New forum user, needing help with modding for Android.
Blac
Member Posts: 27
Hey everyone! As title says, I need help with modding. I've googled a bit, and whatever pops up that's relevant is usually way too tech/I.T. blah blah for me to understand. I was wondering if it's possible to get SCS/Ascension on my Android version of BG:EE and BG:2EE, along with a couple other mods. Plus delete dual class restrictions (humans only) etc etc. I have the latest versions from GPS, along with all of Beamdog's games.
If anyone can help with that, that would be great.
Edit- I do not have access to a PC, unfortunately. I know that complicate things..
Edit 2- I just realized I may have posted in the wrong channel- I'm not sure if this post belongs in BG:EE or if I should post in BG:2EE instead? Sorry in advance.
If anyone can help with that, that would be great.
Edit- I do not have access to a PC, unfortunately. I know that complicate things..
Edit 2- I just realized I may have posted in the wrong channel- I'm not sure if this post belongs in BG:EE or if I should post in BG:2EE instead? Sorry in advance.
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Comments
https://forums.beamdog.com/discussion/43990/how-to-install-mods-on-android
Like I said, there's so much techy terms and stuff being thrown around. The OP lost me at paragraph 1 of the actual explanation and it just went downhill from there. If anyone could kind of dumb it down for me, I would be able to do it myself. I said I don't have access to a PC, but technically that is false due to the existence of libraries. I just can't make heads or tail of this tech mumbo jumbo (no offense intended ofc lol)
Edit: I have only ever modded ONE game on my phone, and that is KoToR #1, and that was only because of a very, VERY detailed Youtube walkthrough that I found. So, yeah, I am pathetic when it comes to tech terms etc lol.
Does this look right?
Unfortunately, there is a problem modding both the 2.5 beta (BGEE) and 2.5 release (BG2EE) at the moment, particularly with complex mods and those that addd to the dialog.tlk.
It might be able to be done with BGEE Beta, will have a look at it and provide feedback.
Gus
Keep an eye on the Android modding discussion (link you pasted above) as that is where the documented process will be posted.
Because you want to put SCS onto v2.5, there is also a hotfix that needs to be included (if you are not aware). Have a look here as this will describe and provde links.
Centralfix is a tool that you apply against a zipped file and allows it to be read properly by the Andoid OS in particular, the game.
Dialog.tlk is a file that contain references the games uses to be able to display various Titles, descriptions, discussions etc. It is modified by most mods to include new items, kits etc.
Hope that helps
Gus
I will not have access to PC for a few days so take your time if you need. No rush.
Alternatively.. if it's possible that you could do the whole modding thing and maybe upload the file so I can just download it and paste it in the obbs.. all I really want is SCS. Nothing else jumps out at me, but then again I haven't looked at all the mods available.
Again, thanks for taking the time to help me out so far. Appreciate it.
You should be able to follow the process once it is complete. It will be aimed at non-tech with what I would hope to be step by step instuctions, at least for repacking the .obb, and a general note about installing mods. You may even prove to be the testing grounds if that is alright with you?
It wont however cover off on installing the individual mods themselves as most are WeiDU mods (the Setup-Modname.exe used to install the mod) where the modders have used Q&A to install; or the install order as there are already enough discussions about this... I am not actually a modder although I am trying to learn the code, I am mostly an old hack who has a reasonable general knowlege of IT and can fumble my way round in the dark.
Gus
Does repacking my obb require a PC?
I would hope so as well for the second part. I apologize for being so tech dumb. Haha.
Gus
One last thing.. would you be willing to list some mods that merely require me to create an override file and drop them in? I know there are a few but Google is being unhelpful as ever. BG:2EE only if that helps. Is the Skip Dungeon! (skipping Chateau Irenicus) one of them by any chance? Gone thru that danged place 50 times ha ha.
The document is complete and it you want to give it a try, could you provide any feedback. If you have doubls about installing the mods, just go to the end of getting the vanilla version running (using the original dialog.tlk), we can then walk through installing mods into your game, then putting them onto your device.
If you don't, then we can also look at what's available in standalone mods.
Gus
Gus
Gus
Gus
Gus
Hey Gusinda! It's been a while! When it comes to prepping lang.zip files to be read for Android mods what's the long way to Centralfix these files using DOS? In this old thread:
https://forums.beamdog.com/discussion/70164/is-it-required-to-buy-bgee-on-windows-to-use-eekeeper
you mentioned bypassing the need to Cetralfix using DOS by creating a textfile and adding the lines Centralfix; Pause but unfortunately it doesn't seem to make mod texts readable. Tried it on numerous occasions but the texts keep reading invalid#####, etc.
centralfix lang.zip
The short way is to drop (when in Windows) lang.zip onto centralfix.exe.
I use the batch file with a pause to allow me to read what has happened (any errors etc).
What game and version are you trying to get running? There are problems modding BG1EE 2.5.16.4 Beta right now (hoping for a solution when the 2.5 release is made official), and BG2EE 2.5.16.6 requires a different method... btw, the method also works for 1.3 versions of the game and removes conflicts between the two dialog.tlk.
Gus
Version 1.3, Seems like every other aspect of the my preprepped Modfiles work except the dialogue. Unsure what's going wrong with that step.
Gus
I apologize for the delay. A few days after this message a kid rear ended and destroyed a vehicle my father gave to me before he passed. Needless to say I've been busy and aggrevated for a lack of a better phrase.
I shall have a look at the file and see what can be dscovered.
Gus
Edit: Found the prob. The initial lang.zip was compressed. Before placing lang.zip into the compressed modfile.zip, it needs to be created as a 'STORE' zip. This means no compression. Not sure what tool you are using to create the file, but both WinRAR and 7Zip have options to create a .zip without compression. Once that is done, centralfix can be applied on lang.zip. If that is confusing, let me know and I will try to explain a bit better.
I have updated your modfile and added a new lang file (named 'lang-en_US.zip') inside the modfile. I left your lang.zip there for you to have a look at. When you unpack, you will need to delete or move lang.zip for it to work as only one dialog.tlk should be present. The game will crash with both there.
If you have any problems with creating the STORE zip, let me know and I can point to the option.
I don't think anything has changed for XP in the new version.
BTW, with the version 2.5.17.0, the modfiles appear to work without having to repackage the .obb file, so you should be able to create a modfile and install as for v1.3.x.
If you want to try and need a hand, let me know.
Gus
Using an old WinRAR program. Not sure why it compressed. I selected the .zip option for the lang and central.exe file tgen re-zipped that bundled zip with the modded override file.