesn't recognize the changes. Is there anything else I'm missing?
Comments
Woohoo!!! Thanks!! :-)
EDIT: Sorry I misread. I thought it was you and Jastey doing the NPC Project. Well, I guess it's time to go and harass @cmorgan. xD
(Credit goes to @Cuv for doing all the legwork)
THANK YOU!!! THANK YOU!!!
I spent 4 hours trying to get the items and spells loaded up on shadowkeeper. kept losing the black guard spells when I brought him over.
I'm hoping that some day there's even an expanded version with banters between the new party members and the old. It's going to be really weird when I can play with the NPC project and everyone shuns Rasaad, Neera and Dorn.
I tried installing BG Tweaks v10 to my BGEE folder, but it says 'Unable to find Chitin.key'. How do I fix that?
http://schinagl.priv.at/nt/hardlinkshellext/hardlinkshellext.html