Imoen
dnewhous
Member Posts: 16
Is there any way to play the Baldur's Gate games so that Imoen remains a thief as you transfer your main character from game to game?
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Also in regards to the area#s.. No clue on the actual #s (you can find all that info in ANY of the BG wikis out there) but you find yourself and Imoen right at the beginning of the game in Candlekeep. I think you run into Jahiera and Khalid either there or at The Friendly Arm Inn. No clue who Geric is, think I found Xan wandering the road (maybe that was Xzar?). Minsc I cant remember but he's almost unavoidable. Aerie isn't until BG2. Viconia in BG1 is in one of the forest areas way up in the top left corner of the map she's in. Unless you're playing an evil party, I don't think its possible to finish the game with Viconia in your party. Just doing the game's regular quests towards the story, pushed my reputation too high and she bailed really quickly. Once she does that, she's gone for good. Somehow, when I originally played BG2, I kept her until the end of the game, but I don't think BG2 handed out reputation (or maybe it was the original games) as often as the EE BG does.
Also, the original artist of the image should be sourced.
PS - It's @Kilivitz - https://forums.beamdog.com/discussion/17695/imoen-dallas-multipass
http://www.forgottenwars.com/bg2/good.htm
There IS actually an Imoen romance mod out there. It's EE-compatible, from what I've heard, and quite well written.
No. Imoen has little interactions in either of the games as in both times she was added last minute.
Heck, even if you don't want to romance Imoen, that mod also works as a reat banter/friendship path for her. I recommend having her and Aerie together on a runthrough.
I will literally never understand why BioWare chose to make a last-minute addition to the game front and center. Also, it hurts knowing my favorite character, Yoshimo, got the short end of the stick at her expense.
Her inclusion in BG1 was also due to playtesters. That time, they were complaining about the lack of a good-aligned thief in the first half of the game. Realizing their mistake, the devs cobbled together a character on the cutting-room floor (so to speak) and added the Candlekeep interaction so players would feel like she was front and center in the game (even though she wasn't).
But, oh my Lord, that speech she gives you if you boot her outside Candlekeep! Talk about a guilt trip. I can never not take Imoen because of The Guilt Speech. Same thing with Jaheira.
Honestly, I think Yoshimo's character has a lot more impact exactly BECAUSE of how he was handled. When I think of NPCs in BG2, he is usually one of the first ones that comes to mind.
Would be cool if there was enough fan-art and voice acting to allow that belt to change portraits and voices too, Obviously that would be an obscene amount of work that would almost never get used for 99% of the companions anyway. There's always the option to work it into a storyline mod though.
I remember that too. IIRC, you learn that in one of the Solar dream sequences in ToB where you speak with Gorion's spirit. I definitely wouldn't discount the possibility that Bhaal physically forced himself on some unwilling females, but considering that Bhaal had hundreds, perhaps thousands, of Bhaalspawn, it does seem unlikely that he personally raped each and every one of them. There probably wouldn't have been enough time, even accounting for a deity's ability to create multiple avatars (if I recall correctly, as an intermediate deity, Bhaal would have been limited to creating about 10 avatars before his divine power grew too weak to create more). Not to mention that, again, if Bhaal DID create several avatars for the express purpose of mating to create his Bhaalspawn, were they really HIM? Or would it be like being fathered by a twin/clone? Technically speaking the "real Dad" has the exact same genetic material, but the avatar ceased to exist the moment its task was done.
Kidding. Kind of...