What would be the best way of making a pure Kensai?
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I know I've done it in the past but that was so many ages ago... I hope you guys can help, anyways thanks for your time.
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Another alternative, which is a lot of fun, is to specialise in daggers and then use throwing daggers in combat. You can kill lots of enemies without them getting anywhere near you. I would still opt of single-weapon style because there will be times when you need to switch to your melee weapon (and it helps your armour class if ever you find yourself surrounded by bandits in an ambush).
Edit: I might have got my maths wrong. I'm not sure if you are -3 or -5 when Shielded. Someone more knowledgeable should be along soon.
Potions can help you alot. Potion of invul. is especially good.
With potion of power, cloud giant str amd DUHM you will good to go.
But you will have to babysit the kensai a lot. They say its a glass cannon - and I tend to agree on that.
But Kensai are a lot of fun in Baldur's Gate 2. Their bonuses to hit and damage just keep increasing. If you play with a smaller party and your kensai reaches level 40, he or she will get +13 to hit and damage. I once did a BG2 playthrough with a kensai, though I used throwing axes rather than throwing daggers. Throwing daggers would be better.
in patch 2.3 or higher i believe, taerom sells magical throwing axes at his smithy, and if you want to give him more throwing axes, buy some from him, then sell them back in packs to increase his supply ( so in theory infinite throwing axes +1 )
then late in chapter 6, you can find a returning +2 throwing axe ( which requires no extra ammo ) so that is solid
then in SoA basically as soon as you start chapter 2 you can go to the sewers in the temple district and get a throwing axe +2
or you can by a +3 throwing axe ( or at least i believe there is a +3 axe ) at bernard ( i believe his name is ) in the copper cohornet after you free hendak
also if you take bodhi's side in chapter 3, you will find a +3 throwing axe
and finally, in ToB you can buy a +4 throwing axe at the smugglers cave
It is not the purpose of the class. A kensai’s USP is unrivalled damage dealing capability, just as a mage’s is casting spells. A kensai is a glass cannon compared to most tanks, just embrace it and either keep him ranged (throwing daggers) or as a late entrant to melee. I would not waste slots on single weapon style when you can dualwield, use a two handed weapon or throwing weapons. Those options allow you to maximise your character’s strengths rather than make a small difference to his weakness.
In a recent run I did pick simple weapon style at creation, but that was for the improved crit range not the ac boost
But in all I found the kensai and the weapon styles poorly implemented in the IE: the kensai is fun, but a beserker really is more powefull. Imo the Scales of Balance mitigates that a great deal, and the mod allows the kensai to shine a bit more - great mod imho.
Off course the beserker is awesome. I wont disagree on that. Its really great in a dual combo and solo. Much more so than the kensai.
But my objection is that the “sword saint” doesnt really shine. Sure it has a nice damage boost, but thats all. All the things that could make the kensai shine is bestowed on almost everyone. My issues are:
1) apr and GM
Yes it can GM in a weapon - neat but almost everybody can do that and your mother. Beserker 7 -> cleric 8 can GM (even a B7/thief or mage 8 can do that with abuse). A figther 3 -> mage 12 can even do that).
If GM belonged to the kensai and archers they could shine more).
An extra 1/2 apr at level 1, and exclusiveness on GM in martial weapons closes the gap on the beserker somewhat. They could really fit into different roles
2) armor, ac and movement speed
No armor, helmets and bracers is really restrictive. And what do they get? An ac boost of 2, and no progression on that. It should scale somewhat. A weapon can be used for dodging as well.
And bracers should be allowed. Just saying.
No movement speed bonus even though you run around naked? You could cut the carrying capacity in half, and let the naked guy/girl run free and faster.
To me the above could help the kensai a bit. Some mods let you so just that - and the mods prop. doesnt repair the broken parts of the engine... but perhaps the IE is broken beyond repair.
I agree with @StummvonBordwehr that the AC boost should scale, movement speed should be increased and bracers should be allowed. That might make a kensais into viable melee fighters which is what they really should be.
If it has superior offense and superior defense to a standard fighter, then it's just a better fighter. What's the drawback in that scenario?
It's fun to use them as knife or axe throwers and they are effective as second line fighters but it is hardly heroic and it seems to me it misses the point of the character class entirely.
As far as heroism goes, Kensai can encompass the entire alignment spectrum, so long as it's not chaotic, so that doesn't really seem relevant.
Mods can set it straight for me anyway so I cant complain - and others already have the kensai the way they want it.
That might be part of it. Pretty much anything you can kill in 1 hit dies before it can touch you.
Add a druid to the team who can cast barkskin on you. Faldorn is the best in BG1 for being SC, but Jaheira will do if you don't like Faldorn. The added AC from barkskin is actually pretty decent together with the bump you get from Kensai kit. And as others have said, potions is your best friend. The cursed claw that adds AC can be used and since dwarves can be kensais you can reach very good saves (and CON) and mitigate the negative save from the claw. Switch between the shield amulet and the amulet of mind protection (forgot the name, the green one from Ulgoth's) and you get almost the same protection as a berserker.
In BG2 there's so many items that can help you, ie Ilbratha as mentioned for mirror images.
Regarding Kensai not getting an increase in AC from levels, it's kinda interesting from a character concept point of view that the better fighter (the kensai) doesn't get it, but the rogue swashbuckler does. I udnerstand why that is the way it is from a balance point of view, but from an RP point of view it's not so easily defended. it would make more sense that a sword saint learns how to not only kill fast, but also how to not die, since that's really their prime ability, heh..