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What's your favourite School of Magic?

  1. What's your favourite School of Magic?40 votes
    1. Abjuration
      12.50%
    2. Conjuration/Summoning
        2.50%
    3. Divination
        7.50%
    4. Enchantment/Charm
      10.00%
    5. Evocation/Invocation
      15.00%
    6. Illusion
      17.50%
    7. Necromancy
      22.50%
    8. Alteration/Transmutation
      12.50%
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Comments

  • ThacoBellThacoBell Member Posts: 12,235
    While enchantment is the most effective, Necromancy is the most fun.
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742
    Knowledge... is power.
    If only we could use magic in real life... ;)
  • Contemplative_HamsterContemplative_Hamster Member Posts: 844
    Raduziel said:


    In the IE games? You have to kill your new friends to advance the plot, so:

    Candy Is Dandy,
    But Fireball Is Quicker
  • DrakeICNDrakeICN Member Posts: 623
    edited May 2018
    I think the best way to determine the best spell school is to imagine that your mage will be limited to this school and this school only.

    The choice was really difficult for me, since conjuration is a REALLY strong contender, especially considering it got chain contingency and melfs acid arrow and lots of summon spells, but in the the end, alteration / transmutation is the best school. Consider this list of spells (from most to least useful);
    Slow
    Haste / Improved haste
    Stone skin
    Time stop
    Sphere of chaos
    Ruby ray of reversal
    Tensers transformation
    Knock
    Vocalise
    Otilukes sphere
    Strength
    Shapechange
    Burning hands
    Shocking grasp
  • lroumenlroumen Member Posts: 2,538
    Agreed. Transmutation or evocation are the most versatile and fun for me.
  • KamigoroshiKamigoroshi Member Posts: 5,870
    D&D's take on Necromancy is not really all that exciting. Not a fan of summoning corpses out of thin air to say the least.

    Summoning is very handy to have at lower levels. Which arcane caster doesn't love the simplicity of cheap meat shields after all? Downside however is that at mid and high levels summons are just dead weights.

    I guess my all time favourite is and always will be Transmutation. It's just so darn handy to modify your own anatomy to meet your needs. Well, that, and I love to roleplay as sorcerers with aberration blood in their veins.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    All I can say is:

    RELEASE THE FIREBALLS!

    The point when my wizards or sorcerers get the spell Fireball is the point when my party emerges from DND's classic low-level hell. Now the game will start to get less frustrating.

    Fireball spamming is especially fun in the more gameplay-based DND games like Icewind Dale, Neverwinter Nights, and The Temple of Elemental Evil. I tend to gravitate towards the characters that are good at spamming fireballs, like Qara in Neverwinter Nights 2, even if I don't care for them otherwise. Now that specialists' spells are harder to resist in the EEs, Dynaheir is my preferred spellcaster in Baldur's Gate 1, even more than Edwin or Baeloth.

    On the other hand, out of all the schools, evocation is the one I have the least desire to use in real life.
  • ZaghoulZaghoul Member, Moderator Posts: 3,938
    edited May 2018
    I really like enchantment and necromancy, but without the school of illusion and all the associated magical items and potions (i.e. invisibility) developed from that school I'd be restarting a run more often than not, especially early on. I couldn't begin to count how many times a simple potion of invisibility or spell saved my behind, or made a sneak n peak./scouting mission that much easier.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428
    Well, duh. My calling card aside, nothing breaks the CR curve of a P&P campaign quite like an undead army does.
  • mashedtatersmashedtaters Member Posts: 2,266
    When I play computer based D&D, I always go for fireballs. I love to blow up my enemies with fireballs!

    I also adore cloudkill spam. I’ll take those wands of cloudkill you find everywhere and just spam the heck out of bosses.

    But when I play tabletop D&D, it depends on the DM. Some DMs are all about combat. In that case, conjuration is generally my favorite choice. Divination can be REALLY fun if you have a smart, creative DM, who gives those obscure prophecies that murky up the situation even more.

    Some DMs I’ve played with rule certain enchantment spells as more evil than necromancy spells.

    Reasoning:
    On one hand, your bending someone’s free will to your own, a pure violation of everything moral.
    On the other, your just making use of an old glove someone has no need of anymore.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428


    Reasoning:
    On one hand, your bending someone’s free will to your own, a pure violation of everything moral.
    On the other, your just making use of an old glove someone has no need of anymore.

    Honestly, that seems like a pretty crude understanding of both schools. Enchantment includes completely benign buffs like Emotion: Hope, whereas Necromancy has far worse tricks up its sleeve than simply raising zombies.
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742
    Every school's magic can be used as easily for evil as for good. It's just that the methods are different. Different ways to achieve the same goal. Simply depends on what you want to do. ;)
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428

    Every school's magic can be used as easily for evil as for good. It's just that the methods are different. Different ways to achieve the same goal. Simply depends on what you want to do. ;)

    Granted, but methods aren't meaningless in and of themselves. Stopping a serial killer by killing them with a gun won't prompt objections from most people. Stopping them by strangling them with their own entrails is far more likely to raise eyebrows. Some schools, and more specifically some spells, have far more resemblance to the strangulation than to the gunshot, if you know what I mean.
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742

    Every school's magic can be used as easily for evil as for good. It's just that the methods are different. Different ways to achieve the same goal. Simply depends on what you want to do. ;)

    Granted, but methods aren't meaningless in and of themselves. Stopping a serial killer by killing them with a gun won't prompt objections from most people. Stopping them by strangling them with their own entrails is far more likely to raise eyebrows. Some schools, and more specifically some spells, have far more resemblance to the strangulation than to the gunshot, if you know what I mean.
    @Abi_Dalzim I agree with your point, but what you say is more about how neatly or grotesquely someone is killed, not exactly "good or evil" as I specifically mentioned. The end result is the same, and so is the intent with which it is done.

    Irenicus kills someone with a swift petrification spell, followed by disintegrating his statue with a flashing display of sparks and green light (both Alteration spells). Cool, but horrible.
  • JoenSoJoenSo Member Posts: 910
    I like the concept of illusion more than I actually like how it's been implemented in most games. I also like the sound of the word itself. Illusion. Say it out loud. Taste it. It's great.

    I sometimes think of the psychological stress many spells would have on both casters, onlookers and any surviving victims. I played some mod years ago where a character had been pretty traumatized from killing someone with acid arrow and realizing what a horrible death that actually is. That's the kind of writing I'd like to see more of in a world with things like horrid wilting, vitriolic sphere and burning blood.
  • MathsorcererMathsorcerer Member Posts: 3,043
  • ChroniclerChronicler Member Posts: 1,391
    Within the forgotten realms healing spells are also considered necromancy, it's worth pointing out. It seems to encompass pretty much any manipulation of the flesh or soul.

    While classically Necromancy is considered evil or at least taboo in a lot of fiction, I think it would be weird to apply that mentality to The Forgotten Realms.

    Maybe certain forms of necromancy could be evil or taboo, but the school of magic as a whole is far too broad for that. Anything that heals is usually viewed pretty positively.
  • mashedtatersmashedtaters Member Posts: 2,266


    Reasoning:
    On one hand, your bending someone’s free will to your own, a pure violation of everything moral.
    On the other, your just making use of an old glove someone has no need of anymore.

    Honestly, that seems like a pretty crude understanding of both schools. Enchantment includes completely benign buffs like Emotion: Hope, whereas Necromancy has far worse tricks up its sleeve than simply raising zombies.
    @Abi_Dalzim

    *shrugs It wasn’t my game. I just found it interesting so I thought I would share.

    The rule didn’t include the more benign spells like Hope. But Charm Person and Dominate and the like were definitely evil in this particular DM’s ruling.

    And, to be fair, like @Chronicler pointed out, not all necromancy spells are evil in some D&D settings. Cure and Heal are all good necromancy spells in Faerun/Baldur’s Gate, while Animate Dead is an evil spell. This guy seemed to have a similar sort of homebrew ruleser that applied to the Enchantment School, but none of the Enchantment spells were good, if I remember correctly. They were either evil or neutral.
  • semiticgoddesssemiticgoddess Member Posts: 14,903
    That's odd. If I actually could cast enchantment spells, I'd use them to make people happier and more content.
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742

    That's odd. If I actually could cast enchantment spells, I'd use them to make people happier and more content.

    And if we could cast Conjuration spells, we could have conjured infinite food and other such necessities, and end hunger and poverty in this world for ever. :)
  • mashedtatersmashedtaters Member Posts: 2,266

    That's odd. If I actually could cast enchantment spells, I'd use them to make people happier and more content.

    @semiticgod

    So you’d drug people into happiness? Forcibly or non-?

    I think I saw a game about that on GOG. We Happy Few, I believe.
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742

    So you’d drug people into happiness? Forcibly or non-?

    I think that belongs to the school of Alchemy, not Enchantment. ;)
  • semiticgoddesssemiticgoddess Member Posts: 14,903

    That's odd. If I actually could cast enchantment spells, I'd use them to make people happier and more content.

    @semiticgod

    So you’d drug people into happiness? Forcibly or non-?
    Come to think of it, I don't think it would be hard to find people who would be willing to be drugged into happiness.
  • KamigoroshiKamigoroshi Member Posts: 5,870

    That's odd. If I actually could cast enchantment spells, I'd use them to make people happier and more content.

    @semiticgod

    So you’d drug people into happiness? Forcibly or non-?
    Come to think of it, I don't think it would be hard to find people who would be willing to be drugged into happiness.
    The withdrawal syndromes of that spell drug however will become quite horrendous.

    Remember everyone: good little wizard apprentices don't do drugs.
  • Rik_KirtaniyaRik_Kirtaniya Member Posts: 1,742

    That's odd. If I actually could cast enchantment spells, I'd use them to make people happier and more content.

    @semiticgod

    So you’d drug people into happiness? Forcibly or non-?
    Come to think of it, I don't think it would be hard to find people who would be willing to be drugged into happiness.
    The withdrawal syndromes of that spell drug however will become quite horrendous.
    Red Wizards and Zhents will be quick to exploit this idea.

    On the other hand, we could also use Enchantment spells to cure Drug Addiction, by controlling and alleviating the patient's psychological dependence and withdrawal symptoms. Magic, especially Enchantment and Necromancy (Curing and Healing types only, or as some may say, White Necromancy) spells could have helped us a lot in the field of Medical Science, provided we could bring the Weave into existence here on Earth. :)
  • LoremasterLoremaster Member Posts: 212
    Why isn’t universalist an option? I know, it is not strictly speaking a school, but it’s what I always go for.
  • Abi_DalzimAbi_Dalzim Member Posts: 1,428

    Why isn’t universalist an option? I know, it is not strictly speaking a school, but it’s what I always go for.

    Because there's a difference between schools and mage types. Universalist is included in the latter, but not the former, and we're strictly discussing the former. If we were talking favorite mage type, I'd have picked Diviner, and Wild Mage would also be here.
  • ChroniclerChronicler Member Posts: 1,391
    "What's your favorite kind of bending?"

    "I choose The Avatar, Master of All Four Elements"
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