I've played BG1 a half-dozen times and never even knew GB1 NPC existed until this thread. For some reason it never occurred to me to mod it (or use BGT or Tutu) so I've been playing vanilla all this time.
I've played BG1 a half-dozen times and never even knew GB1 NPC existed until this thread. For some reason it never occurred to me to mod it (or use BGT or Tutu) so I've been playing vanilla all this time.
If you loved bg so much BEFORE npc project then you are gonna have a hell of a fun time with it
Does anyone know how to get portraits working in shadowkeeper?
Ive saved the portraits folder in the BGEE install directory and near as i can tell shadowkeeper works fine except when I try and change portraits of party members, i get this instead
@Shin let us know when you will meet some problems with BG1 UB. I'm waiting for working, bug-free version and i have heard v13 is nor compatibile with BG:EE.
@Shin let us know when you will meet some problems with BG1 UB. I'm waiting for working, bug-free version and i have heard v13 is nor compatibile with BG:EE.
Just an update to keep everyone in the loop. I'm working on BG2 Tweaks v11 to address these BGEE-relevant issues found in v10:
Two-Handed Bastard Swords and Two-Handed Katanas were using a blank icon for the ability to change into two-handed swords
Allow Arcane Spellcasting in Armor was causing 100% miscast on all items due to a typo
Alter Weapon Proficiency System had a couple of bugs. The Rebalanced option was not updating item descriptions for scimitars, wakizashis, and ninja-tos in BGEE while the two BG options would not install on any platform due to a removed library
Unlimited Jewelry and Gem Stacks was not installing due to a really dumb typo
Make Khalid a Fighter-Mage was failing to spawn Khalid for BGT and BGEE games.
Updated Russian translation (thanks prowler)
There are a couple more bugs I'm tracking down before releasing though. Magically created items from shapeshifter rebalancing and the two-handed weapons seem to randomly disappear in BGEE, and maplejar was having some additional string issues with two-handed weapons.
As for BG1 UB, jastey has sent over her work-in-progress v14; I'm working through it to add the two new components and then go through for BGEE compatibility.
@spikeguy86 While I understand your desire for BG1 NPC Project in BG:EE (I share it) in the OP you will see that currently it is getting updated by the mod's author. Furthermore, by reading other posts in this thread, you will see that others have attempted this and it does not work at this time. Walking you through an installation that will not work is a tad pointless.
BG1UB seems to be working so far. Installs without any problems too. BG1NPC definitely doesn't. Errors appear during WeiDU installation. Just a heads up for anyone installing unconfirmed mods.
1. Has WeiDU been updated to allow UB/Tweaks installations in BG:EE?
No, but there are workarounds, linked in the top of this thread. BG2 Tweaks is compatible (with the few bugs I've got listed above); @Shin reports he's gotten BG1UB to install, but being installed doesn't necessarily mean it works, so he's investigating further. Regardless I'm working with jastey on v14 of BG1 UB that will be compatible.
@CamDawg So far about halfway. For the Kagain quest for instance, an entry appears under 'done quests' saying the duke's son was killed, but the entry about joining up with Kagain and looking for him isn't erased from 'quests'.
Alright, while I've dabbled with modding, my skills in that realm are rusty to say the least. However, what I AM still good at is editing, proofreading, and being a sounding board. Credential wise, I did some early work with Mistress Elysia on the Fade mod for BGII. I'll cross-post this to some of my old mod-community haunts but if any modders could use my help, it would both be my privilege and honor to render it.
@CamDawg As far as for me I have to say that does not work for my bgee instalation (I have not any other mods installed) You should test the avatar morphin script. It's a great addition for every bg playthrough
Comments
/monocle
Let's hope he gets in the mood
Good stuff will happen soon regarding mods and whatnot hopefully :]
(Yeah i know, lame "see" joke :P)
Ive saved the portraits folder in the BGEE install directory and near as i can tell shadowkeeper works fine except when I try and change portraits of party members, i get this instead
http://i.imgur.com/8aWDk.png
Any help is appreciated
(I know you can change player character ones ingame but I'm looking to change NPC ones)
EDIT: Turns out its alot easier to just drop the L M and S BMPs into the override folder
http://portraits.chosenofmystra.net/npc_portrait_change.html
- The Lure of the Sirine's call - Not compatible, doesn't install.
- aTweaks - Not compatible, doesn't install.
- BG1 Unfinished Business - Installs without errors, seemingly works. Will update if I run into errors.
- Two-Handed Bastard Swords and Two-Handed Katanas were using a blank icon for the ability to change into two-handed swords
- Allow Arcane Spellcasting in Armor was causing 100% miscast on all items due to a typo
- Alter Weapon Proficiency System had a couple of bugs. The Rebalanced option was not updating item descriptions for scimitars, wakizashis, and ninja-tos in BGEE while the two BG options would not install on any platform due to a removed library
- Unlimited Jewelry and Gem Stacks was not installing due to a really dumb typo
- Make Khalid a Fighter-Mage was failing to spawn Khalid for BGT and BGEE games.
- Updated Russian translation (thanks prowler)
There are a couple more bugs I'm tracking down before releasing though. Magically created items from shapeshifter rebalancing and the two-handed weapons seem to randomly disappear in BGEE, and maplejar was having some additional string issues with two-handed weapons.As for BG1 UB, jastey has sent over her work-in-progress v14; I'm working through it to add the two new components and then go through for BGEE compatibility.
While I understand your desire for BG1 NPC Project in BG:EE (I share it) in the OP you will see that currently it is getting updated by the mod's author. Furthermore, by reading other posts in this thread, you will see that others have attempted this and it does not work at this time. Walking you through an installation that will not work is a tad pointless.
1. Has WeiDU been updated to allow UB/Tweaks installations in BG:EE?
2. Do game updates disrupt those mods once they're installed?
The Mysterious Vial -working
Finishable Kagain Caravan Quest -working
Flaming Fist Mercenary Reinforcements -working
Haven't ran into any bugs or missing content yet.
Are the journal entries working at all?
As far as for me I have to say that does not work for my bgee instalation (I have not any other mods installed)
You should test the avatar morphin script. It's a great addition for every bg playthrough