Someone asked if Shadowkeeper was working. At base, it doesn't. But you can get it to work like a champ if you follow these ten steps:
1) Open "...Documents\Baldur's Gate Enhanced Edition\"
2) Copy "baldur.ini", "characters", and "saves"
3) Open "...Program Files\Baldur's Gate Enhanced Edition\Data\00766[or whatever number it is]\"
4) Paste the three copied files and folders into this directory
5) In this same directory, open "lang\en_us\" (or whatever language you're intending to use)
6) Copy "dialog.tlk"
7) Return to the root "\00766\" directory
8) Paste the copied "dialog.tlk" file into this directory
9) Open Shadowkeeper, and set the installation directory to the "\00766\" folder. (The program will yell at you because it's not BG2, but that's fine).
10) Restart Shadowkeeper.
Everything should work just dandy, although the displayed portraits will be enormous because of the new portrait dimensions. Enjoy!
(Credit goes to @Cuv for doing all the legwork) Steps 5-8 can be skipped if you've already made a hard link for dialog.tlk, one of the steps to getting mods to work.
Someone asked if Shadowkeeper was working. At base, it doesn't. But you can get it to work like a champ if you follow these ten steps:
1) Open "...Documents\Baldur's Gate Enhanced Edition\"
2) Copy "baldur.ini", "characters", and "saves"
3) Open "...Program Files\Baldur's Gate Enhanced Edition\Data\00766[or whatever number it is]\"
4) Paste the three copied files and folders into this directory
5) In this same directory, open "lang\en_us\" (or whatever language you're intending to use)
6) Copy "dialog.tlk"
7) Return to the root "\00766\" directory
8) Paste the copied "dialog.tlk" file into this directory
9) Open Shadowkeeper, and set the installation directory to the "\00766\" folder. (The program will yell at you because it's not BG2, but that's fine).
10) Restart Shadowkeeper.
Everything should work just dandy, although the displayed portraits will be enormous because of the new portrait dimensions. Enjoy!
Steps 5-8 can be skipped if you've already made a hard link for dialog.tlk, one of the steps to getting mods to work.
I should also point out that once you've edited a save or a character, you'll need to paste the edited file BACK into your local files. It might be a good idea to create a hard link for the characters and saves folders as well, like you did with dialog.tlk, to save yourself those extra steps each time.
@CamDawg tried editing out of party chars with Shadow Keeper but it's not working once they join. Maybe NI? Any suggestions for achieving something like level1npcs did?
This thread provides a workaround for WeiDU so it can find files. However, that's just getting WeiDU to run properly. Mods often don't work because they're looking for Tutu/BGT files that just don't exist in BGEE.
Anyone tech savvy with using mklink and Windows? I want to make a batch file which will make a link to the original files, my save directory for characters and run gatekeeper after it's linked the folders so I can just batch file it and gogogo Gatekeeper.
It'd be like mklink /J "%userprofile%"\Documents\Baldur's Gate - Enhanced Edition\" "C:\Program Files (x86)\BeamDog\Games\00766"
Someone asked if Shadowkeeper was working. At base, it doesn't. But you can get it to work like a champ if you follow these ten steps:
1) Open "...Documents\Baldur's Gate Enhanced Edition\"
2) Copy "baldur.ini", "characters", and "saves"
3) Open "...Program Files\Baldur's Gate Enhanced Edition\Data\00766[or whatever number it is]\"
4) Paste the three copied files and folders into this directory
5) In this same directory, open "lang\en_us\" (or whatever language you're intending to use)
6) Copy "dialog.tlk"
7) Return to the root "\00766\" directory
8) Paste the copied "dialog.tlk" file into this directory
9) Open Shadowkeeper, and set the installation directory to the "\00766\" folder. (The program will yell at you because it's not BG2, but that's fine).
10) Restart Shadowkeeper.
Everything should work just dandy, although the displayed portraits will be enormous because of the new portrait dimensions. Enjoy!
@Alesthes Yes, you'll have to do that. Although if you create a hard link as @CamDawg suggested for the dialog.tlk file to the characters and saves folders, you won't have to mess with them at all.
Yes, with that method you need to move them back after editing. You can also create hard links to your BGEE folder. @CamDawg posting about hard links, but the forum is under heavy load and I cant find it atm.
There's an explanation in this thread. You can indeed create a similar link between your main directory and the save directory and avoid the file shuffling.
How do I get shadowkeeper to open BGEE files if I already have BG2 installed? It basically defaults to only opening the SOA saves.
I just copied the Shadowkeeper folder from SoA into the BG:EE folder, and I start Shadowkeeper from there. With the above mentioned workaround, it works for me.
havent tested on anything but my char in bgee but i just copied the save file to the origonal bg2 dir then edited with shadowkeep then moved the edited one back to my doc folder the only thing ive tried so far is fixing stats and adding a bit of gold so far but it seems to work ok atm for me.
Glad it is working for people. Backup your game/saves/characters before editing anything... still not sure if this SK workaround will cause oddball BGEE problems. That remains to be seem. I didnt experience any problems either, but I seem to be one of the fortunate ones who isnt experiencing any problems and just seeing known bugs, but nothing gamebreaking.
@CamDawg you might want to add Generalized Biffing as well not a bad mod/tool for better performance after adding lots mods and it seems to work already
Comments
Bag31.
(Credit goes to @Cuv for doing all the legwork)
Steps 5-8 can be skipped if you've already made a hard link for dialog.tlk, one of the steps to getting mods to work.
I should also point out that once you've edited a save or a character, you'll need to paste the edited file BACK into your local files. It might be a good idea to create a hard link for the characters and saves folders as well, like you did with dialog.tlk, to save yourself those extra steps each time.
That'd be a question for @Aosaw or @Cuv, as they found the workaround for it. I haven't used SK in years.
At least, that's my assumption. I've never edited .cre files before.
Edit: didn't see the above posts, my mistake.
Thanks in advance.
Oh, and what's the status of Divine Remix?
This thread provides a workaround for WeiDU so it can find files. However, that's just getting WeiDU to run properly. Mods often don't work because they're looking for Tutu/BGT files that just don't exist in BGEE.
It'd be like
mklink /J "%userprofile%"\Documents\Baldur's Gate - Enhanced Edition\" "C:\Program Files (x86)\BeamDog\Games\00766"
mklink /J C:\Program Files (x86)\BeamDog\Games\00766\lang\en_US
I may play around with it and see if I can do the work myself, but couldn't hurt for someone else to help me out.
(Credit goes to @Cuv for doing all the legwork)
WoW, this is great.
Do we need to move the saved games after modification back to the Documents folder, I suppose..?
you might want to add Generalized Biffing as well
not a bad mod/tool for better performance after adding lots mods
and it seems to work already