Indeed. All the pictures I've shown are the Female Elf Cleric wearing Chain paperdoll, it's one of just 2 paper dolls I've been wanting (other being FEC Plate). A few others I like, but not enough to go through the work of this.
To show my closest to BG2 original again. I tried loading up a true original BG2 and duplicated it to the color with Shadowkeeper, but couldn't get a screenshot of it. The biggest difference is that the original BG2 helmet is as the helmet icon shows.
And this is the BG2EE/1PP/BG1 look by just taking the specific modded BAM out of the override directory, restoring the default.
Indeed. All the pictures I've shown are the Female Elf Cleric wearing Chain paperdoll, it's one of just 2 paper dolls I've been wanting (other being FEC Plate). A few others I like, but not enough to go through the work of this.
To show my closest to BG2 original again. I tried loading up a true original BG2 and duplicated it to the color with Shadowkeeper, but couldn't get a screenshot of it. The biggest difference is that the original BG2 helmet is as the helmet icon shows.
And this is the BG2EE/1PP/BG1 look by just taking the specific modded BAM out of the override directory, restoring the default.
Btw, any chance you can at least fix human, female Elf and male half orc paper dolls for me? That's the bare minimum I require. For the half orc please try to make him as subtly changed as possible (arm length etc lol) as I really love that paper doll XD
Btw, any chance you can at least fix human, female Elf and male half orc paper dolls for me? That's the bare minimum I require. For the half orc please try to make him as subtly changed as possible (arm length etc lol) as I really love that paper doll XD
I've started on a mod to automate the paperdoll alignments to any mix of EE/BG2 parts. It's working so far, I just need to determine the correct adjustments by race.
I've started on a mod to automate the paperdoll alignments to any mix of EE/BG2 parts. It's working so far, I just need to determine the correct adjustments by race.
Thank you for all the efforts! Greatly appreciated. But I wonder- is there anything preventing the old weapons/shield/helmet files to be converted as well? Why struggle to fit old dolls to EE weapon BAMs?
Thank you for all the efforts! Greatly appreciated. But I wonder- is there anything preventing the old weapons/shield/helmet files to be converted as well? Why struggle to fit old dolls to EE weapon BAMs?
Converting them from PLT to BAM breaks their existing alignment (cannot explain why) not just with EE but also with each other, so I have to re-align them anyway. I initially aligned them with the EE weapons (as that was what I had installed at the time), so the extra work is aligning them with the BG2 helms/weapons/helmets. Once I know the alignment offsets, its a simple matter to automate it through weidu. EE helms will likely have to be mixed with BG2 helms, as their are fewer different BG2 helmet inventory animations than are in the EE. I think (not sure) the same applies to weapons.
Thank you for all the efforts! Greatly appreciated. But I wonder- is there anything preventing the old weapons/shield/helmet files to be converted as well? Why struggle to fit old dolls to EE weapon BAMs?
Converting them from PLT to BAM breaks their existing alignment (cannot explain why) not just with EE but also with each other, so I have to re-align them anyway. I initially aligned them with the EE weapons (as that was what I had installed at the time), so the extra work is aligning them with the BG2 helms/weapons/helmets. Once I know the alignment offsets, its a simple matter to automate it through weidu. EE helms will likely have to be mixed with BG2 helms, as their are fewer different BG2 helmet inventory animations than are in the EE. I think (not sure) the same applies to weapons.
So you're saying that you'll use the BG2EE weapons, then align the BG2 paperdolls to the weapons, then use and align (mostly BG2) helmets to the paperdolls?
EE helms will likely have to be mixed with BG2 helms, as their are fewer different BG2 helmet inventory animations than are in the EE. I think (not sure) the same applies to weapons.
Yes the same applies to weapons. EE has all the new characters and missions and new magical weapons, like the Jade Fang, Ir'revrykal, etc. Most of them have unique appearances.
Okay, lets give this a try. Both options add BG2 paperdoll/armor appearances. One component will adjust everything to use BG2 weapon appearances (plus EE-only appearances where necessary), the other to only use EE weapon appearances. Offhands are currently all EE appearance, and not all of them look right with BG2 paperdolls (particularly elf), fixing this will take a little bit longer. The BG2 helmets (H0-H5) are included as well, if you don't want them, just delete the contents in folder "HELM" before installing.
If I missed something, or completely screwed up somewhere, please give me specifics (race/class/gender/items).
@fluke13 The first component (~test~) listed in the tp2 is for converting PLT into BAM. It is just listed as DEPRECATED so that it will not ask to install. The resulting BAM will still need to be aligned in NI, it only does the pallet work.
Okay, this one should fix the offhand alignment see latest. Some of the EE appearances do not exactly match the BG2 hand shape, so they are a best fit.
I think i found the issue, transposition of gender/class in the REGEXP, it should just be female elves that had the problem. Also made a few more alignment adjustments to specific human helmets, and vertical adjustment to elven helms (circlets were making them look like cyclops).
I think i found the issue, transposition of gender/class in the REGEXP, it should just be female elves that had the problem. Also made a few more alignment adjustments to specific human helmets, and vertical adjustment to elven helms (circlets were making them look like cyclops).
No change to helmets on females? Because I checked and female Elves still got same issue.
Also, I'm using the overload folder and not install just pushing the info there
Also, I'm using the overload folder and not install just pushing the info there
They aren't going to have the correct alignment if you don't install it, it's not a dump mod.
Oh well, then it's kind of pointless, lol. Not like I can install any mods on Android. Not that I should have the need for installing paperdolls. Either way thanks for the effort.
Not that I should have the need for installing paperdolls.
Meh, installs more often keep the mod's filesize down, so it's generally my preference.
Well that deserves respect. I love how it looks now. I might keep in touch tho, since I haven't seen all dolls yet, however what I'm seeing rn is a work of art.
And sorry about my rude demeanor recently, had seriously bad month and it kind of bounced off on everything else (OSRS on Android calmed me down tho). Nevertheless, thank you very much for your work. It will be hard to adjust to new dolls tho, haha. He way the winged helmet lies on Jaheira seriously makes it feel weird XD
Yea ! Finally i waiting almost 1.5 year to get rid of this ugly green cube, because new EE "paperdolls" is this same ugly like a this green square - new paperdolls womens look like transvestite stfu...
Having just gone hrough this thread I began to realise why people haven't been making more variety in paper dolls. It's obviously quite complex which is a shame as it would have been good to have been able to match them to your portrait.
Sorry, maybe it was mentioned, but does it change only inventory look or inventory look and characters in battelfield as well?
Is there any solution to get pure BG2 characters/items look in EET? Full plate armor looks much better in original BG2 than in the EE, but the BG2 sucks when it comes to run on newer computers?
Paperdolls only govern the paperdoll-the image shown in the inventory screen, you use as dressup.
Avatar animations (seen in the actual game world) have different files, 23 files for a single animation based on gender race class and armor level.
Yeah bg2ee uses 1pp mod and it has sparkly chain for some plate mail animations most noticably females. I got the bam files from my original bg2 for all plate mail animations, and also chainmail animations. I find the sparkly chainmail effect an eyesore and low quality.
My modded bg2ee game. 1-male human chainmail, no sparkle. 2-female chain, again, no sparkle, bare legs. 3-female human mages are more modest with no cleavage and leather skirts, 4-female elf thief leather paperdoll has weird leathery stockings its weird and offkilter and I like it 5-6- plate mail animations for human and elf. no sparkly chain. just plate.
I also made all thief-chainmail animations normal leather thief animations to remove the sparkly chain animation from my game forever. heh. I have weird visual tastes like that.
Its easy to take animation files (bams) from original bg2. used WinBiff program to get each file. CDMB3 means C-character D-dwarf M-male B-base (shared by fighter and clerics) and 3 means chainmail level. so you can take all chmb3 (human male base chainmail) bam files (23 of them) from bg2 and drop to your bg2ee override folder and you will have the non sparkly chainmail shown in my picture. repeat for all other genders and races and levels as desired. chmb2 is also very different, (human male base leather animations) they have HUUUUGE shoulder pads in original bg2
I dont know I feel like they are american football player suits so hunky and jock like, heh. And I changed all shields in my game to use original bg2 triangle style shields. nostalgia is strong in me, but my first love and game was bg2, not bg1, so I like bg2 aesthetics better than bg1 ones. bg2 ee uses a lot of bg1 aesthetics thanks to 1pp.
Comments
To show my closest to BG2 original again. I tried loading up a true original BG2 and duplicated it to the color with Shadowkeeper, but couldn't get a screenshot of it. The biggest difference is that the original BG2 helmet is as the helmet icon shows.
And this is the BG2EE/1PP/BG1 look by just taking the specific modded BAM out of the override directory, restoring the default.
But I wonder- is there anything preventing the old weapons/shield/helmet files to be converted as well? Why struggle to fit old dolls to EE weapon BAMs?
I initially aligned them with the EE weapons (as that was what I had installed at the time), so the extra work is aligning them with the BG2 helms/weapons/helmets.
Once I know the alignment offsets, its a simple matter to automate it through weidu.
EE helms will likely have to be mixed with BG2 helms, as their are fewer different BG2 helmet inventory animations than are in the EE. I think (not sure) the same applies to weapons.
Both options add BG2 paperdoll/armor appearances.
One component will adjust everything to use BG2 weapon appearances (plus EE-only appearances where necessary), the other to only use EE weapon appearances. Offhands are currently all EE appearance, and not all of them look right with BG2 paperdolls (particularly elf), fixing this will take a little bit longer.
The BG2 helmets (H0-H5) are included as well, if you don't want them, just delete the contents in folder "HELM" before installing.
If I missed something, or completely screwed up somewhere, please give me specifics (race/class/gender/items).
@fluke13 The first component (~test~) listed in the tp2 is for converting PLT into BAM. It is just listed as DEPRECATED so that it will not ask to install. The resulting BAM will still need to be aligned in NI, it only does the pallet work.
edit: see later post for fixed version.
this one should fix the offhand alignmentsee latest. Some of the EE appearances do not exactly match the BG2 hand shape, so they are a best fit.Again, let me know (with specifics) if you find any issues.
Also made a few more alignment adjustments to specific human helmets, and vertical adjustment to elven helms (circlets were making them look like cyclops).
Because I checked and female Elves still got same issue.
Also, I'm using the overload folder and not install just pushing the info there
And sorry about my rude demeanor recently, had seriously bad month and it kind of bounced off on everything else (OSRS on Android calmed me down tho). Nevertheless, thank you very much for your work. It will be hard to adjust to new dolls tho, haha. He way the winged helmet lies on Jaheira seriously makes it feel weird XD
Thank you so much for this
Finally i waiting almost 1.5 year to get rid of this ugly green cube, because new EE "paperdolls" is this same ugly like a this green square - new paperdolls womens look like transvestite stfu...
https://www.youtube.com/embed/ovQ7EAPywjs
Thx so much bro old paperdolls rulez !
I see why you prefer the BG2 paper dolls.
Is there any solution to get pure BG2 characters/items look in EET? Full plate armor looks much better in original BG2 than in the EE, but the BG2 sucks when it comes to run on newer computers?
Avatar animations (seen in the actual game world) have different files, 23 files for a single animation based on gender race class and armor level.
Yeah bg2ee uses 1pp mod and it has sparkly chain for some plate mail animations most noticably females. I got the bam files from my original bg2 for all plate mail animations, and also chainmail animations. I find the sparkly chainmail effect an eyesore and low quality.
My modded bg2ee game. 1-male human chainmail, no sparkle. 2-female chain, again, no sparkle, bare legs. 3-female human mages are more modest with no cleavage and leather skirts, 4-female elf thief leather paperdoll has weird leathery stockings its weird and offkilter and I like it 5-6- plate mail animations for human and elf. no sparkly chain. just plate.
I also made all thief-chainmail animations normal leather thief animations to remove the sparkly chain animation from my game forever. heh. I have weird visual tastes like that.
Its easy to take animation files (bams) from original bg2. used WinBiff program to get each file. CDMB3 means C-character D-dwarf M-male B-base (shared by fighter and clerics) and 3 means chainmail level. so you can take all chmb3 (human male base chainmail) bam files (23 of them) from bg2 and drop to your bg2ee override folder and you will have the non sparkly chainmail shown in my picture. repeat for all other genders and races and levels as desired. chmb2 is also very different, (human male base leather animations) they have HUUUUGE shoulder pads in original bg2
I dont know I feel like they are american football player suits so hunky and jock like, heh. And I changed all shields in my game to use original bg2 triangle style shields. nostalgia is strong in me, but my first love and game was bg2, not bg1, so I like bg2 aesthetics better than bg1 ones. bg2 ee uses a lot of bg1 aesthetics thanks to 1pp.