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What would be the best way of making a pure Kensai?

I know I've done it in the past but that was so many ages ago... I hope you guys can help, anyways thanks for your time. :)

Comments

  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    edited August 2018
    If you want to be a melee fighter then I think the way to go is putting two points in single-weapon style, which will give you a -2 to your armour class and crits on a 19 or 20, then grab yourself a ring of protection +1 and the Shield Amulet from the Nashkel Carnival and assuming you have got 18 DEX your AC will be 1 without the amulet and -5 with it. This is plenty good enough to go toe-to-toe with most enemies in BG1.

    Another alternative, which is a lot of fun, is to specialise in daggers and then use throwing daggers in combat. You can kill lots of enemies without them getting anywhere near you. I would still opt of single-weapon style because there will be times when you need to switch to your melee weapon (and it helps your armour class if ever you find yourself surrounded by bandits in an ambush).

    Edit: I might have got my maths wrong. I'm not sure if you are -3 or -5 when Shielded. Someone more knowledgeable should be along soon.
  • BorcoBorco Member Posts: 325
    edited August 2018
    I'd recommend @Gate70's successful no-reload run back at Bioware forums for some inspiration. BG1 starts here and BG2 starts here.
  • OlvynChuruOlvynChuru Member Posts: 3,079
    Kensai in Baldur's Gate 1 are boring. They're mostly inferior to fighters. Their bonuses to hit and damage are offset by the fact that they can't wear Gauntlets of Weapon Expertise.

    But Kensai are a lot of fun in Baldur's Gate 2. Their bonuses to hit and damage just keep increasing. If you play with a smaller party and your kensai reaches level 40, he or she will get +13 to hit and damage. I once did a BG2 playthrough with a kensai, though I used throwing axes rather than throwing daggers. Throwing daggers would be better.
  • Grond0Grond0 Member Posts: 7,451

    Edit: I might have got my maths wrong. I'm not sure if you are -3 or -5 when Shielded. Someone more knowledgeable should be along soon.

    -5 is indeed right. Shield sets base AC to 4, so improves by 6 from the standard unarmored 10. Shield adds a further -2 modifier for missile weapons, so enemies shooting at you will have an even harder time hitting.
  • sarevok57sarevok57 Member Posts: 6,002
    if you are going the throwing route, throwing axes are a great choice

    in patch 2.3 or higher i believe, taerom sells magical throwing axes at his smithy, and if you want to give him more throwing axes, buy some from him, then sell them back in packs to increase his supply ( so in theory infinite throwing axes +1 )

    then late in chapter 6, you can find a returning +2 throwing axe ( which requires no extra ammo ) so that is solid

    then in SoA basically as soon as you start chapter 2 you can go to the sewers in the temple district and get a throwing axe +2

    or you can by a +3 throwing axe ( or at least i believe there is a +3 axe ) at bernard ( i believe his name is ) in the copper cohornet after you free hendak

    also if you take bodhi's side in chapter 3, you will find a +3 throwing axe

    and finally, in ToB you can buy a +4 throwing axe at the smugglers cave
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    Worrying about AC as a Kensai and taking single weapon style to compensate is like choosing a mage and then being concerned your THAC0 isn’t too good.

    It is not the purpose of the class. A kensai’s USP is unrivalled damage dealing capability, just as a mage’s is casting spells. A kensai is a glass cannon compared to most tanks, just embrace it and either keep him ranged (throwing daggers) or as a late entrant to melee. I would not waste slots on single weapon style when you can dualwield, use a two handed weapon or throwing weapons. Those options allow you to maximise your character’s strengths rather than make a small difference to his weakness.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385

    Worrying about AC as a Kensai and taking single weapon style to compensate is like choosing a mage and then being concerned your THAC0 isn’t too good.

    I can agree on the AC boost shouldnt be the reason for picking simple weapon style.

    In a recent run I did pick simple weapon style at creation, but that was for the improved crit range not the ac boost

    If you want to throw knives, improve the odds any given way...

    But in all I found the kensai and the weapon styles poorly implemented in the IE: the kensai is fun, but a beserker really is more powefull. Imo the Scales of Balance mitigates that a great deal, and the mod allows the kensai to shine a bit more - great mod imho.
  • ThacoBellThacoBell Member Posts: 12,235
    @StummvonBordwehr I mean, the berserker is basically more paowerful than almost anything. Its such a cheesy piece of crap that comparing any other figther to it is pretty meaningless.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    @ThacoBell
    Off course the beserker is awesome. I wont disagree on that. Its really great in a dual combo and solo. Much more so than the kensai.

    But my objection is that the “sword saint” doesnt really shine. Sure it has a nice damage boost, but thats all. All the things that could make the kensai shine is bestowed on almost everyone. My issues are:

    1) apr and GM

    Yes it can GM in a weapon - neat but almost everybody can do that and your mother. Beserker 7 -> cleric 8 can GM (even a B7/thief or mage 8 can do that with abuse). A figther 3 -> mage 12 can even do that).

    If GM belonged to the kensai and archers they could shine more).

    An extra 1/2 apr at level 1, and exclusiveness on GM in martial weapons closes the gap on the beserker somewhat. They could really fit into different roles

    2) armor, ac and movement speed

    No armor, helmets and bracers is really restrictive. And what do they get? An ac boost of 2, and no progression on that. It should scale somewhat. A weapon can be used for dodging as well.

    And bracers should be allowed. Just saying.

    No movement speed bonus even though you run around naked? You could cut the carrying capacity in half, and let the naked guy/girl run free and faster.

    To me the above could help the kensai a bit. Some mods let you so just that - and the mods prop. doesnt repair the broken parts of the engine... but perhaps the IE is broken beyond repair.
  • Permidion_StarkPermidion_Stark Member Posts: 4,861
    I think the Kensai has been designed badly and doesn't really do what it should. The Kensai should be the character who when surrounded by loads of heavily-armoured samurai can dodge all their blows by moving fast. Kensais should be as much about clever defence as effective attack. In Baldur's Gate kensais have to hide behind the armoured guys in the party because they are afraid of getting hit.

    I agree with @StummvonBordwehr that the AC boost should scale, movement speed should be increased and bracers should be allowed. That might make a kensais into viable melee fighters which is what they really should be.
  • ThacoBellThacoBell Member Posts: 12,235
    The Kensai is the best pick for a secondary melee line imo. Very large damage boosts and guaranteed max attack rolls are very powerful. All you need to do is have good positioning and their squishiness isn't an issue. Kensai are by far my favorite fighter kit.
  • ChroniclerChronicler Member Posts: 1,391

    I think the Kensai has been designed badly and doesn't really do what it should. The Kensai should be the character who when surrounded by loads of heavily-armoured samurai can dodge all their blows by moving fast. Kensais should be as much about clever defence as effective attack. In Baldur's Gate kensais have to hide behind the armoured guys in the party because they are afraid of getting hit.

    I agree with @StummvonBordwehr that the AC boost should scale, movement speed should be increased and bracers should be allowed. That might make a kensais into viable melee fighters which is what they really should be.

    That seems like it would defeat the entire point of the Kensai.

    If it has superior offense and superior defense to a standard fighter, then it's just a better fighter. What's the drawback in that scenario?
  • Permidion_StarkPermidion_Stark Member Posts: 4,861

    That seems like it would defeat the entire point of the Kensai.

    If it has superior offense and superior defense to a standard fighter, then it's just a better fighter. What's the drawback in that scenario?

    I thought the point of a kensai was that it was supposed to be a way of playing a character like the hero in samurai movies: someone who relies on speed and agility rather than armour. At present the whole focus of the build is on dealing damage, which misses out half of what the character is about. These are characters who are focused on a single weapon and who shun all others - but they use that weapon for defence as well as attack. It is a shield as well as an offensive weapon.

    It's fun to use them as knife or axe throwers and they are effective as second line fighters but it is hardly heroic and it seems to me it misses the point of the character class entirely.

  • ChroniclerChronicler Member Posts: 1,391

    That seems like it would defeat the entire point of the Kensai.

    If it has superior offense and superior defense to a standard fighter, then it's just a better fighter. What's the drawback in that scenario?

    I thought the point of a kensai was that it was supposed to be a way of playing a character like the hero in samurai movies: someone who relies on speed and agility rather than armour. At present the whole focus of the build is on dealing damage, which misses out half of what the character is about. These are characters who are focused on a single weapon and who shun all others - but they use that weapon for defence as well as attack. It is a shield as well as an offensive weapon.

    It's fun to use them as knife or axe throwers and they are effective as second line fighters but it is hardly heroic and it seems to me it misses the point of the character class entirely.

    Yes, there are some movies where one kind of warrior is just superior in all respects to every other, but when translating these archetypes into gameplay there's gotta be a bit of give and take there.

    As far as heroism goes, Kensai can encompass the entire alignment spectrum, so long as it's not chaotic, so that doesn't really seem relevant.
  • ThacoBellThacoBell Member Posts: 12,235
    Not to mention, there are no dodge mechanics in BG. FWIW, Kensai are only really squishy in BG1. I was able to pretty easily run a Kensai as a front liner through SoA and ToB.
  • StummvonBordwehrStummvonBordwehr Member, Mobile Tester Posts: 1,385
    Well I guess we will have to disagree. But I think we strayed to much from the topic, so I guess we should leave it be.

    Mods can set it straight for me anyway so I cant complain - and others already have the kensai the way they want it.
  • former_customerformer_customer Member Posts: 111
    ThacoBell said:

    Not to mention, there are no dodge mechanics in BG. FWIW, Kensai are only really squishy in BG1. I was able to pretty easily run a Kensai as a front liner through SoA and ToB.

    How are you front-lining a kensai in SoA? Does he kill so fast that he doesn't deal with many incoming attacks?
  • ChroniclerChronicler Member Posts: 1,391

    ThacoBell said:

    Not to mention, there are no dodge mechanics in BG. FWIW, Kensai are only really squishy in BG1. I was able to pretty easily run a Kensai as a front liner through SoA and ToB.

    How are you front-lining a kensai in SoA? Does he kill so fast that he doesn't deal with many incoming attacks?
    Kensai get a boost to their speed factor that scales with their level, so they pretty much always attack first.

    That might be part of it. Pretty much anything you can kill in 1 hit dies before it can touch you.
  • ThacoBellThacoBell Member Posts: 12,235
    @former_customer Pretty much. The only time I get in trouble is with Dragons and disablers. -5 AC in SoA is easy to do and -9 or -10 in ToB. I can also buff him with my bard or mage as well.
  • NeverusedNeverused Member Posts: 803
    Ilbratha helps too, mirror images pretty much can make hits irrelevant. Critical hits are still a problem if they get through, though, since you’re losing something like 70+ hp per crit lategame at some point.
  • ChroniclerChronicler Member Posts: 1,391
    Neverused said:

    Ilbratha helps too, mirror images pretty much can make hits irrelevant. Critical hits are still a problem if they get through, though, since you’re losing something like 70+ hp per crit lategame at some point.

    Can Kensai not wear helmets?
  • NeverusedNeverused Member Posts: 803
    Nope, one of the things that actually cripples kensai lategame.
  • Balrog99Balrog99 Member Posts: 7,371
    Neverused said:

    Nope, one of the things that actually cripples kensai lategame.

    Mask of King Strohm can remedy that situation.
  • ThacoBellThacoBell Member Posts: 12,235
    The AC bonus for single weapon is GREAT in early BG1. 2 AC is quite a lot early game. I always switch to two weapon by SoA though.
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